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Aliens: Dark Descent

Aliens: Dark Descent is one of the most immersive and exciting tactical shooters I've played, and a worthy successor to James Cameron's masterpiece.
Aliens: Dark Descent Game Cover
85%Game Brain Score
story, gameplay
stability, replayability
88% User Score Based on 10,735 reviews
Critic Score 80%Based on 7 reviews

Platforms

Xbox Series X|SPCEpic GamesXbox Game PassPlaystation 5CloudPlaystation 4Xbox Cloud GamingXboxNVIDIA GeForce NOWWindows
Aliens: Dark Descent Game Cover

About

Aliens: Dark Descent is a single player survival real-time strategy game with a violence theme. It was developed by Tindalos Interactive and was released on June 19, 2023. It received mostly positive reviews from critics and positive reviews from players.

Battle to keep your squad alive against the deadliest foe mankind has ever faced

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88%
Audience ScoreBased on 10,735 reviews
story1.4k positive mentions
stability460 negative mentions

  • The game delivers a tense, atmospheric experience that effectively captures the mood and aesthetics of the Alien franchise through detailed environments, sound design, and claustrophobic level design.
  • Gameplay offers an intense and strategic blend of real-time squad tactics, survival horror elements, and resource management that provides challenging and immersive combat true to the franchise's feel.
  • Character development and emotional attachment to squad members are well-executed, adding depth and emotional investment uncommon in many tactical games.
  • The story starts strong but becomes clichéd and underwhelming towards the end, with a disappointing final mission and inconsistent narrative elements.
  • The game suffers from numerous bugs, glitches, and technical issues including pathfinding errors, game-breaking bugs, and occasional crashes that disrupt gameplay and immersion.
  • Repetitive and tedious grinding, combined with clunky controls and basic or frustrating stealth mechanics, can make the gameplay feel frustrating and monotonous over time.
  • story
    6,537 mentions Positive Neutral Negative

    The story in "Aliens: Dark Descent" is generally viewed as serviceable and fitting within the Alien universe, offering a tense, atmospheric narrative with memorable characters and intriguing plot twists. While early missions and the unfolding mystery engage players, the story tends to become clichéd and loses momentum towards the end, culminating in an underwhelming and poorly executed final mission that disappoints many. Despite its flaws and some narrative inconsistencies, the story effectively supports the gameplay and is appreciated by fans for maintaining the franchise's dark tone.

    • “The story is excellent.”
    • “The story and narrative is gripping from start to finish, what a captivating, chest-busting alien tale.”
    • “Great campaign story with awesome cinematics and voice acting.”
    • “The story is down right idiotic with many characters making the most stupid decisions.”
    • “If you can keep your eyes from rolling out of your head for the stupid writing, it is worth playing but I can't recommend a single player game with a story this poor.”
    • “The final mission is a let-down: it's an on-rails story mode mission.”
  • gameplay
    3,275 mentions Positive Neutral Negative

    Aliens: Dark Descent offers a unique blend of real-time squad tactics reminiscent of XCOM and survival horror, emphasizing stealth, resource management, and stress mechanics that enhance tension and immersion. The gameplay is praised for its intense, atmospheric combat and strategic depth, though some critique clunky controls, repetitive missions, and occasional bugs that disrupt flow. Overall, it delivers a fresh, challenging experience that captures the alien franchise’s dread but may deter players averse to punishing mechanics and limited stealth options.

    • “A blend of XCOM, Darkest Dungeon, real-time strategy gameplay with solid storytelling and horror tropes.”
    • “The gameplay is genuinely outstanding—tense, tactical, atmospheric, and one of the best captures of that classic Aliens squad-based combat feel.”
    • “The gameplay is a unique mix of strategy, reaction, and sometimes a bit of panic, offering an intense and immersive experience true to the Alien franchise.”
    • “Stress mechanic is horrible; it's way too punishing even on easy and can be a core killer more than the enemies.”
    • “However, terrible controls and pathfinding combined with stealth-based gameplay made me hate it.”
    • “Stealth mechanics are basic or clunky, making avoidance of enemies frustrating; mandatory stealth sections often break gameplay flow.”
  • atmosphere
    1,476 mentions Positive Neutral Negative

    Aliens: Dark Descent masterfully captures the tense, oppressive, and immersive atmosphere of the Alien franchise, especially mirroring the mood and aesthetics of the first two films. The game’s detailed environments, sound design—including iconic motion tracker beeps and atmospheric music—and claustrophobic level designs consistently build a palpable sense of dread and suspense. While bugs and some repetitive elements occasionally disrupt immersion, the overall atmosphere is frequently praised as a standout feature that keeps players engaged and on edge.

    • “*Aliens: Dark Descent* delivers a tense, atmospheric experience that captures the essence of the alien franchise in a way few games have managed.”
    • “From the moment I launched the game, I was instantly transported into the eerie and atmospheric world of *Aliens.* The attention to detail is remarkable, as every aspect of the game, from the haunting sound design to the visually stunning environments, is meticulously crafted to recreate the tense and foreboding atmosphere of the movies.”
    • “The atmosphere alone is a reason why this game is worth the $40, let alone the fact that they somehow created an RTS system out of the bones of turn-based games like XCOM.”
    • “The save system builds tension and atmosphere alright, but becomes frustrating and tedious very fast.”
    • “But the narrative/writing/cinematics are horrifyingly bad marvel-level garbage that ruins the atmosphere entirely.”
    • “Right now there are some frustrating blips that rip you out of the atmosphere of the game and have you cursing, especially when you're playing on harder difficulties...”
  • graphics
    820 mentions Positive Neutral Negative

    Aliens: Dark Descent features graphics that effectively capture the dark, industrial, and tense atmosphere of the Alien franchise, with detailed environments, moody lighting, and faithful art direction that immerse players in the setting. While the in-game visuals and lighting are generally praised as strong and atmospheric, some critiques highlight dated character models, clunky animations, and occasional graphical glitches or bugs, especially in cutscenes. Overall, the graphics are solid and fitting for the game's style and budget, though not groundbreaking, successfully delivering the eerie mood and aesthetic fans expect despite some technical and fidelity limitations.

    • “The missions, instead of being procedurally generated, are all narrative-driven, and most take place on large, intricate, handcrafted maps, drenched in a dark atmosphere and a believable, highly detailed setting that perfectly reproduces the tone and aesthetics of the films.”
    • “Graphically the game looks and feels wonderful, great lighting, stellar level design and environments that all felt unique to the region they took place in and still had that grungy industrial feeling we've all come to know and love within the franchise.”
    • “The graphics are nothing short of breathtaking, immersing players in a dark and atmospheric world that oozes with the signature eerie ambiance of the Aliens universe.”
    • “The graphics are blurry, lack sharpness.”
    • “Terrible clunky gameplay combined with ugly, dithered and unoptimized graphics makes for a very disappointing aliens game that should have stayed in the drawer.”
    • “Wow.. a 2023 game with graphics and animations from 2012.”
  • stability
    480 mentions Positive Neutral Negative

    Aliens: Dark Descent launched with numerous bugs, glitches, crashes, and progress-breaking issues that persisted long after release, often requiring mission restarts or save reloads. While many players found the core gameplay enjoyable and immersive despite technical shortcomings, the game suffers from poor polish, pathfinding errors, UI bugs, and occasional freezes that can frustrate or halt progression. Although patches have addressed some problems, the title remains buggy and unstable, with the developers ceasing support, making it a mixed experience especially for those intolerant of glitches.

    • “This game is a work of passion. I love it so much. Yes, there were some bugs, but the developers are working hard to make the game 99.9% bug free.”
    • “It helps that Aliens: Dark Descent, for the most part, runs great, looks great, and didn't launch with massive issues unlike even AAA counterparts.”
    • “And, which is a huge credit to the developers, the game is fully playable from the start - there are no freezes or critical game-breaking bugs, which, unfortunately, are quite rare in our times.”
    • “Lots of game breaking glitches so if you've got another 45 - 60 mins to redo a mission that probably took a few tries and a fan of the franchise then you'll be alright, otherwise skip or you'll rage... doubt there'll be any further support for this game, it had potential to be great but they've already given up on it.”
    • “I just completed this buggy mess on 'no one can hear them scream' mode and it was hell; I had to redo entire missions (several times) again because my marines get stuck or teleported to God knows where and I just lost a level 14 marine again!”
    • “The game is such a buggy mess by the end of the campaign, it becomes borderline unplayable as I have seen aliens get hit animation, take 20 shots of the plasma gun from marines at 50+% accuracy, and then still be at full hp; these are standard horde enemies mind you.”
  • music
    350 mentions Positive Neutral Negative

    The game's music is widely praised for authentically capturing the eerie and intense atmosphere of the Alien franchise, often drawing from or inspired by the original films' iconic soundtracks. While the combat and suspenseful themes effectively heighten immersion and tension, some reviews note a lack of variety and absence of music in non-combat or base areas, leading to occasional repetitiveness and underwhelming moments. Overall, the soundtrack, combined with sound effects and voice work, significantly contributes to a faithful, atmospheric Alien experience despite minor shortcomings.

    • “The soundtrack and sound effects are amazing, including the original tension building music (you will know it when it kicks in).”
    • “You have the classic pulse rifle and smart gun sounds, squelching footsteps as you walk across "some sort of secreted resin", aliens roaring and exploding into piles of acidic goo, and a brooding ambient soundtrack that, when combined with the ping from your motion tracker, will have you staring unblinking at your screen with a death grip on your controller or mouse.”
    • “The music is great and very reminiscent of the film Aliens and James Horner's score.”
    • “The few music tracks are mediocre, and long stretches of the game have no background music at all.”
    • “The music, especially the combat music, gets repetitive after a while.”
    • “No music when finishing or deploying to a mission, a huge mistake in my opinion.”
  • replayability
    213 mentions Positive Neutral Negative

    Replayability for the game is generally seen as limited due to its linear campaign, scripted missions, and lack of procedural map generation, which reduces variety in subsequent playthroughs. While the new game+ mode and difficulty settings offer some incentive to replay, many users feel the experience becomes repetitive after completion, with little additional content or randomized elements to extend longevity. Fans of the franchise and those who enjoy strategic squad management find some replay value, but broader replayability improvements like expanded campaigns, mod support, or procedural mission generation would significantly enhance the game's lasting appeal.

    • “Having predetermined missions does rob the game of some replayability, but they did an excellent job of ensuring that each mission feels distinct, always introducing or recombining gameplay elements and objective progression to shake things up, even if only a little.”
    • “Squad management, permadeath, and procedurally generated missions add replayability, making each playthrough feel fresh.”
    • “The procedural and persistent campaign aspect gives this game a ton of replayability despite being constrained to a concise narrative.”
    • “It was a fantastic experience, it gave me anxiety, like it should, the tension, the atmosphere, the risk, this was an almost perfect alien experience, too bad it has zero replayability, so once you've finished the game there's no real reason to come back to it.”
    • “Although it fits the alien trope, the planet bombardment countdown timer ruined a fun playthrough nearing climax and there isn't enough replay value to restart a new game; progression and mission success are hard earned so loading an old save days earlier just to hopefully have enough time to complete every mission, possibly running into the same problem... no thanks.”
    • “However, the game is full of bugs, the first run through I had I did not even finish the first level before coming into one of the many game breaking bugs, I could not complete the collection on the first level of the game; no bug fixes, everyone who has encountered it could not complete the collection. The second one just today was a terminal on the sixth level that was not interactable and I had to restart my whole game again. I looked up how much replay value there really is in this game and well... there is none.”
  • optimization
    195 mentions Positive Neutral Negative

    Optimization reviews are mixed but generally positive, with many noting smooth performance on a range of systems after patches, especially when using features like AMD FSR. However, users frequently report occasional stuttering, frame drops in intense scenarios, and worsening performance over long play sessions, particularly on higher settings or during large battles. While the game is generally playable and well-optimized for a modest production, it still suffers from bugs, occasional crashes, and needs further performance improvements, especially on older or mid-range hardware.

    • “The game runs smoothly with no bugs or hiccups.”
    • “Speaking of, the FSR is implemented extremely well into the game with very minimal artifacts, but very noticeable performance gains.”
    • “It is optimized rather well if you use the AMD FSR.”
    • “But no matter what settings I tried, the game had the worst case of stuttering I have ever witnessed.”
    • “One of the most poorly optimized games I have ever played; Fireteam Elite was in a similar situation but nowhere near this bad.”
    • “Performance dropped to 10 fps out of nowhere and stayed that way until I got everyone back to the APC.”
  • grinding
    152 mentions Positive Neutral Negative

    Grinding in the game is widely described as tedious, repetitive, and sometimes frustrating, with many players citing prolonged missions, repetitive stealth mechanics, and resource farming as major contributors. Bugs, restrictive save systems, and micromanagement add to the sense of chore-like gameplay, especially as the campaign progresses and difficulty rises. While some appreciate the tactical depth, the overall grind often undermines enjoyment and can make later stages feel monotonous and exhausting.

    • “You'll need a second life for grinding.”
    • “Grinding requires dedication and a lot of time investment.”
    • “The grinding in this game is intense but rewarding for progression.”
    • “What appears to be a thoughtful, deep horror survival game with an intriguingly unique squad control system rapidly degrades into a mindless, grindy, frustrating mess where you're faced with endless waves of generic enemies that never evolve past being bullet sponges.”
    • “The main part of the game are the missions, all of them are unique and massive with a bunch of mission objectives but after a certain amount of game hours they become more tedious and long because of infestation level and difficulty from hive aggressiveness.”
    • “A rather large portion of those hours were spent grinding the same level over and over again for xp to level up marines.”
  • humor
    75 mentions Positive Neutral Negative

    The humor in the game is a mix of intentional wit and unintentional comedy stemming from numerous bugs, quirky character lines, and nostalgic references, which some players find amusing while others see as repetitive or annoying. The marines’ banter and occasional funny glitches add charm, though dialogue quality and overused jokes often diminish the comedic impact. Overall, humor provides light relief amidst challenging gameplay but can wear thin due to repetitive scripting and flawed execution.

    • “While it’s not without its flaws—some bugs are hilariously egregious (unit teleportation, stuck characters, and late-game softlocks caused by aggro triggers)—these issues, while frustrating, didn’t overshadow the core enjoyment.”
    • “Xenomorphs trying to run off with my soldiers never stops being funny to me.”
    • “So I tried the queen bit again... she actually fell into the hole in the middle of the room and became unkillable - I just couldn't stop laughing :D :D”
    • “You have a generally hectic life or IBS or something where you routinely save and exit games, this will literally be unplayable; you will just be stuck redoing the same save point over and over like an unfunny version of Groundhog Day.”
    • “Also, Hunslet won't shut up and is not funny.”
    • “Sergeant Harper, the male lead, is not funny, charismatic, tough, or cool in any way.”
  • emotional
    51 mentions Positive Neutral Negative

    The game effectively delivers a tense, emotionally engaging experience by fostering strong attachments to its squad members through well-crafted character development, emotional stress mechanics, and immersive storytelling true to the Alien franchise’s tone. While some players praise its ability to evoke fear, investment, and even heartbreak, others criticize the predictable story, occasional bugs, and scripted elements that undermine emotional depth. Overall, it is a challenging, rewarding tactical game that resonates emotionally, especially for fans of the series.

    • “Sergeant Jonas Harper starts as a relatable, grounded male protagonist and is the emotional core of the story.”
    • “Beyond this, a tactics/strategy game has no right having such a deft and well-crafted emotional arc for its main characters: going on Maeko's and Harper's journey together and watching them develop is a true treat of writing.”
    • “The emotional attachment to your marines is real.”
  • character development
    28 mentions Positive Neutral Negative

    Character development in the game receives mixed feedback, with some praising its depth, emotional tension, and growth of marines, while others find it limited, forced, or inconsistent—particularly criticizing the final mission's handling of key characters. The design and dialogue related to characters are often described as uneven, ranging from compelling to cliché or underdeveloped, with minimal customization options noted as a drawback. Overall, character development is seen as a secondary focus that occasionally enriches the experience but sometimes feels oversimplified or incomplete.

    • “This game has everything - the proper balance of strategy, character development, tension, objectives, and action.”
    • “Aliens: Dark Descent is a masterpiece of character development, because the true gold of what made Aliens such a great movie was its characters, the stresses of their circumstances, and the politics between them at play.”
    • “The intense atmosphere, hide and seek with the bugs, compelling story, and good character development made this game a joy to play.”
    • “The shift feels unearned and forced, prioritizing other priorities over logical character development or story consistency.”
    • “The last ending level is kind of ridiculous and completely unnecessary character development for Maeko in an effort to make her some elite warrior for some reason when her entire story arc as a great strategist and thinker off the battlefield was perfectly fine.”
    • “Character development feels like a placeholder and oversimplified.”
  • monetization
    16 mentions Positive Neutral Negative

    The monetization of this game is divisive, with several users criticizing it as a low-effort cash grab featuring misleading advertising and painful gameplay experience, while others praise the absence of microtransactions and appreciate the game as a passionate, authentic addition to the franchise with no intrusive in-game purchases. Overall, the game stands out positively by avoiding common monetization pitfalls seen in similar titles.

    • “+ full character customization right off the bat (no bs microtransactions to sell you camo skins)”
    • “Plus no microtransactions!”
    • “Microtransactions - in-game purchases.”
    • “What a low effort cash grab on such a cool franchise.”
    • “Yet another sub-par Aliens game designed as a cash grab.”
    • “Fake advertisement for this game, the gameplay is very painful, wasted money.”
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25h Median play time
50h Average play time
10-40h Spent by most gamers
*Based on 74 analyzed playthroughs
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Aliens: Dark Descent is a survival real-time strategy game with violence theme.

Aliens: Dark Descent is available on Xbox Series X|S, PC, PlayStation 5, PlayStation 4 and others.

On average players spend around 50 hours playing Aliens: Dark Descent.

Aliens: Dark Descent was released on June 19, 2023.

Aliens: Dark Descent was developed by Tindalos Interactive.

Aliens: Dark Descent has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its story but disliked it for its stability.

Aliens: Dark Descent is a single player game.

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