- February 16, 2024
- Team Sleeping Giant
STEAMRUSH
Platforms
About
"Steamrush" is a fast-paced action game with intense melee combat, featuring strategic parrying and diverse boss fights. Explore the city of Haze to uncover its secrets and collect hidden collectibles that add depth to the story. Master expertly timed moves, adapt to challenging foes, and defeat formidable bosses in this thrilling blend of action, strategy, and storytelling.






- The boss fights are engaging and well-designed, offering varied mechanics that keep the gameplay interesting.
- The game has a unique art style and atmosphere, enhancing the overall experience.
- Despite being a short game, it provides a satisfying challenge without overstaying its welcome.
- The game suffers from poor optimization and controls, making it feel unpolished and clunky.
- In-game feedback is vague, and some mechanics, like parrying, can be frustratingly inconsistent.
- The overall length is short, and the lack of non-boss encounters can make the gameplay feel repetitive.
gameplay
42 mentions Positive Neutral NegativeThe gameplay features a strong parry mechanic and an innovative overheat system that encourages aggressive play, making boss fights engaging and fun. However, players noted that the overall gameplay lacks polish and can feel sluggish at times, with limited healing options contributing to some frustrating encounters. Despite its student project status, the mechanics show potential for a more refined and fully developed game.
“The parrying to overheat mechanic is cool, and the student honestly did a really good job building this game.”
“It's clearly a student project, so don't expect the new Dark Souls, but it has some good potential. The heat mechanic of the sword is innovative, satisfying to use, and rewarding as it grants more damage, staggers, and lifesteal at max capacity, so you are incentivized to play aggressively and parry at the right moment.”
“The storyline is intriguing, the setting atmospheric, and the gameplay intuitive and well-done.”
“Gameplay is not polished.”
“The gameplay is sluggish.”
“Also, there were no usable items such as heals, buffs, or any other way of increasing your damage output apart from the overheat mechanic, which again led to the final boss being kind of a pain.”