- January 6, 2017
- Noclip
STANDBY
Platforms
About
"STANDBY" is a single-player platformer game with precise controls and a good soundtrack. The game features 54 unique levels, each introducing new mechanics and increasing in difficulty. Players must dash, slide, crush, and teleport through levels while trying to escape the glitched world, with leaderboards available for players to compete for the fastest times.







- Fast-paced and satisfying gameplay that appeals to fans of precision platformers and speedrunning.
- The music and art style enhance the overall experience, creating an engaging atmosphere.
- Challenging levels that require skill and memorization, providing a rewarding sense of accomplishment upon completion.
- Controls can be unresponsive and frustrating, particularly with the binding of multiple actions to a single key.
- Lack of key remapping options and buffering mechanics can lead to artificial difficulty and hinder gameplay flow.
- Some players may find the game's high difficulty and precision requirements off-putting, making it less accessible for casual gamers.
music
29 mentions Positive Neutral NegativeThe music in the game has received high praise for its fantastic fit with the gameplay's pace and style, featuring a charming electronic soundtrack that enhances the overall experience. However, some players expressed frustration with a slow-motion effect applied to the music upon failure, which detracts from its enjoyment during retries. Overall, the soundtrack is considered a standout element, with many recommending it for standalone listening.
“I really liked the music of the game; I thought it fit the pace and style perfectly.”
“The OST is fantastic and fits the game well.”
“Satisfying fast-paced gameplay with amazing music.”
“Other than a mainstream electronic soundtrack and 2D style graphics, this game has very little to offer.”
“But the devs decided to put a slow-mo effect to the music every time you fail, and you usually fail every second after retrying, so the music is totally spoiled by this slow-mo effect.”
“But the devs decided to put a slow-mo effect to the music every time you fail, and you usually fail every second after retrying, so the music is totally spoiled by this slow-mo effect.”