- August 2, 2016
- Orthogonal Games
- 4h median play time
Near Death
Platforms
About
Near Death is a survival adventure game set in the brutal Antarctic wilderness. Players must navigate the harsh environment, gather resources, and make tough decisions to stay alive. With a focus on atmosphere and story, Near Death challenges players to confront their limits and morality in the face of survival.
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- The game creates a tense and immersive atmosphere, effectively conveying the harshness of the Antarctic environment.
- Gameplay focuses on survival mechanics without the need for combat, making the cold the primary antagonist.
- Crafting and resource management are straightforward and enhance the sense of urgency and strategy.
- The game is relatively short, typically taking only 2-4 hours to complete, which may not justify the full price for some players.
- Navigation can be frustrating due to poor visibility in blizzards and a lack of clear markers on the map.
- Some players experienced bugs, such as clipping issues and difficulty with certain interactions, which can detract from the overall experience.
story
226 mentions Positive Neutral NegativeThe game's story is generally described as simple yet effective, focusing on survival in an unforgiving Antarctic environment after a plane crash. While some players appreciate the immersive atmosphere and straightforward narrative, others find it lacking depth and complexity, often labeling it as linear with fetch quests. Overall, the story serves its purpose in driving the gameplay forward, but it may not satisfy those seeking a more intricate plot.
“The loneliness is palpable, the story, delivered in fragments, is full of character and style, the graphics suit the setting perfectly, the sound design is excellent and overall it's a brilliant survival and exploration game with a truly urgent hook.”
“The story is simple, yet powerful.”
“It's a survival story about not freezing to death.”
“Weak story and gameplay without climax.”
“The story is bland and uneventful but, for that reason, it's perfect.”
“The only thing for me was that the game missed a real story.”