- April 25, 2017
- MadAboutGamesStudios
Starfighter Origins
Platforms
About
"Starfighter Origins" is a remastered 90's-style space combat simulator set in the CDF Universe. The game features six unique, role-specific ships and a campaign story mode. With a focus on single-player action, it boasts an intuitive control system for both beginners and veterans. Perfect for Hotas, keyboard, and controller. * A remastered 90's style space combat sim, set in the CDF Universe * Six unique role-specific ships, easy-to-learn control system, and single-player campaign * Designed for Hotas, keyboard, and controller











- The game has impressive graphics and sound design, with a close to AAA standard in presentation.
- There are elements in the game that show great potential, particularly the ship mechanics and cockpit design during combat.
- The developer has been responsive to feedback and is actively working on improvements, which gives hope for future updates.
- The game lacks proper HOTAS support and has limited control options, making ship handling clunky and frustrating.
- Many players have reported bugs, including issues with the tutorial, campaign achievements not unlocking, and overall game stability.
- The tutorial is poorly designed, providing overwhelming information without a gradual learning curve, which can lead to confusion for new players.
story
26 mentions Positive Neutral NegativeThe game's story is heavily mission-based, drawing comparisons to titles like Wing Commander and Freespace, but lacks tactical commands for wingmen, leading to potential narrative disruptions if wingmen die. Players have noted issues with mission flow, such as unclear docking instructions and the absence of checkpoints, which can result in frustrating restarts. While there are hints of an intriguing alien encounter, the overall campaign experience is marred by technical flaws and tedious gameplay.
“Story-wise, I can't comment on that at this stage, but it looks like there's going to be some alien encounter in the mix.”
“The alternative is silence for the rest of the mission, or the developer has to write additional scripts to account for a change in narrative or mission flow.”
“Once you finally get there, if you manage to get the campaign to load, you will be met with more tedium and broken missions.”
“Here is where I noticed a flaw in the scripts: if your wingmen die, they will continue to broadcast radio messages giving you cues and help to move the story along.”
“There are no checkpoints; fail or crash at any time means having to restart the mission.”