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Near Death

Something felt downright wrong about playing Orthogonal Games’ Antarctic survival simulator Near Death in a temperature-controlled apartment in an ozone-depleted city in the middle of a blazing summer with a heated saltwater pool right in my backyard.
Near Death Game Cover
88%Game Brain Score
story, gameplay
replayability, stability
91% User Score Based on 711 reviews
Critic Score 70%Based on 1 reviews

Platforms

LinuxPCMac OSSteam DeckWindows
Near Death Game Cover

About

Near Death is a single player open world simulation game with a horror theme. It was developed by Orthogonal Games and was released on August 2, 2016. It received mostly positive reviews from critics and very positive reviews from players.

During an emergency winter flight your plane crashes near an abandoned Antarctic research facility in the midst of a deadly blizzard. Cut off from civilization and with no hope of rescue, you must explore Sutro Station and scavenge for the means of escape while enduring blinding whiteouts and temperatures 100 degrees below zero.

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91%
Audience ScoreBased on 711 reviews
story62 positive mentions
replayability9 negative mentions

  • Striking, immersive atmosphere with intense weather and sound design that creates a powerful sense of isolation and survival.
  • Simple yet engaging survival mechanics focused on warmth management, exploration, crafting, and strategic planning without enemies or combat.
  • Well-paced, focused experience with a clear story arc and satisfying narrative conveyed through subtle voice acting and teletype communications.
  • Relatively short gameplay duration, typically around 2-4 hours, which may not justify the full price for some players.
  • Limited replayability due to linear objectives, fixed item placements, and a static map that discourages open exploration.
  • Some technical and design issues, including occasional bugs, awkward movement mechanics, and minor navigation challenges due to minimal HUD and map feedback.
  • story
    233 mentions Positive Neutral Negative

    The story of the game is a straightforward, linear survival narrative centered on a plane crash in Antarctica, where the player must endure extreme cold and complete fetch quests to escape. While many reviewers found the plot simple and somewhat short, it effectively creates a tense, immersive atmosphere driven by nature as the antagonist rather than supernatural elements. The minimalistic yet compelling storytelling, combined with the strong sense of isolation, was praised for fitting the game's mechanics and environment, though some wished for deeper character development and more exploration opportunities.

    • “The loneliness is palpable, the story, delivered in fragments, is full of character and style, the graphics suit the setting perfectly, the sound design is excellent and overall it's a brilliant survival and exploration game with a truly urgent hook.”
    • “The story line is simplistic, there is no grand backstory or character arc here, but it works well with the mechanics of the game: accumulate enough resources to explore/survive a decommissioned Antarctic research base while plotting your escape.”
    • “The entire story is a tale of survival, as you battle the elements, searching for warmth, and a way home.”
    • “I was really looking forward to actually having to survive for a couple weeks in an abandoned research station, but the game quickly discards that idea in favor of a series of clunky fetch quests that, when completed, reward you with a black screen and credit roll.”
    • “Weak story and gameplay without climax.”
    • “The story is bland and uneventful but, for that reason, it's perfect.”
  • gameplay
    179 mentions Positive Neutral Negative

    The gameplay in Near Death is characterized by simple yet well-executed survival mechanics focused on temperature management, exploration, and resource crafting within a harsh Arctic environment. While relatively short (around 2-4 hours) and based largely on fetch quests and inventory management, the gameplay delivers a tense, immersive experience with escalating challenges from worsening weather and limited resources. Though some find it repetitive and limited in complexity, the mechanics, pacing, and atmosphere combine effectively to create a focused and enjoyable survival adventure.

    • “Near Death strikes a perfect balance between gameplay systems, atmosphere, and exploration.”
    • “The mechanics are all brilliantly cohesive, progressively adding tools to your inventory as it adds challenge through deteriorating weather and more difficult locations to explore, while soliciting your intelligence to solve problems without ever giving you too much guidance.”
    • “Near Death creates a fantastic narrative around two major gameplay mechanics: temperature management and orienteering through an incredibly harsh and disorienting environment.”
    • “Most of the gameplay consists of carrying objects from location A to location B, with some very simple crafting mechanics, which makes the experience feel repetitive.”
    • “The game mechanics themselves are fairly repetitive - besides a little inventory management and crafting about five item recipes and five upgrades, gameplay boils down to fetch quests across the map while trying not to get lost.”
    • “Many players find the gameplay too short and repetitive, with basically no replayability, making the $17 CAD price point too expensive for approximately 3 hours of gameplay.”
  • atmosphere
    175 mentions Positive Neutral Negative

    Near Death is widely praised for its exceptional atmosphere, which vividly conveys isolation, cold, and tension through immersive visuals, sound design, and weather effects. Despite its simple graphics and short length, the game masterfully creates a haunting, oppressive environment that deeply engages players with a realistic, unsettling survival experience. The atmosphere is often described as one of the standout features, effectively building suspense and emotional immersion without relying on supernatural elements.

    • “The atmosphere is a standout—the scenery and weather effects are beautifully done, fully immersing you in the cold wilderness.”
    • “This is one of the most atmospheric games I've ever played.”
    • “Although the game is short, it is incredibly atmospheric—perhaps one of the most atmospheric survival games I've yet played.”
    • “I can’t shake the feeling that the atmosphere is very 'The Thing'-like but with less intense feeling that something is going to eat you and no one will hear you scream.”
    • “The graphics are also rather basic, but I feel that the atmosphere more than compensates for that.”
    • “If you speed run through it, you could probably finish it in less than two, but it's better to savor the distinct atmosphere the developers have created.”
  • graphics
    73 mentions Positive Neutral Negative

    The graphics are generally described as simple, somewhat dated, and not top-tier, but they effectively create a strong, immersive atmosphere of isolation and harsh weather. While some users noted graphical glitches and occasional low-quality visuals, the overall art style and environmental design complement the mood and survival theme well, making the visuals fitting if not spectacular.

    • “Very atmospheric game with amazing visuals and weather design.”
    • “The loneliness is palpable, the story, delivered in fragments, is full of character and style, the graphics suit the setting perfectly, the sound design is excellent and overall it's a brilliant survival and exploration game with a truly urgent hook.”
    • “Great visuals, sound, music and neat survival mechanics create a very immersive feeling of loneliness and desperation.”
  • music
    69 mentions Positive Neutral Negative

    The music and soundtrack consistently receive praise for creating a tense, immersive atmosphere that complements the game's themes of isolation and survival. Many reviewers highlight the dynamic, mood-setting score that effectively shifts between suspenseful and soothing tones, enhancing emotional engagement. While a few noted minor technical issues with soundtrack availability, overall the music and sound design are regarded as standout elements that deepen the player's experience.

    • “The music is perfectly suited, transitioning from dark and menacing while fighting the elements outdoors to soothing and beautiful as you find shelter and warmth.”
    • “The combination of the musical score and impressive environmental effects mean you really feel 'in' the game and the fear of getting lost in a snowstorm is very real.”
    • “The soundtrack and setting are so well defined that I found myself feeling paranoid once I took my headset off.”
    • “Zip file... so the music didn't work in-game, and it didn't show up in Steam soundtracks.”
    • “The only complaint I have is that certain soundtracks have a really heavy and annoying amount of bass, but nothing the volume adjustment couldn't fix.”
    • “When you're alone and the snow hits... it gets dark... and the awful music kicks in.”
  • replayability
    44 mentions Positive Neutral Negative

    The game offers limited replayability, primarily appealing to completionists, speedrunners, or those tackling higher difficulty levels. Its short length and linear design result in minimal incentive for multiple playthroughs, with most players finding little value beyond initial completion. However, some players appreciate the challenge and atmosphere enough to revisit it occasionally.

    • “The game mechanics are really good, and there are a number of difficulty levels for replayability.”
    • “Replayability: maybe depends if you are a speed runner or a completionist, as there are plenty of items that you could miss in the game and there seem to be plenty of ways to try and speed run, from changing how you use the rope system to picking which upgrades you will use.”
    • “Has some replayability for completionists to get all the achievements and for the challenge of harder difficulties.”
    • “Only thing negative is replayability; it's like a one-time thing, and the shaky cam can be quite nauseating.”
    • “But with that said, replay value is not a thing. Besides perhaps going for full achievements or speedrunning, replay value is non-existent.”
    • “Ultimately, I have to say I wouldn't recommend this because $17 CAD for no more than 3 hours of repetitive gameplay with basically no replayability is just too expensive.”
  • stability
    15 mentions Positive Neutral Negative

    The game's stability is inconsistent, with numerous bugs and graphical glitches causing issues such as invisible barriers, clipping through terrain, and control labeling problems, which some players find game-breaking. However, a good autosave system and occasional bug-free runs help mitigate these problems, though others report it becoming unplayable after extended play. Overall, stability varies widely depending on platform and version, impacting the overall experience.

    • “Bug free, game runs perfectly.”
    • “Runs great on Linux.”
    • “This is a piss poor bug ridden game with so many bugs it becomes unplayable after a few hours; I would recommend anyone to get a refund for this game before it's too late.”
    • “There are some graphical glitches that make it impossible to see certain options (like when you encounter the first teletype), and also, the controls are not labelled correctly.”
    • “There were a couple of minor world glitches such as being sometimes a little too easy to fall into impossible-to-escape crevices and I did accidentally drop a piece of vital equipment a few feet ahead of me, only to find there was an invisible barrier preventing me from walking towards picking it up (presumably I had reached the edge of the map but objects were able to sail over that same edge).”
  • grinding
    13 mentions Positive Neutral Negative

    Grinding in the game is minimal to nonexistent, allowing players to focus on exploration and survival without tedious or repetitive tasks. The experience is well-balanced, avoiding unnecessary micromanagement and keeping gameplay engaging for its relatively short duration. Overall, the game offers a satisfying survival adventure without the common frustrations of grinding.

    • “No farming gets in the way of exploration.”
    • “The heating mechanic is repetitive but not tedious.”
    • “No grinding, just good entertainment for your money.”
    • “A lot of grinding.”
    • “You'll need a second life for grinding.”
    • “It's not really enjoyable, so much as it is tedious and frustrating.”
  • emotional
    8 mentions Positive Neutral Negative

    The game delivers a powerful emotional experience by immersing players in the protagonist’s stressful survival situation, evoking feelings of pressure, vulnerability, and empathy. Its subtle narrative and gameplay evoke a wide range of emotions, from tension and coldness to humor and warmth, making it memorable and deeply engaging.

    • “Whilst the game is relatively short, it really keeps you on the edge of your seat with its subtle narrative and immersive gameplay that puts you in the shoes of the main character and encourages you to empathize with their situation, mainly the stress and emotional drain they are going through.”
    • “I have rarely played a game that made me feel so many different emotions in such a short time span, but this one takes the cake.”
    • “The story combined with the gameplay made me feel for the character, as if I was in her position (I'm never going to Antarctica after this haha).”
  • humor
    7 mentions Positive Neutral Negative

    The game's humor is praised for its witty and well-written character dialogue, which often provides amusing and clever moments that enhance the experience. While some humor is corny or situational in mission communications, the banter between characters stands out as the highlight, adding charm and emotional depth to the gameplay.

    • “The typed dialogue between the two characters is very well done and humorous many times.”
    • “It made me laugh out loud, it was touching, it was clever, and I'm going to play it again on higher difficulties for sure.”
    • “My favorite part about this game was probably the conversations back and forth between your character and McMurdo that were full of humor!”
  • optimization
    5 mentions Positive Neutral Negative

    The game generally performs well, with good optimization allowing smooth gameplay even on modest hardware and Linux systems. However, occasional frame rate dips and stuttering occur during specific events like weather changes or using certain in-game devices. Overall, it is considered one of the better-optimized Unity games.

    • “I played it on Linux; it runs smoothly on my Debian.”
    • “This is one of the better Unity games out there. The developer(s) put real effort into the game; it has a great atmosphere, good performance, and it's fun.”
    • “Good performance and minimum requirements: I was running this game at 720p on an Intel i7-6500U with its onboard HD520 graphics card, yet the game was still playable.”
    • “Performance was okay, although I had a few recurring framerate dips due to the weather and loading certain areas.”
    • “There was also an issue with stuttering and mini-freezes when using the teletype machine.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization is widely criticized as being exploitative, with users describing the game as an unfinished, abandoned cash grab on Steam.

    • “Another unfinished and abandoned cash grab on Steam.”
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4h Median play time
5h Average play time
3-8h Spent by most gamers
*Based on 18 analyzed playthroughs
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Frequently Asked Questions

Near Death is a open world simulation game with horror theme.

Near Death is available on PC, Mac OS, Steam Deck, Windows and others.

On average players spend around 5 hours playing Near Death.

Near Death was released on August 2, 2016.

Near Death was developed by Orthogonal Games.

Near Death has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Near Death for its story but disliked it for its replayability.

Near Death is a single player game.

Similar games include The Solus Project, The Long Dark, Amnesia: The Bunker, Darkwood, Kona and others.