StarCrawlers Chimera
- May 13, 2024
- Juggernaut Games
- 38h median play time
A lucrative offer. A simple job. Infiltrate Chimera. The Client wants you to enter the Chimera BioPharma complex and find Dr. Cerberus. Build your character from a variety of skill trees inspired by the StarCrawlers universe, grab some gear, and jump in. Grow your power and level up to unlock new abilities, gear, and secrets as you fight your way deeper into the Chimera building.Key Features Wage…
Reviews
- The game features a unique and engaging skill tree system that allows for diverse character builds and strategies.
- The setting and writing are interesting and humorous, adding depth to the gameplay experience.
- The game offers a solid sense of progression and replayability, with unique floor designs and enemy variety.
- The controls are poorly designed, forcing players to use the analog stick for grid-based movement, which feels awkward and unintuitive.
- The game suffers from bugs and lacks polish, which detracts from the overall experience.
- Many skills are poorly designed and lack synergy, leading to a feeling of randomness and lack of depth in gameplay.
- story16 mentions
- 25 % positive mentions
- 56 % neutral mentions
- 19 % negative mentions
The story aspect of the game has received mixed reviews, with many players criticizing its lack of depth, dialogue, and character development, arguing that it feels more like a loot-focused dungeon crawler than a traditional RPG. While some appreciate the entertaining and immersive background elements, they express a desire for more varied missions and narrative content to enhance the gameplay experience. Overall, the game is seen as primarily focused on loot collection rather than storytelling.
“Sounds stupid, which it also is, but it's very entertaining and provides a funny and immersive background story to the game, as well as giving the player more opportunities for loot.”
“This one is a single character dungeon crawler, where Starcrawlers had many different missions; this has one big mission: a dungeon with different big floors, secrets, side missions, and loot.”
“While I get it's the purpose of the game to clear out and reach each floor, I would have loved just random missions to do in between the main storyline.”
“I see lots of people complaining that the story is non-existent.”
“It really shouldn't be called an RPG at all because there's no story, no dialogue, no choice, and no characters besides mindless NPCs.”
“This one is a single-character dungeon crawler, where Starcrawlers had many different missions; this has one big mission: a dungeon with different large floors, secrets, side missions, and loot.”
- gameplay14 mentions
- 43 % positive mentions
- 36 % neutral mentions
- 21 % negative mentions
The gameplay is characterized by a grid-based design typical of roguelikes, enhanced by unique mechanics and a stealth system that allows strategic decision-making after opening doors. Players appreciate the engaging blend of dungeon crawler elements, a strong sense of progression, build diversity, and a solid loot system, making it a compelling experience, especially for fans of similar games like Starcrawlers. Overall, the mechanics are well-received, suggesting a promising future for the game upon release.
“The developers are clearly aware of this quality and implemented a stealth mechanic, giving you a couple of turns after opening a door to decide how you want to engage.”
“I find it engaging because it shares some mechanics with dungeon crawlers, provides a good sense of progression and build diversity, and it has a solid loot system.”
“Even though this game, in gameplay as well as in the UI, is extremely grid-based, as one would expect from a roguelike, they force you to control movement with the analog stick.”
“If you liked Starcrawlers, I'd recommend this even though it's a significant departure from the first in terms of gameplay.”
“Much of it has unique mechanics to the floor as well.”
- humor6 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by quirky and entertaining writing that enhances the immersive background story, making it both funny and engaging. Players appreciate the blend of absurdity and humor, which adds to the overall enjoyment and variety of gameplay.
“The writing and setting are interesting and pretty funny.”
“A bit quirky, funny, but great build variety.”
“Sounds stupid, which it also is, but it's very entertaining and provides a funny and immersive background story to the game, as well as giving the player more opportunities for loot.”
- optimization4 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
Overall, the game's optimization is generally strong, with good performance noted until later levels, where some users experience frame drops due to increased complexity. However, the shift to a real-time combat system has drawn criticism, as it can lead to repetitive gameplay or overly complicated strategies that detract from the experience.
“Performance has been great up until my current floor, which chugs a bit (for good reason though! The developers went kind of all out on this floor and it's kind of awesome!)”
“They changed the combat system from instanced encounters into that obnoxious 'everything on the map acts at the same time' garbage that turns every single fight into either boring press-1 spam where you're never in any danger, making everything feel like a pointless waste of your time, or a tedious circus performance where you kite everything around the map and open/close doors constantly, engaging in other frustrating tactics to delay the hostiles while you abuse cooldown recovery and regeneration.”
- replayability2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players highlight the deep skill trees as a key factor contributing to the game's strong replayability, suggesting that different builds and strategies can enhance the experience across multiple playthroughs.
“The skill trees are deep, and the game offers excellent replayability.”
“The skill trees are deep, and the game offers excellent replayability.”
- graphics2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The graphics are generally considered to be decent, maintaining a satisfactory level of quality throughout the game.
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players criticize the new combat system for its shift to simultaneous encounters, which leads to either monotonous, risk-free gameplay or frustratingly complex strategies that feel more like a chore than engaging combat. This change has resulted in grinding sessions that many find tedious and unfulfilling.
“They changed the combat system from instanced encounters into that obnoxious 'everything on the map acts at the same time' garbage that turns every single fight into either boring press-1 spam where you're never in any danger, making everything feel like a pointless waste of your time, or a tedious circus performance where you kite everything around the map and open/close doors constantly, engaging in other frustrating tactics to delay the hostiles while you abuse cooldown recovery and regeneration.”