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"Statues" is a single-player Horror Action game that offers a 6-hour gameplay experience. It combines survival-horror and action-adventure elements, with enemies that only move when you're not looking at them. The game features 7 locations, different enemy types, and a psychological thriller story, challenging the player to face their fears and uncover the truth behind the living statues.

  • PC
  • Windows

Reviews

70%
Audience ScoreBased on 91 reviews
gameplay4 positive mentions
grinding6 negative mentions
  • The game offers a unique and tense gameplay mechanic where statues only move when you're not looking, creating a thrilling atmosphere.
  • The graphics and sound design contribute to an immersive horror experience, with varied settings that enhance the gameplay.
  • Many players found the game enjoyable and engaging, with a good balance of challenge and strategy required to progress.
  • The gameplay can become repetitive and tedious, especially with fetch quests and poorly designed levels that lead to frustration.
  • The blinking mechanic is often criticized for being too long and disruptive, making it difficult to navigate and avoid enemies.
  • The game suffers from technical issues such as framerate drops, unresponsive controls, and a lack of clear objectives, which detracts from the overall experience.
  • gameplay41 mentions

    Gameplay in this title is a mixed bag, featuring a unique mechanic where enemies move only when not observed, which adds a layer of tension but can become repetitive. While some players appreciate the thrill and tactical elements, others criticize the simplicity and lack of variety, particularly in later stages where objectives often feel monotonous. Overall, the game offers interesting ideas but struggles with execution, leading to a gameplay experience that is both engaging and frustrating at times.

    • “While the game has its downsides, the gameplay actually got me caught up.”
    • “The basic gameplay is you're tasked with finding whatever the game wants you to find--be it a switch, or some gas cans, or simply the exit--while these spoopy statues beeline towards you.”
    • “It might not have much in the way of replay value but it offers up interesting ideas, a couple of semi-original twists, decent gameplay and a satisfying length for the money.”
    • “Gameplay is awful and janky; sound design is even worse.”
    • “Much of the later gameplay turns into finding X things and bringing them back to a location.”
    • “I would love to give this game a positive review; however, I have been stuck 'exploring the hospital' my entire gameplay, and there are only so many times you can walk into the few rooms before being bored and giving up.”
  • story22 mentions

    The game's story is generally considered minimal and lacks depth, primarily revolving around the objective of escaping various environments. While some players appreciate the atmospheric elements and occasional dramatic moments, many criticize the narrative for being vague, with unresolved plot points and a lack of exposition. Overall, the storyline serves as a backdrop for gameplay rather than a compelling narrative experience.

    • “It's cheap for what you get and it's got a good story.”
    • “It allows you to follow a very dramatic storyline, along with jumpscares.”
    • “Well... it's simple, not too short, not too long, the first half feels a lot like a Silent Hill of old, the latter half feels odd and out of place (but I get it, the devs tried something different, and it kinda works), the last level is a nice metaphor, though the story arc is kinda predictable.”
    • “There isn't much story going on; just escape the area, and the game follows this formula until the end.”
    • “The storyline and the progression of the game don't make sense at times.”
    • “Even after finishing the game, there are holes that weren't answered during the story.”
  • graphics18 mentions

    The graphics of the game receive mixed reviews, with some players noting that while the visuals are decent for an indie title, they can appear outdated and lack detail, reminiscent of a remastered PS2 game. However, many appreciate the effective use of atmosphere and lighting, which contribute to a creepy ambiance, and commend the game's optimization despite occasional performance issues. Overall, the graphics are considered above average for a Unity-based game, balancing between solid design and limitations typical of smaller development teams.

    • “Really good graphics, horror atmosphere and creepy.”
    • “The graphics, music and ambient sounds are pretty good for an indie game.”
    • “The visuals are really well done, and the darkness creates a very creepy atmosphere that makes it difficult to see the oncoming threat.”
    • “I was honestly having a good time for most of the game, but the graphics are awful. This is made by a small team and it's old (ish), so it didn't bother me.”
    • “But the graphics make the game look like a remastered PS2 game.”
    • “Ambitious and captivating, sets to be epic and actually succeeds (despite the primitive visuals).”
  • music11 mentions

    The music in the game is generally well-received, effectively enhancing the atmosphere and fitting the gameplay events, particularly during chase sequences. However, there is a noted lack of variety, with some tracks becoming repetitive and annoying during challenging levels. Overall, while the sound design is competent and contributes to the game's mood, it doesn't stand out as exceptional.

    • “Definitely a fun game, it keeps you on edge, it has some phenomenal music and is pretty enjoyable overall.”
    • “The music is great and it always fits the events in the game.”
    • “The graphics, music and ambient sounds are pretty good for an indie game.”
    • “The ambient sounds set the atmosphere right and the music activates during chase phases, but there isn't much variety going on.”
    • “There is nothing truly spectacular about the sound design, but it does a good job of setting a mood, especially once a statue is on your six; although it must be mentioned that a few of the statues' musical themes (I'm looking at you final level, you s.o.b.) will get beyond annoying and irritating after a couple of respawns.”
    • “Annoying music in a few of the hardest levels that you'll hear over and over and over and over and over and over...”
  • atmosphere9 mentions

    The game's atmosphere is characterized by strong visuals and effective sound design that create a tense and creepy environment, despite some criticism regarding recycled assets and clichéd settings. While the graphics are praised for their quality, the reliance on familiar horror tropes may detract from the overall originality. Overall, the atmosphere successfully immerses players in a chilling experience, emphasizing exploration and tension over jump scares.

    • “Really good graphics, horror atmosphere, and creepy.”
    • “Tense and creepy atmosphere.”
    • “The atmosphere does the game no favors by recycling old assets in cliché locations from hospitals, malls, subways, and carnivals. While those might make you say 'hey, that sounds like 2005's Condemned: Criminal Origins!', it also sounds like every other horror game out there.”
    • “It doesn't have screamers and relies on the atmosphere, sound design, and overall creepiness.”
    • “The visuals are really well done, and the darkness creates a very creepy atmosphere that makes it difficult to see the oncoming threat.”
  • grinding6 mentions

    Players generally find the grinding aspect of the game to be tedious and frustrating, particularly in later levels where objectives are unclear and require repetitive tasks, such as collecting multiple items one at a time. The AI issues further exacerbate the experience, making sneaking past enemies more annoying and contributing to a sense of boredom during extended gameplay sessions. Overall, while some levels are enjoyable, the grinding elements detract significantly from the overall experience.

    • “The main reason I gave this a thumbs down is because the end level is so long, boring, and tedious.”
    • “The AI is so bad it made the enemies so annoying to try to sneak past, and having to collect 10 boxes was so tedious.”
    • “Khajiit actually stopped playing because it got too tedious running halfway across the land and back to get 8 firework boxes, to which you can only carry one at a time.”
  • stability4 mentions

    The game is criticized for its instability, with users reporting numerous bugs, glitches, and saving issues that detract from the overall experience. While the concept shows potential, the execution leaves much to be desired, leading to confusion and frustration.

    • “The statues were peculiar to me; at first, we had some nice ideas, but upon further thought, the execution is not the best and it's kind of buggy too.”
    • “It's kind of buggy and confusing at times, and the concept got lost somewhere.”
    • “It is obviously a cheap and buggy game; however, it has potential. I love Doctor Who, and my guess is the concept came from there.”
  • optimization3 mentions

    Overall, the game's optimization is considered average, with noticeable framerate drops despite improvements since its release. While the maps are not large, the game is praised for being a well-optimized Unity title with decent graphics, sound, and music.

    • “The performance of the game is quite good, especially considering it's a Unity game with decent graphics, sound, and music.”
    • “The game has seen improvements in optimization since its release, leading to a better overall experience.”
    • “While the maps are not very large, the optimization has made significant strides, enhancing the framerate compared to the initial launch.”
    • “The performance of how the game runs is rather average; the maps aren't very big, and the framerate can drop significantly, although it has improved since release.”
    • “There are notable optimization issues.”
  • humor3 mentions

    The humor in the game is derived from its absurdity, with players finding amusement in the ridiculousness of the chasing statues and the clumsy mechanics that lead to comical moments. While the game lacks originality, its blend of humor and horror creates a lighthearted experience that elicits laughter rather than fear.

    • “The game lacks any form of originality, and the statues hunting you are hilariously stupid to the point of laughter instead of screaming in fear.”
    • “Funny game :) get scared xd”
    • “No hints or any help, just suffer in darkness with a flashlight from Walmart, and funny-shaped rocks are chasing you around as you get stuck on random objects since you can't jump properly.”
  • replayability2 mentions

    The game offers limited replayability, primarily due to its straightforward gameplay and lack of extensive content, but it does provide some engaging elements such as difficulty levels and AI variations that can enhance the experience for players seeking additional challenges. Overall, while it may not be highly replayable, it delivers a satisfying experience with interesting ideas and a decent length for the price.

    • “This game gave me exactly what I was looking for: creepy environments and enemies, a sense of tension (will I make it there before they catch me...?), and a bit of replay value (difficulty levels, playing around with the enemy AI, etc.).”
    • “The game lacks significant replayability; once you've completed it, there's little incentive to go back.”
    • “After finishing the main story, I found no compelling reason to replay the game, as the choices made had minimal impact on the outcome.”
    • “While the game offers different difficulty levels, the core experience remains largely the same, making it feel repetitive on subsequent playthroughs.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

7hMedian play time
7hAverage play time
6-7hSpent by most gamers
*Based on 2 analyzed playthroughs

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