Spectro
- June 11, 2020
- Borrowed Light Studios
"Spectro is a single-player VR action roguelike with good graphics and free movement. Bust ghosts, navigate random level generation, and upgrade your gear in the haunted tower of Weirdwood. With mechanics designed specifically for virtual reality and various locomotion options, Spectro offers endless replayability and a unique experience in ghost hunting."
Reviews
- The game features a charming art style reminiscent of Luigi's Mansion, creating an engaging and visually appealing experience.
- Gameplay is fun and addictive, with a satisfying loop of capturing ghosts and upgrading equipment as players progress through procedurally generated levels.
- The game offers a unique VR experience that immerses players in a whimsical haunted environment, making it enjoyable for fans of ghost-busting themes.
- The game can be frustratingly difficult, with a steep learning curve and a lack of clear progression, leading to frequent restarts and loss of progress.
- There are numerous bugs and technical issues, including problems with movement controls and inconsistent item spawns, which can hinder the overall experience.
- The game feels incomplete, with a lack of content updates and polish since its early access release, leaving players wanting more depth and variety.
- graphics17 mentions
- 53 % positive mentions
- 29 % neutral mentions
- 18 % negative mentions
The graphics of the game are widely praised for their vibrant, cartoony art style that evokes a fun and spooky atmosphere reminiscent of "Luigi's Mansion." Reviewers appreciate the polished visuals and cohesive aesthetic, noting that the simple yet effective graphics enhance the gameplay experience without overshadowing it. Overall, the unique and colorful design contributes significantly to the game's charm and replayability.
“The ever-changing environment has an amazing cartoony art style to it, with everything in it feeling to scale.”
“The graphic style is very colorful and cute, and the gameplay is pretty fun.”
“It feels like just an aesthetic thing to have rather than a tool that services gameplay because it has no real function other than to illuminate scenes.”
“Everything from the graphics to the mechanics of this game feel like it was made with love and care put into it.”
“The vibrancy and trippiness of the art style draws you in and makes you want to keep exploring.”
- gameplay12 mentions
- 33 % positive mentions
- 42 % neutral mentions
- 25 % negative mentions
The gameplay is generally praised for its addictive nature, intuitive controls, and engaging mechanics, making it easy to learn while still offering strategic depth. However, some players feel that the current content lacks variety and depth, expressing a desire for future updates to enhance gameplay and introduce new elements. Overall, the game is seen as having a solid foundation, with potential for further development.
“The menus are relatively intuitive and snappy, all the sound effects feel appropriate and great, the gameplay is addictive while still feeling relatively new with each playthrough.”
“Spectro is an amazing VR title that has a distinct art style. What I love most about the game is the easy-to-use and intuitive control mechanics. It gets you up and running with a robust tutorial, and what's really cool is capturing the ghost with your special weapons. It also has an engaging strategy to it.”
“Everything from the graphics to the mechanics of this game feels like it was made with love and care put into it.”
“What's the point of generating content when it does nothing to enhance gameplay variety or extend player retention?”
“Overall gameplay has some suspense to it, but nothing scary so far.”
“Gameplay is easy to learn and pretty simple.”
- music4 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The music in the game receives mixed reviews; while some players appreciate its charm and how it complements the art style, others find it repetitive and lacking in quality, with specific criticisms about the initial soundtrack not fitting the game's atmosphere.
“Now I love the art style and the music; it gives me very Luigi Mansion vibes.”
“In addition, the music score is excellent and blends well with the style of the game.”
“- The music score is terrible, has no charm, is repetitive, and you'll want to turn it off permanently after the first few minutes.”
“Initial game soundtrack when talking to the ghost doesn't fit in my mind.”
- story3 mentions
- 33 % positive mentions
- 67 % neutral mentions
- 0 % negative mentions
The game's story is considered shallow, lacking depth, but players find the gameplay enjoyable and appreciate the character of the environment.
“The game isn't very deep in terms of story, but the gameplay is pretty fun and the environment has a lot of character.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players have reported numerous game-breaking bugs and glitches that significantly hinder gameplay, leading to frustration and a diminished overall experience. Many users express concerns about the game's stability, indicating that these issues need urgent attention from the developers.
“The game is plagued by game-breaking bugs that completely ruin the experience.”
“I encountered multiple glitches that caused the game to crash, making it unplayable.”
“Stability is a major issue; I lost progress due to frequent crashes and bugs.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game to be excessive, particularly noting that the high costs of items in the pre-game shop limit their ability to effectively utilize resources during a single playthrough. This leads to a feeling that grinding for coins is necessary to make meaningful progress.
“Upon starting a new run, items in the pre-game computer shop cost so much, in my opinion, and really only lend themselves to be used on maybe 1 or 2 items at a time in a single non-coin-grinding playthrough.”
“The grinding in this game feels excessive; it often takes hours just to unlock basic features that should be available from the start.”
“I find the grind to be tedious and unbalanced, as it forces players to repeat the same tasks over and over without any meaningful progression.”