FortressCraft Evolved is a voxel-based sandbox game focused on creativity, exploration, and combat. Gather resources, build structures, and create intricate machinery to automate tasks. Venture into alien ruins and battle aggressive creatures, using a variety of weapons and defenses to survive. With extensive modding support and a dedicated community, there's always something new to discover in this ever-evolving world.
The game offers a unique blend of factory automation and tower defense mechanics, providing a satisfying gameplay loop.
The developer is active in the community, regularly updating the game and responding to player feedback.
The game has a vast world with deep exploration, allowing players to dig hundreds of meters underground for resources.
The tutorial is poorly designed, leaving new players confused and overwhelmed with information.
The user interface is clunky and unintuitive, making it difficult to navigate and manage resources effectively.
The game suffers from performance issues and bugs, which detract from the overall experience.
gameplay
666 mentions Positive Neutral Negative
26%
68%
6%
The gameplay of Fortresscraft Evolved is characterized by a complex blend of automation, resource management, and tower defense mechanics, appealing to players who enjoy deep, strategic gameplay. However, many users criticize the steep learning curve, poor user interface, and lack of clear tutorials, which can make the initial experience frustrating. Despite these issues, the game offers hundreds of hours of potential gameplay, especially for those willing to invest time in mastering its intricate systems.
“Then there's the actual gameplay; simply phenomenal.”
“If you love complex builders that will suck up tons of your time figuring out the mechanics and how to optimize mass automation, this will always scratch that itch.”
“The basic gameplay loop - find resource, mine resource, automate crafting with resource - is incredibly satisfying, and the occasional break for tower defense elements blends together surprisingly well.”
“For gameplay, it creates a tall world that absolutely sucks to traverse.”
“Even when you find out what you're doing after going through all the inaccurate documentation, you're still stuck in a terrible gameplay loop where the game doesn't actually start until you get lithium, which is about halfway through material progression.”
“The ui is absolutely atrocious, tutorial barely explains the mechanics and performance is all over the place.”
graphics
508 mentions Positive Neutral Negative
26%
63%
11%
The graphics of the game have received mixed reviews, with many players noting that they are outdated and can suffer from performance issues, such as low frame rates even on modern hardware. While some appreciate the colorful and unique voxel aesthetic, others criticize it for being overly busy or inconsistent, leading to a less enjoyable visual experience. Overall, while the graphics may not be cutting-edge, they are considered decent for a voxel game, with potential for improvement in future updates.
“The graphics are pretty impressive even on good, as you improve the settings, the graphics improve immensely.”
“Graphics: for a voxel game the graphics are amazing with day/night cycles, real-time shadows, screen-space reflections, reflection maps, diffuse lighting and more, enough to make even a top-notch PC cry with settings maxed out.”
“The sheer level of effort put into the visuals is very noticeable, and the torch light in underground areas is pretty cool, giving a real sense of exploration.”
“The graphics are dull, with everything painted in gloomy colors.”
“The ui and graphics are very poorly and lazily made, also the dev has abandoned the project.”
“The graphics are horrible, ui and controls are whacky, there is no real goal beside farming resources, and even that is implemented only in a very basic way (for an automation simulator).”
stability
208 mentions Positive Neutral Negative
2%
1%
97%
The game's stability is a significant concern among users, with many describing it as "extremely buggy" and "poorly optimized." Players report frequent crashes, graphical glitches, and issues with multiplayer functionality, leading to frustration and a sense that the game feels unfinished despite being out of early access for some time. While some users acknowledge the game's potential and enjoy the gameplay, the overwhelming consensus is that the persistent bugs detract from the overall experience.
“Tons of fun, and runs great on Linux.”
“After playing the game non-stop for a few days, I have to say this game is one of the best voxel games. It's still being created at this time, but so far I've come across no glitches myself.”
“The developer continues to emphasize that his updates are 'free'. Generally, video game developers take pride in delivering a full, bug-free, complete game when everything is said and done.”
“Like the premise of the game and the work that's gone into it; however, it's incredibly buggy and I came back to it after years of not playing it as I started when this was an early release and there are still bugs and crashes as far as the eye can see.”
“A buggy, glitchy mess where adding new features was more important than fixing the old ones.”
“Very buggy game, I'd say it isn't finished and should still be in beta.”
grinding
206 mentions Positive Neutral Negative
1%
1%
98%
The grinding aspect of the game is widely criticized for being excessively tedious and time-consuming, particularly in the early stages where players struggle with resource management and automation setup. Many reviewers note that while the game can be enjoyable once automation is established, the initial grind often feels unrewarding and frustrating, leading to a perception of the game as overly grindy. Some players appreciate the depth of the gameplay and the potential for automation to alleviate tedium, but overall, the consensus leans towards the grinding experience being a significant drawback.
“The grind in FCE is there, of course, and is very adjustable... so much so that it feels like you're not grinding at times.”
“Not grinding through the building process yourself.”
“Everything is tedious, from belt placement, inventory management, finding ore without being blinded for no reason but to annoy you, setting up mining outposts to have them depleted in 5 hours (and believe me, 5 hours is just ridiculously fast in this game), to defense, collecting loot from defense, mining resin... I'm forgetting half the stuff, but all these things could be fun, but aren't. You are just fighting against the UI, the clunkiness of the block placement, and dying because the hook pulled you in a funny way this time.”
“The game is extremely grindy and the progression is almost non-existent.”
“It feels like the dev has run out of ideas and now changes make things harder, more complicated, more tedious, and more grindy.”
optimization
174 mentions Positive Neutral Negative
17%
55%
28%
The game's optimization has received significant criticism, with many players reporting poor performance, frequent bugs, and frame rate issues, especially in later stages of gameplay. While some updates have improved stability and performance, the overall consensus is that the game remains unoptimized, particularly for complex factory setups and lower-end systems. Despite these challenges, players who prioritize factory optimization and problem-solving may still find value in the gameplay experience.
“If you loved factory building games and overall optimization sims, you're selling yourself short by not getting this.”
“Learning what works best, and optimization of your base or a specific system kept me playing far longer than most games at this price tag would normally.”
“It's already extremely well optimized and well put together as-is.”
“Just to say it shortly, the game is very buggy and really badly optimized.”
“This game is horribly unoptimized and crashes more often than I can say 'spare me from this misery.' I tried playing it time and time again, but it always manages to aggravate me so much with all of its awful choices.”
“It's poorly optimized, has many visual and game-breaking bugs, and the dev isn't putting enough resources into actually improving the game, but instead adding/working on content that he can sell as DLC.”
story
118 mentions Positive Neutral Negative
8%
85%
7%
The game's story is minimal and primarily revolves around a survival premise where players crash on an alien planet and must gather resources to escape. While it lacks a traditional narrative, it employs environmental storytelling and a mission system that provides guidance and structure, allowing players to create their own experiences. Overall, the focus is more on gameplay mechanics and exploration rather than a deep, scripted storyline.
“The game employs environmental storytelling.”
“The story of how this game came to be is very interesting.”
“It has such a gigantic world for exploration, mining, design, automation, tower defense, and discovering a plot involving the mysterious crash of your shuttle onto this world.”
“Narratively, like many other sandbox games, FortressCraft Evolved doesn't have a traditional story.”
“Don't expect there to be much of a story or scripted gameplay.”
“Not much plot or story; if that's what you're looking for, it's not here.”
music
64 mentions Positive Neutral Negative
16%
78%
6%
The music in the game has received mixed reviews, with some players appreciating its atmospheric qualities and nostalgic elements, while others criticize its lack of variety and polish. Many users express frustration over the absence of customizable music options, leading to a repetitive experience, especially after the removal of a previously beloved soundtrack. Overall, while the sound effects are generally well-received, the music is often seen as a weak point that detracts from the overall gameplay experience.
“The sound design is decent, the effects get the job done, some of the (brief and intermittent) background music is nice.”
“The intro music is reminiscent of Halo.”
“This game is a brilliant indie game with loads of fun things to do, and has loads of replayability; the graphics are next level and the sound and music are great.”
“The graphics and sound effects and music are all very amateur and at times downright glaring and annoying.”
“My biggest complaint is lack of polish, including user customization; for example, the music is oftentimes just whistling tones, just begging to be turned down or off. There's no setting in the options to adjust only the music volume, nor a setting to disable music all of the time - it must be switched off every time you play. Just little things like this that drive home that this is an indie game that needs some more love around the edges.”
“As of 1/18/2018, although I still play this game every once in a while, the removal of the soundtrack music from the game makes this game even more dull and boring to play.”
atmosphere
40 mentions Positive Neutral Negative
60%
32%
8%
The game's atmosphere is widely praised for its immersive qualities, combining elements reminiscent of Minecraft and Factorio with eerie and haunting environments. Players appreciate the effective use of weather effects, lighting, and sound design, which enhance the exploration of underground caves and diverse biomes. While some users note that certain atmospheric elements, like the snowy environment, may detract from the overall experience, the general consensus is that the atmosphere significantly contributes to the game's appeal.
“Weather effects, including snow and fog, add to the atmospheric immersion.”
“The world is awesome and scary with very eerie and haunting atmospheres, and I keep half excitedly and half terrified exploring it bit by bit.”
“Whether it's a freezing cavern or a scorching lake of magma: particles, fog, UI and sound effects are effectively used to convincingly portray the atmosphere.”
“Update: there is an 'atmosphere' mod for this game which makes the sky light blue and the light that hits the ground is more earth-like - it's an improvement at least.”
“The ugly snowy atmosphere doesn't make it better, but you can easily spend a week of intense playing until you get to that point.”
“Atmosphere is very important to a game, and I really just want to make it clear that this:”
replayability
38 mentions Positive Neutral Negative
37%
55%
8%
The game is praised for its exceptional replayability, with many players highlighting the limitless potential offered by randomly generated maps and a variety of gameplay mechanics. Users report investing hundreds of hours into the game, enjoying the continuous updates and new features that keep the experience fresh. Overall, it is considered one of the best in its genre for those seeking a challenging and engaging survival crafting experience.
“With random generated maps, the replayability is limitless.”
“If you like challenging gameplay, building a base, making complex factories, and dealing with the logistics of finding raw ore, smelting it, sorting it, storing it, making it into things, defending your base from aliens, and teching up via a cool research system, all with infinite replayability, this will be your dream game too.”
“The replayability is a huge factor of this game; after completing it, I couldn't wait to have another try.”
“Not only that, but the sheer amount of replayability is staggering.”
“There's a lot of replayability in this game, and with constant updates and a lot of features being planned, it is always a new experience.”
humor
20 mentions Positive Neutral Negative
100%
The humor in the game is a mixed bag, with some players finding the developer's personality and updates amusing, while others feel that the forced humor in item descriptions can be grating. Despite the game's clunky mechanics and tedious tasks, many users report that once they get past the learning curve, they find themselves laughing at the quirky interactions and unexpected moments, such as humorous bugs. Overall, the humor contributes to the game's charm, even if it doesn't always land perfectly.
“The game has a bit of a learning curve to get into it, but once you get rolling you'll be laughing.”
“It's a good game in pretty much all aspects (if a little buggy at times. I'm looking at you, spiderbot on hills. But that's just hilarious) and great in others.”
“It's a lot of fun to find and set up the ore sites and play around with machines and conveyor belts and lifts and funny robots.”
monetization
16 mentions Positive Neutral Negative
100%
The monetization strategy of the game has drawn significant criticism, with players feeling overwhelmed by constant DLC advertisements and perceiving the approach as a cash grab. Many users express frustration over the intrusive nature of these ads, which detract from the gameplay experience, while others argue that the game itself is complete and not merely an early access title. Overall, the negative sentiment suggests a disconnect between the developers and the community regarding monetization practices.
“This looks like just a cash grab.”
“Also, there are DLC ads on every other menu, and there are not very clear explanations on how everything works.”
“Let them enjoy the game for at least five minutes before you shove huge ads for DLC in their face.”
emotional
10 mentions Positive Neutral Negative
100%
Players express a strong emotional response to the game, describing experiences that range from heartbreak to laughter and tears. The intensity of these feelings is underscored by frustrations with the game's mechanics and perceived manipulation of reviews, leading some to feel compelled to voice their disappointment despite their emotional attachment. Overall, the emotional impact of the game is significant, eliciting deep connections and reactions from its audience.
“Severely heartbreaking...”
“I laughed, I cried.”
“I hated to give a thumbs down, but I felt compelled to emotionally.”
character development
2 mentions Positive Neutral Negative
100%
Reviews indicate that character development suffers from poor design choices, leading to a lack of depth and engagement, which detracts from the overall experience.
“I feel like I'm just running around looking like a jackass due to poor character design.”