Foundry Game Cover
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"FOUNDRY is a Science Fiction Strategy game with a strong focus on factory building and automation. Play solo or with up to 2 other players in co-op or multiplayer modes. Create, optimize, and customize your factory in a procedurally generated voxel world, while maintaining its power system and researching new technologies. Despite some grinding, the game offers outstanding gameplay and visuals, and is sure to make you laugh."

Reviews

81%
Audience ScoreBased on 1,022 reviews
gameplay32 positive mentions
grinding57 negative mentions
  • The game combines elements from Factorio, Satisfactory, and Minecraft, creating a unique factory-building experience.
  • The destructible voxel terrain allows for creative factory designs and exploration.
  • The game runs smoothly with minimal bugs, providing a solid early access experience.
  • The game lacks a clear overarching objective, making progression feel aimless.
  • The user interface and controls can be clunky and unintuitive, leading to frustration.
  • The resource nodes are finite and can lead to tedious backtracking and resource management.
  • gameplay100 mentions

    The gameplay of this factory automation game is generally well-received, with many players appreciating its blend of familiar mechanics from titles like Factorio and Satisfactory, while also introducing unique elements such as modular building and space trade. However, some users note that it lacks depth in certain areas and could benefit from additional quality-of-life improvements and content, particularly in the early game. Overall, the game offers a solid foundation for engaging factory-building experiences, though it may not yet justify its price for all players.

    • “The actual gameplay is good; it's a factory game, but compared to Factorio, Satisfactory, or Techtonica, I think that the game has a good start but not $40 CAD (yet). I definitely think it's got a great foundation for a really cool addition to the factory game genre.”
    • “The gameplay and progression flow smoothly, the controls feel good, and it's a decently attractive world.”
    • “It's a 3D crafter that's a little closer to Factorio than Satisfactory, and it has some cool unique crafting mechanics like modular building, assembly lines, and space trade that other games don't have.”
    • “The core gameplay loop in this game is repetitive and not really a 'loop'.”
    • “I was at a stage in gameplay where I needed to scale up my factory by placing the same arrangement of machines over and over again and it just felt like busy work.”
    • “On top of that, core gameplay that is simply not fun enough, drilling trees and foliage resulted in the same old 'biomass' component as always, without adding anything different, better, or unexpected.”
  • graphics72 mentions

    The graphics of the game receive mixed reviews, with some players praising the aesthetic appeal and solid performance, particularly highlighting the voxel art style and smooth visuals. However, others criticize the graphics as being simplistic or lacking in charm compared to similar titles like "Satisfactory" and "Factorio." Overall, while many find the graphics decent and functional, there are notable concerns about their uniformity and cartoonish quality.

    • “It's aesthetically pleasing, for sure.”
    • “The graphics are excellent, keeping in mind that this game is mainly taking inspiration from mostly Minecraft and Factorio.”
    • “The most interesting part is graphics... despite being kept simple, everything looks amazing.”
    • “A downside: the graphics are not great (compared to Satisfactory), and the grid system is restrictive - so I am not motivated to make things pretty - similar to Factorio.”
    • “The game begins like a typical 'Factorio' clone but with poorer visuals than 'Satisfactory'.”
    • “Stupid voxel graphics are ugly.”
  • grinding59 mentions

    Overall, players find the grinding aspect of the game to be excessively tedious and unrefined, often leading to frustration with repetitive tasks and slow progression. Many reviews highlight the lack of automation tools and quality-of-life features that could alleviate the grind, making activities like mining, building, and resource management feel laborious. While some appreciate the potential for fun in the game's complexity, the current execution leaves much to be desired, with many players expressing a desire for improvements in future updates.

    • “It wasn't a chore to expand; it wasn't tedious to build new factories.”
    • “You'll need a second life for grinding.”
    • “The late game is tedious though.”
    • “In most cases it seems the game is overly grindy with finite resources for no good reason but to make it last longer.”
    • “It's exhaustingly tedious and dull.”
  • story56 mentions

    The game's story is generally considered minimal and often lacks engagement, with many players noting that it feels like a collection of random tasks rather than a cohesive narrative. While there are some quests that guide players through the mechanics, they often become repetitive and fail to provide a clear overarching goal, leading to a sense of aimlessness in the gameplay. Despite this, some players appreciate the potential for story development and the ambiance, suggesting that the game could benefit from a more structured narrative and motivational quests.

    • “It's very satisfying to design everything from the grounded first-person perspective, and the overarching story going on is very interesting.”
    • “The story seems interesting, but it's done in a way that you don't really know the final goal for a long time.”
    • “The quest system to help you advance forward is a very nice addition.”
    • “The story was pretty much non-existent.”
    • “There is no real story; there is a small robot and some more or less random tasks that you'll do anyway, and a space station you fix, but then what???”
    • “The story/dialogue leaves much to be desired.”
  • optimization35 mentions

    Overall, the optimization of Foundry has received mixed reviews. While some players report solid performance and smooth gameplay, especially in early stages, others experience significant performance issues in late-game scenarios with large factories. The game is generally considered well-optimized for an early access title, but it still lacks certain quality of life features and can struggle with performance as complexity increases.

    • “Very well optimized and stable; I encountered zero crashes or bugs.”
    • “Despite being early access and from a tiny dev team, this feels more polished, optimized, and bug-free than most AAA games.”
    • “The game seems to be really well optimized.”
    • “The game is also not very optimized.”
    • “For now, terrible performance in late game with a large factory and lacks quite a few quality of life features and proper ways for long distance transport.”
    • “You don't need to really do any optimization at all and you can get to the end game pretty easily, mostly due to the fact that you just have such insane amounts of space to work with and there really isn't any reason to not use it all.”
  • stability13 mentions

    The stability of the game has received mixed reviews; while some players report a solid experience with minimal bugs and smooth performance, others have encountered significant issues, including frequent crashes and glitches. Overall, many users appreciate its optimization and polish for an early access title, but concerns about its stability persist, particularly for those experiencing severe bugs.

    • “Despite being early access and from a tiny dev team, this feels more polished, optimized, and bug-free than most AAA games.”
    • “That in 10 hours of gameplay, I have had no graphics lag or frame dropping, no glitches; this game is optimized to the max and is only in early access at the time of writing this review.”
    • “Deliver's on the promise, good performance and bug-free.”
    • “This game is pretty buggy, but the tutorial and the nice chill pace make it a great way to relax.”
    • “As of late May, it's still very buggy and crashes a lot.”
    • “Sorry but if a game is so buggy that I need to physically unplug the internet connection to play it, that game should not be released, not even in early access.”
  • music11 mentions

    The music in the game receives mixed reviews, with some players finding it relaxing and fitting the cozy art style, while others describe it as bland, generic, and even depressing. Many users express frustration with the soundtrack, noting that it lacks variety and can be annoying, leading some to turn it off entirely. Overall, the music seems to evoke a polarized response, with a significant portion of players feeling it detracts from the overall experience.

    • “This is really fun, music really relaxing and beautiful!”
    • “The in-game music is good, it's relaxing.”
    • “Also, I don't know why, but this game just makes me so angry with how aggressively bland everything about it is: the music, the characters, the overall feeling it gives.”
    • “The music is relaxing, inspired by 'Minecraft.' The machine sounds are not too bad, but some, like the assembly line, lack any sound.”
    • “I found the music depressing, so I turned it off.”
  • humor9 mentions

    The humor in the game is characterized by intentional comedic elements, such as a funny robot tutorial and amusingly overlapping research paths. Players appreciate the lighthearted tone, highlighted by quirky voice acting and humorous building challenges, which add a unique charm to the factory-building experience. Overall, the game successfully blends humor with its gameplay mechanics, making it both entertaining and engaging.

    • “The research tree has hilariously overlapping research paths.”
    • “Now it's a unique mix of factory games in a Minecraft block-world with all kinds of funny block-based building challenges to overcome. There's loads of quality of life considerations in this game, though they never make it too easy, just less annoying.”
    • “Oh, and one small thing I noticed: the voice actor says in one explanation 'bacon' instead of 'beacon'! Very funny little incident, but it does not reduce the game at all!”
  • atmosphere5 mentions

    The game's atmosphere is praised for its underrated charm, featuring a peaceful and engaging environment that emphasizes building over combat. Players appreciate its unique art style and quirky design, which contribute to a fun and addictive experience. Overall, the first-person perspective enhances the chill and immersive atmosphere.

    • “Honestly, the most underrated atmospheric aspect of the game.”
    • “Fun and addictive game, with a nice and chill atmosphere.”
    • “It has its own quirkiness and design that give it an engaging atmosphere and great art style.”
    • “The atmosphere feels lifeless and uninspired, making it hard to immerse myself in the game.”
    • “I expected a rich and engaging environment, but instead, it felt flat and uninviting.”
    • “The lack of detail in the surroundings really detracts from the overall experience.”
  • monetization4 mentions

    Reviews indicate that the game's monetization strategy is perceived as overly aggressive, with concerns about data collection and excessive advertising impacting the player experience. Additionally, the installation of a game-specific launcher has drawn mixed reactions, with some players viewing it as a necessary feature for future mod support, while others see it as a negative aspect tied to monetization efforts. Overall, there is a sense that the monetization approach may detract from the game's enjoyment.

    • “This is a telltale sign of a bigger company trying to overcontrol a dev company and squeeze every last drop of revenue with data farming and collecting, or, in the best case, the attempt to cram extra advertisements into the experience.”
    • “They need an advertising budget!”
    • “Glad I watched some of the advertisement videos or I would have refunded due to it appearing super simple from the start.”
  • emotional3 mentions

    Players express that the game evokes a sense of childlike joy and relaxation, allowing them to engage without stress. The mechanics, such as floating platforms and effortless movement, contribute to a carefree emotional experience.

    • “Basically, this game made me feel like a gushing child again, and it's so easy to play that I'm just relaxed the entire time.”
  • replayability3 mentions

    Players note that while the initial playthrough may be challenging due to limited mechanic discovery, the game offers significant depth and replayability once patterns are understood. The procedural generation of new worlds further enhances replay value, making it a worthwhile investment at its price point.

    • “Mechanic discovery and documentation are a bit thin, so your first playthrough will be rough, but once the patterns become clear, it has good depth and replayability.”
    • “At €1 per game hour and potential replay value after release, it's worth it.”
    • “The fact that each new world is procedurally generated gives it loads of replayability after the initial playthrough.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

13hMedian play time
34hAverage play time
8-80hSpent by most gamers
*Based on 13 analyzed playthroughs

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