Foundry
- May 2, 2024
- Channel 3 Entertainment
- 21h median play time
"FOUNDRY is a Science Fiction Strategy game with a strong focus on factory building and automation. Play solo or with up to 2 other players in co-op or multiplayer modes. Create, optimize, and customize your factory in a procedurally generated voxel world, while maintaining its power system and researching new technologies. Despite some grinding, the game offers outstanding gameplay and visuals, and is sure to make you laugh."
Reviews
- The game offers endless possibilities for factory building and automation, combining elements from Factorio, Satisfactory, and Minecraft.
- The destructible terrain adds a unique layer of creativity, allowing players to dig and shape the environment to suit their factory needs.
- The game runs smoothly with minimal bugs, providing a polished experience for an early access title.
- The game lacks a clear overarching objective, making progression feel aimless and repetitive.
- The user interface and controls can be clunky and unintuitive, leading to frustration during gameplay.
- The reliance on a third-party launcher is unnecessary and detracts from the overall experience.
- gameplay115 mentions
- 30 % positive mentions
- 63 % neutral mentions
- 6 % negative mentions
The gameplay of the game is a blend of familiar mechanics from popular factory games like Factorio and Satisfactory, offering a solid foundation with unique features such as modular building and deep mining. While many players appreciate the intuitive controls and engaging progression, some criticize certain mechanics as repetitive or lacking depth, particularly in the early game. Overall, the game shows promise with its engaging core loop and potential for future improvements, though it currently requires quality-of-life enhancements and additional content to fully realize its potential.
“The gameplay is incredibly engaging, often making time fly by unnoticed.”
“The core gameplay is good though, and it is easy to sink a day or two into.”
“I love the lack of enemies and fall damage; it really feels like the team took their time crafting this game into a game solely focused on creating a more and more productive factory, rather than including other unnecessary gameplay.”
“The core gameplay loop in this game is repetitive and not really a 'loop'.”
“The game may be in early access, but it lacks distinct features or has incredibly lame mechanics that its contemporaries do include.”
“I was at a stage in gameplay where I needed to scale up my factory by placing the same arrangement of machines over and over again and it just felt like busy work.”
- graphics87 mentions
- 44 % positive mentions
- 48 % neutral mentions
- 8 % negative mentions
The graphics of the game receive mixed reviews, with many players appreciating the vibrant art style and smooth performance, often comparing it favorably to titles like Satisfactory and Factorio. While some find the voxel graphics charming and well-optimized, others criticize them as bland or lacking in detail. Overall, the visuals are generally considered decent to good, with a few players noting that they serve their purpose effectively despite some limitations.
“The look and feel of the game's graphics is really good, and the UI is very intuitive.”
“It's aesthetically pleasing, for sure.”
“The graphics are excellent, keeping in mind that this game is mainly taking inspiration from mostly Minecraft and Factorio.”
“A downside: the graphics are not great (compared to Satisfactory), and the grid system is restrictive - so I am not motivated to make things pretty - similar to Factorio.”
“The game begins like a typical 'Factorio' clone but with poorer visuals than 'Satisfactory'.”
“Stupid voxel graphics are ugly.”
- story63 mentions
- 21 % positive mentions
- 73 % neutral mentions
- 6 % negative mentions
The game's story is generally considered minimal and often overshadowed by gameplay mechanics, with many players noting that it lacks depth and engagement. While there are some quests that provide guidance and a basic narrative framework, they often feel disconnected from the overarching objectives, leading to a sense of aimlessness after the initial tutorial. Overall, the story serves more as a backdrop to the building and research elements rather than a compelling narrative driving the experience.
“The story is very satisfying to design everything from the grounded first-person perspective, and the overarching story going on is very interesting.”
“The quest system to help you advance forward is a very nice addition.”
“The story so far is interesting enough that you might feel inclined to pay attention, but it boils down to just making a bigger and better factory.”
“The story was pretty much non-existent.”
“There is no real story; there is a small robot and some more or less random tasks that you'll do anyway, and a space station you fix, but then what???”
“The main plot is okay, but the execution is poorly worded.”
- grinding60 mentions
- 3 % positive mentions
- 0 % neutral mentions
- 97 % negative mentions
Reviews highlight that the grinding aspect of the game is often perceived as tedious and overly time-consuming, particularly in late-game scenarios where players feel bogged down by repetitive tasks and inefficient mechanics. Many users express a desire for improved automation and upgrades to alleviate the monotony, while some find the overall experience less grindy compared to similar titles. However, the consensus suggests that the current state of the game requires significant improvements to reduce the tediousness associated with factory building and resource management.
“It wasn't a chore to expand; it wasn't tedious to build new factories.”
“You'll need a second life for grinding.”
“The late game is tedious though.”
“In most cases it seems the game is overly grindy with finite resources for no good reason but to make it last longer.”
“The game is decent but needs to cook, balancing in the upgrade tree makes no sense at all and is way too tedious for a factory game.”
- optimization37 mentions
- 57 % positive mentions
- 35 % neutral mentions
- 8 % negative mentions
Overall, the optimization of Foundry has received mixed reviews. While some players praise its solid performance, smooth graphics, and efficient resource management, others report significant performance issues in late-game scenarios, particularly with large factories. Despite these concerns, many users note that the game runs well for its early access status, with a few suggesting that optimization could improve further as development continues.
“You can optionally buffer the output of one assembly line via decent storage options (which also accept loaders), which means some amazing optimization opportunities.”
“Very well optimized and stable; I encountered zero crashes or bugs.”
“Despite being early access and from a tiny dev team, this feels more polished, optimized, and bug-free than most AAA games.”
“The game is also not very optimized.”
“For now, terrible performance in late game with a large factory and lacks quite a few quality of life features and proper ways for long distance transport.”
“The performance is horrible; I don't have the best PC anymore, but Satisfactory can run a factory five times the size without issues, while Foundry stutters. If I move too fast through my factory, the buildings sometimes aren't loaded, and I can move through where they are.”
- stability16 mentions
- 38 % positive mentions
- 19 % neutral mentions
- 44 % negative mentions
The stability of the game has received mixed reviews, with some players praising its solid performance and minimal bugs, especially for an early access title, while others report significant issues such as crashes and glitches. Overall, many users find it well-optimized and playable, but a notable portion express frustration over persistent bugs that detract from the experience.
“Despite being early access and from a tiny dev team, this feels more polished, optimized, and bug-free than most AAA games.”
“That in 10 hours of gameplay, I have had no graphics lag or frame dropping, no glitches; this game is optimized to the max and is only in early access at the time of writing this review.”
“It's very polished, not buggy like most games, even compared to released games.”
“As of late May, it's still very buggy and crashes a lot.”
“Sorry, but if a game is so buggy that I need to physically unplug the internet connection to play it, that game should not be released, not even in early access.”
“This game is pretty buggy, but the tutorial and the nice chill pace make it a great way to relax.”
- music15 mentions
- 20 % positive mentions
- 60 % neutral mentions
- 20 % negative mentions
The music in the game receives mixed reviews, with some players finding it relaxing and fitting the game's cozy atmosphere, while others describe it as bland, generic, and lacking variety. Many appreciate the ambient quality of the soundtrack, but a significant number express disappointment, suggesting it could benefit from more engaging or diverse compositions. Overall, the music is seen as a background element that does not significantly enhance the gaming experience.
“This is really fun, music really relaxing and beautiful!”
“The in-game music is good, it's relaxing.”
“Music is pretty chill and matches the game's style/charm.”
“Don't love the music.”
“Also, I don't know why, but this game just makes me so angry with how aggressively bland everything about it is: the music, the characters, the overall feeling it gives.”
“And the music is sooooooo damn boring.”
- humor9 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by intentional comedic elements, such as a funny robot tutorial and amusingly overlapping research paths. Players appreciate the lighthearted tone, highlighted by quirky voice acting and humorous building challenges, which add a unique charm to the factory-building experience. Overall, the game successfully blends humor with its gameplay mechanics, making it both entertaining and engaging.
“The research tree has hilariously overlapping research paths.”
“Now it's a unique mix of factory games in a Minecraft block-world with all kinds of funny block-based building challenges to overcome. There's loads of quality of life considerations in this game, though they never make it too easy, just less annoying.”
“Oh, and one small thing I noticed: the voice actor says in one explanation 'bacon' instead of 'beacon'! Very funny little incident, but it does not reduce the game at all!”
- atmosphere5 mentions
- 80 % positive mentions
- -40 % neutral mentions
- 60 % negative mentions
The game's atmosphere is praised for its peaceful and engaging qualities, offering a unique first-person perspective that enhances the overall experience. Players appreciate its quirky design and art style, which contribute to a fun and addictive environment focused on building rather than combat.
“Honestly the most underrated atmospheric aspect of the game.”
“Fun and addictive game, with a nice and chill atmosphere.”
“Has its own quirkiness and design that give it an engaging atmosphere and great art style.”
“The atmosphere feels lifeless and uninspired, making it hard to immerse myself in the game.”
“Despite the potential for a rich environment, the atmosphere falls flat and lacks any real tension or excitement.”
“The game fails to create a compelling atmosphere, leaving me feeling disconnected from the world.”
- monetization4 mentions
- 0 % positive mentions
- 25 % neutral mentions
- 75 % negative mentions
Reviews indicate that the monetization strategy of the game is perceived as overly aggressive, with concerns about data collection and excessive advertisements. Additionally, the installation of a game-specific launcher has drawn mixed reactions, with some users viewing it as a necessary feature for future mod support, while others see it as a negative aspect. Overall, there is a sentiment that the monetization approach detracts from the gaming experience.
“This is a telltale sign of a bigger company trying to overcontrol a dev company and squeeze any small drop out of the revenue with data farming, collecting, or, in the best case, the attempt to cram extra advertisement into the experience.”
“They need an advertising budget!”
“Glad I watched some of the advertisement videos or I would have refunded due to it appearing super simple from the start.”
- emotional3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players find the game emotionally uplifting, evoking a sense of childlike joy and relaxation throughout the experience. The gameplay mechanics contribute to this feeling by allowing for a carefree exploration without the stress of penalties, enhancing the overall emotional engagement.
“Basically, this game made me feel like a gushing child again, and it's so easy to play that I'm just relaxed the entire time.”
- replayability3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
Players note that while the initial playthrough may be challenging due to limited mechanic discovery, the game offers significant depth and replayability once patterns are understood. The procedural generation of new worlds further enhances replay value, making it a worthwhile investment for players.
“Mechanic discovery and documentation are a bit thin, so your first playthrough will be rough, but once the patterns become clear, it has good depth and replayability.”
“At €1 per game hour and potential replay value after release, it's worth it.”
“The fact that each new world is procedurally generated gives it loads of replayability after the initial playthrough.”