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Real-time strategy game with commander task control. Pilots-Mercenary, each with their own character, and many unique ships for them. Interesting missions. Base development, various technologies and space exploration. Take on the role of commander of a remote space outpost.Hire pilots, each with their own personality (Hunter, support, defender, etc.) and differently suited to the task.Research ne…

Stellar outpost commander screenshot
Stellar outpost commander screenshot
Stellar outpost commander screenshot
Stellar outpost commander screenshot
Stellar outpost commander screenshot
Stellar outpost commander screenshot
Stellar outpost commander screenshot
Stellar outpost commander screenshot
Stellar outpost commander screenshot
Stellar outpost commander screenshot
Stellar outpost commander screenshot
+11

92%
Audience ScoreBased on 26 reviews
gameplay1 positive mentions
story3 negative mentions

  • The ship module system allows for diverse strategies and customization, making each playthrough unique.
  • The game features a satisfying economy and dynamic combat, with a variety of enemy types that keep encounters fresh.
  • The indirect control system is well-implemented, allowing pilots to develop personalities and adapt to different roles.
  • The game is not ready for launch, with a messy interface and significant issues such as AI behavior and mission status.
  • There are too many pointless upgrades, as tier one upgrades do not get replaced when tier two is researched, leading to clutter.
  • The current lack of missions and bugs, particularly in the tutorial, detracts from the overall experience.
  • story
    8 mentions Positive Neutral Negative

    The game's story and mission structure are criticized for being underdeveloped and lacking depth, with players noting a chaotic AI and a confusing upgrade system that detracts from the overall experience. While there is a variety of ships and some missions are deemed acceptable, the overall narrative and mission engagement are considered insufficient, leading to a feeling that the game is not ready for launch.

    • “This game is not ready to be launched in any way. Menus are a mess, and the pointless level of upgrades means that when you research tier 2, tier 1 does not get replaced and still takes up an upgrade slot. The AI movements are erratic, and there is no mission status inside the game. Most ships just choose to never leave base. It's a horrible space imitation of Majesty: The Fantasy Kingdom Sim, which was an amazing game. It needs so much work.”
    • “Decent strategy game, though there aren't enough missions currently.”
    • “Lots of ship variety, missions are okay (not amazing).”
  • gameplay
    2 mentions Positive Neutral Negative

    The gameplay features an indirect control system reminiscent of "Majesty," enhanced by deeper mechanics that add complexity and strategic depth to the experience.

    • “The indirect control system here is just like in Majesty, but with deeper mechanics.”
  • replayability
    2 mentions Positive Neutral Negative

    The ship module system significantly enhances the game's replayability, offering players diverse options and strategies to explore in each playthrough.

    • “The ship module system adds a lot of replayability.”
  • graphics
    2 mentions Positive Neutral Negative

    The graphics in the game are considered standard for the strategy genre, meeting typical expectations without standing out significantly.

    • “The graphics are average for a strategy game.”
    • “The graphics are quite standard for the genre.”

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