- May 13, 2024
- Juggernaut Games
- 30h median play time
StarCrawlers Chimera
Platforms
About
"StarCrawlers: Chimera" is a sci-fi turn-based RPG where you infiltrate the Chimera BioPharma complex to find Dr. Cerberus. With procedurally-generated floors, various skill trees, and numerous abilities, gear, and enemies, each playthrough offers a unique experience. Choose your difficulty level and engage in tactical combat with 60+ enemy types, while customizing your character with over 200 abilities and 36 skill trees. The game also features permadeath and regular content updates.
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- The game features a unique skill system with a wide variety of builds and abilities, allowing for deep customization and replayability.
- The humor and setting are engaging, with entertaining item descriptions and social media posts that add charm to the gameplay.
- The game has solid mechanics for a first-person roguelike, with interesting enemy designs and a rewarding loot system.
- The game suffers from numerous bugs and poor polish, leading to frustrating gameplay experiences and softlocking issues.
- The user interface is clunky and unintuitive, making navigation and inventory management cumbersome, especially with the forced use of the analog stick for movement.
- Combat feels chaotic and confusing, lacking the clarity of turn-based mechanics, which detracts from the strategic elements of gameplay.
story
16 mentions Positive Neutral NegativeThe story in the game is largely criticized for being minimal or non-existent, with many players noting a lack of engaging narrative elements, dialogue, and character development. Instead, the gameplay focuses on a single overarching mission within a large dungeon, featuring optional side missions and loot opportunities, which some find entertaining despite the absence of a traditional RPG storyline. Overall, the game is perceived more as a strategy-focused dungeon crawler rather than a narrative-driven experience.
“Sounds stupid, which it also is, but it's very entertaining and provides a funny and immersive background story to the game as well as giving the player more opportunities for loot.”
“This one is a single character dungeon crawler, where Starcrawlers had many different missions; this has one big mission: a dungeon with different big floors, secrets, side missions, and loot.”
“While I get it's the purpose of the game to clear out each floor, I would have loved just random missions to do in between the main storyline.”
“I see lots of people complaining the story is non-existent.”
“There still doesn't seem to be a decent storyline though mostly a strategy game really than anything else.”
“It really shouldn't be called an RPG at all because there's no story, no dialogue, no choice, no characters besides mindless NPCs.”