- August 14, 2024
- Lorenzo Romero
STEEL HEART
0%Game Brain Score
stability, atmosphere
0% User Score 1 reviews
Platforms
About
STEEL HEART is a first-person horror mech game where you have to manage the mech's resources and fend off and survive the dangers that lie on the alien planet that constantly rains steel...THE MECHIn the mech, you have to craft shells to load and fire, craft light sources, and maneuver the mech to face entities. You are also in charge with logging entities. If your mechs energy shield takes enough…





Audience ScoreBased on 1 reviews
stability2 negative mentions
- The game has a cute and simple visual style that enhances its artistic concept.
- The atmosphere and mood are well-executed, creating a decent level of tension.
- There are multiple endings, adding some replayability despite the difficulty in triggering them.
- The game is extremely short, lasting only 5 to 10 minutes, which limits the overall experience.
- There are several quality of life issues and glitches that detract from gameplay, such as a hidden cursor and unclear instructions.
- The game feels more like an art project than a complete game, missing opportunities for more content and exploration.
stability
2 mentions Positive Neutral NegativeThe game shows potential but suffers from stability issues, including occasional glitches that detract from the experience. Reviewers suggest that quality of life adjustments and patches are needed to enhance its intuitiveness and overall functionality. While it has artistic merit, it currently feels more like a project than a polished game.
“I do like the game, actually, at least on a conceptual level. The main reason my review is negative is that I think it needs some quality of life adjustments and a few patches to fix occasional glitches. To be honest, I think the game missed some really nice opportunities; the developers could have done a lot more with it.”
“If you make it a bit more intuitive and fix the glitches, I think it's a nice little art project, not exactly a full game, although if you wanted, you probably could make it into one.”