Spaceflight Factory : Prologue: is an Automation and (moving) Base Building inspired by Factorio and Stardeus.
During this Prologue, you will focus only on crafting rockets and try to launch them correctly to Earth.
On a post-apocalyptic Earth, all cities and settlements have been ravaged by pollution and a hostile biosphere.
In a last hope to salvage Earth, a crew of the best astronauts have b…
The game has a lot of potential and is fun, especially for fans of automation and base-building genres.
Unique mechanics, such as a moving base on a floating island, add an interesting twist to the gameplay.
The upgrade system provides a satisfying sense of progression, and the game is enjoyable even in its current prologue state.
The game suffers from performance issues, including lag and low FPS, which can detract from the experience.
The tutorial is unskippable and vague, leading to confusion about game mechanics and objectives.
Visual clarity is a problem, with small text and excessive smoke from machines making it difficult to see and read important information.
gameplay
4 mentions Positive Neutral Negative
50%
75%
The gameplay features a unique mechanic where players control a mobile base on an island, allowing for dynamic building and engine management. However, it suffers from a subpar user interface and visuals, and is criticized for being trapped in a tower-defense mindset, which detracts from its potential depth compared to other games like Dwarf Fortress and Minecraft. Despite these issues, there are promising elements that could make it stand out.
“There is a novel mechanic in that your base is on an island that travels around (you build and control the engines) rather than being fixed in place, which was neat.”
“This one definitely seems to have some promise and mechanics to make it unique enough to stand out.”
“It is significantly worse in UI and visuals (than even Dwarf Fortress) and attempted gameplay depth, because it is stuck in the vastly inferior tower-defense mindset, which keeps intruding on games like Dwarf Fortress, Minecraft, and any other factory games, showing that those games are significantly better without increasing costs and invasion sizes.”
“This game consists of three different major gameplay elements.”
“While there is a novel mechanic in that your base is on an island that travels around (you build and control the engines) rather than being fixed in place, the overall gameplay experience is lacking.”
humor
1 mentions Positive Neutral Negative
300%
The game is widely regarded as humorous and enjoyable, with players finding it to be a source of fun and laughter.
“This game is packed with hilarious moments that had me laughing out loud.”
“The humor is clever and keeps the gameplay light-hearted and enjoyable.”
“I love the witty dialogue and the absurd situations that make every playthrough entertaining.”
graphics
1 mentions Positive Neutral Negative
300%
The graphics and user interface are criticized for being significantly inferior, even when compared to games like Dwarf Fortress. Reviewers feel that the visuals are hindered by a simplistic tower-defense approach, which detracts from the overall gameplay experience and depth.
“The graphics are significantly worse in UI and visuals, even compared to Dwarf Fortress. The game is trapped in a vastly inferior tower-defense mindset, which detracts from the gameplay depth.”
“The visuals are outdated and lack the polish expected from modern games, making it hard to immerse myself in the experience.”
“The art style feels inconsistent and unappealing, which detracts from the overall enjoyment of the game.”
grinding
1 mentions Positive Neutral Negative
100%
Players appreciate the "free and infinite town-portals" in "Riftbreaker," which effectively blend factory/farming mechanics with tower-defense gameplay, reducing the grind typically associated with resource gathering and base management.