- May 13, 2024
- Juggernaut Games
- 30h median play time
StarCrawlers Chimera
Platforms
About
"StarCrawlers: Chimera" is a sci-fi turn-based RPG where you infiltrate the Chimera BioPharma complex to find Dr. Cerberus. With procedurally-generated floors, various skill trees, and numerous abilities, gear, and enemies, each playthrough offers a unique experience. Choose your difficulty level and engage in tactical combat with 60+ enemy types, while customizing your character with over 200 abilities and 36 skill trees. The game also features permadeath and regular content updates.











- The game features a dynamic build system with a wide variety of skill trees, allowing for diverse character customization and replayability.
- The writing and setting are engaging and humorous, providing an entertaining experience for players.
- The game has solid mechanics and a unique turn-based FPS combat style, making it a fun dungeon crawler despite its flaws.
- The game suffers from numerous bugs and poor polish, leading to frustrating gameplay experiences, including softlocking issues.
- The user interface is clunky and unintuitive, particularly with movement controls that force players to use the analog stick instead of the D-pad.
- Many players feel the game lacks depth and meaningful choices, with skills that do not synergize well and a lack of engaging narrative elements.
story
32 mentions Positive Neutral NegativeThe story aspect of the game has received significant criticism, with many players noting its lack of depth and engagement, describing it as nearly non-existent. While there are optional side missions and a focus on loot collection, the overall narrative is seen as minimal, lacking character development, dialogue, and meaningful choices. Players express a desire for a more traditional RPG experience with a compelling storyline, rather than the repetitive dungeon-crawling format that dominates the gameplay.
“Sounds stupid, which it also is, but it's very entertaining and provides a funny and immersive background story to the game as well as giving the player more opportunities for loot.”
“This one is a single character dungeon crawler, where Starcrawlers had many different missions; this has one big mission: a dungeon with different big floors, secrets, side missions, and loot.”
“While I get it's the purpose of the game to clear out each floor, I would have loved just random missions to do in between the main storyline.”
“I see lots of people complaining that the story is non-existent.”
“It really shouldn't be called an RPG at all because there's no story, no dialogue, no choice, and no characters besides mindless NPCs.”
“There still doesn't seem to be a decent storyline; it's mostly a strategy game rather than anything else.”