Spectro
- June 11, 2020
- Borrowed Light Studios
"Spectro is a single-player VR action roguelike with good graphics and free movement. Bust ghosts, navigate random level generation, and upgrade your gear in the haunted tower of Weirdwood. With mechanics designed specifically for virtual reality and various locomotion options, Spectro offers endless replayability and a unique experience in ghost hunting."
Reviews
- The game features a charming art style reminiscent of Luigi's Mansion, creating an engaging and visually appealing experience.
- Gameplay is fun and addictive, with a satisfying loop of capturing ghosts and upgrading equipment as players progress through procedurally generated levels.
- The game runs smoothly and offers a unique VR experience that immerses players in a colorful, spooky environment.
- The game can be frustratingly difficult, with a steep learning curve and a lack of clear progression, leading to frequent restarts and loss of upgrades upon death.
- There are numerous bugs and glitches that can disrupt gameplay, including issues with movement controls and item spawning, which can hinder the overall experience.
- The lack of meaningful content updates since early access has left players feeling abandoned, with many features and improvements still needed to enhance the game.
- graphics17 mentions
- 53 % positive mentions
- 47 % neutral mentions
- 0 % negative mentions
The graphics of the game are widely praised for their vibrant, cartoony art style that evokes a "Luigi's Mansion" vibe, creating a fun and aesthetically cohesive experience. Players appreciate the colorful and polished visuals, which enhance the gameplay without overshadowing it, and the ever-changing environments add to the excitement. Overall, the graphics contribute significantly to the game's charm and replayability, making it an enjoyable experience for players.
“The ever-changing environment has an amazing cartoony art style to it, with everything in it feeling to scale.”
“The graphic style is very colorful and cute, and the gameplay is pretty fun.”
“Everything from the graphics to the mechanics of this game feels like it was made with love and care put into it.”
“It feels like just an aesthetic thing to have rather than a tool that services gameplay because it has no real function other than to illuminate scenes.”
“Everything from the graphics to the mechanics of this game feel like it was made with love and care put into it.”
“The vibrancy and trippiness of the art style draws you in and makes you want to keep exploring.”
- gameplay12 mentions
- 33 % positive mentions
- 67 % neutral mentions
- 0 % negative mentions
The gameplay is generally praised for its addictive nature, intuitive controls, and engaging mechanics, particularly in the context of capturing ghosts. While some players feel that the current content lacks variety and depth, there is optimism for future updates to enhance the experience further. Overall, the game combines a distinct art style with solid mechanics, making it enjoyable despite some calls for additional features.
“The menus are relatively intuitive and snappy, all the sound effects feel appropriate and great, the gameplay is addictive while still feeling relatively new with each playthrough.”
“Spectro is an amazing VR title that has a distinct art style. What I love most about the game is the easy-to-use and intuitive control mechanics. It gets you up and running with a robust tutorial, and what's really cool is capturing the ghost with your special weapons. It also has an engaging strategy to it.”
“Everything from the graphics to the mechanics of this game feels like it was made with love and care put into it.”
“What's the point of generating content when it does nothing to enhance gameplay variety or extend player retention?”
“Overall gameplay has some suspense to it, but nothing scary so far.”
“Gameplay is easy to learn and pretty simple.”
- music4 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
The music in the game receives mixed reviews; while some players appreciate its charm and how it complements the art style, others find it repetitive and lacking in quality, with specific criticisms about the initial soundtrack not fitting the game's atmosphere.
“I love the art style and the music; it gives off strong Luigi's Mansion vibes.”
“In addition, the music score is excellent and blends well with the style of the game.”
“The initial game soundtrack when talking to the ghost doesn't fit in my mind.”
“- The music score is terrible, has no charm, is repetitive, and you'll want to turn it off permanently after the first few minutes.”
“The initial game soundtrack when talking to the ghost doesn't fit in my mind.”
- story3 mentions
- 33 % positive mentions
- 67 % neutral mentions
- 0 % negative mentions
The game's story is considered shallow, lacking depth, but players find the gameplay enjoyable and appreciate the vibrant character of the environment.
“The game isn't very deep in terms of story, but the gameplay is pretty fun and the environment has a lot of character.”
- stability1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players have reported numerous game-breaking bugs and glitches that significantly hinder gameplay, leading to frustration and a diminished overall experience. Many users express concerns about the game's stability, indicating that these issues need urgent attention from the developers.
“The game is plagued by game-breaking bugs and glitches that ruin the experience.”
“I encountered multiple game-breaking glitches that made it impossible to progress.”
“The stability issues are so severe that they completely disrupt gameplay.”
- grinding1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the initial item costs in the pre-game shop to be prohibitively high, limiting their ability to purchase multiple items during a single playthrough without engaging in extensive coin grinding.
“Upon starting a new run, items in the pre-game computer shop cost too much in my opinion and really only lend themselves to being used on maybe 1 or 2 items at a time in a single non-coin-grinding playthrough.”
“The grinding in this game feels excessive and tedious, making it hard to enjoy the overall experience.”
“I find myself spending more time grinding for resources than actually playing the game, which is frustrating.”