Atrio: The Dark Wild Game Cover

"Atrio: The Dark Wild" is a survival horror game set in a mysterious and ever-changing dark world. Players must navigate through treacherous environments, fight off nightmarish creatures, and uncover the secrets of this forsaken land. With a focus on resource management, exploration, and combat, Atrio offers a challenging and immersive experience for hardcore horror enthusiasts.

Reviews

84%
Audience ScoreBased on 397 reviews
story74 positive mentions
grinding12 negative mentions
  • The game features an interesting story with a unique blend of humor and dark themes, making it engaging and enjoyable.
  • The automation mechanics are fun and allow for creative factory building, providing a satisfying gameplay loop.
  • The art style and atmosphere are visually appealing, enhancing the overall experience of the game.
  • The game suffers from bugs and stability issues, including crashes when loading or saving, which can disrupt gameplay.
  • The user interface has questionable design choices that can be frustrating, such as inventory management and control schemes.
  • The pacing can feel slow and tedious at times, especially in the early game where resource gathering and power management are heavily constrained.
  • story176 mentions

    The game's story is generally praised for its engaging and humorous narrative, which adds depth to the factory-building mechanics, making it stand out in the genre. Players appreciate the charming characters and the lighthearted yet occasionally dark themes, although some note that the story can feel short or incomplete, especially in early access. Overall, the combination of a compelling plot and enjoyable gameplay creates a unique experience that keeps players invested.

    • “The story was cute and injected some much needed humanity in a genre that's often dry - place factory, place belt, complete task.”
    • “The game has an interesting story, fun automation with lots of different options and really interesting visuals.”
    • “The story and dialogue are funny; I love the corporate slave angle.”
    • “The story and concept of the game is hilarious and enticing, but the mechanics of the game unfortunately were far below par, and meant that the majority of the game was cumbersome and uninteresting, punctuated by moments of laughing out loud.”
    • “I have zero interest in the plot of this game and I just want to build and explore, but progression is tied to completing story missions and it leads to the whole thing feeling super artificial.”
    • “The story itself was cute and had a theme of friendship and living life in the moment.”
  • gameplay84 mentions

    The gameplay is characterized by a mix of engaging mechanics and frustrating limitations, with players appreciating the unique darkness/light exploration mechanic and the humor in the story, but often feeling that the factory mechanics lack depth and polish. While the game offers an addictive loop and interesting concepts, many reviewers noted issues such as tedious resource management, unclear mechanics, and a lack of quality-of-life features that detract from the overall experience. Overall, the game shows promise with its charming aesthetic and innovative ideas, but it feels incomplete and in need of refinement.

    • “The added mechanics of darkness and different elements to conquer were also a nice change.”
    • “I find this extremely difficult to put down; it presents so simply and yet elegantly introduces every new mechanic.”
    • “Stylized but pleasant graphics, bugless gameplay, interesting story, and mechanics all put a very fun and welcome twist on the genre.”
    • “The actual gameplay is utterly boring.”
    • “The gameplay loop does not change too much with progression at later stages, which takes away from the feeling of improvement.”
    • “It has about 2 hours of content, padded out with dozens of hours of dealing with frustrating roadblocks, limiting mechanics, mandatory wave survival challenges with underdeveloped (straight bad) combat, and just poorly designed gameplay.”
  • humor44 mentions

    The humor in the game is widely praised, with many reviewers highlighting its clever writing, engaging dialogue, and comedic take on corporate themes. Players appreciate the blend of dark and lighthearted humor, which adds depth to the story and enhances the overall experience, making it stand out among factory-building games. While some mechanics may detract from the gameplay, the humor consistently provides enjoyable moments that resonate with players.

    • “The humor of the narrative in this game is what helps it stand out from other factory building games.”
    • “The jokes about corporate views on employees are well-timed and funny.”
    • “Another one of my favorite things about this game is the absolutely hilarious dialogue!”
  • graphics41 mentions

    The game's graphics are widely praised for their unique and appealing art style, which enhances the overall atmosphere and gameplay experience. Many players appreciate the vibrant visuals and aesthetic design, although some note minor issues like graphical glitches and a desire for more prominent production indicators in the factory-building elements. Overall, the graphics contribute positively to the game's charm, despite some players finding the visuals less engaging after extended playtime.

    • “The game has an interesting story, fun automation with lots of different options, and really interesting visuals.”
    • “Nice resource management/factory builder game with an enticing eerie/mysterious feel to it and a sweet art style to boot.”
    • “I was immediately drawn into this game by the art style and atmosphere.”
    • “The game could use larger, more noticeable graphics for what factories are producing as a minor nitpick.”
    • “Sometimes things just seem to stop working and you have to delete and rebuild; sometimes you just can't place a conveyor in a particular location, there are graphical glitches.”
    • “Animation happens, text/graphics on the center of the screen get spawn camped to death again.”
  • grinding12 mentions

    Players generally find the grinding aspect of the game to be somewhat tedious, particularly in the later stages where repetitive tasks and limited automation options lead to frustration. While some appreciate the achievable achievements and the challenge of resource management, many feel that the gameplay can become monotonous, especially when it involves making multiple trips for items or setting up complex supply chains without significant new techniques. Overall, the grinding is seen as a mixed experience, with moments of fun overshadowed by the repetitiveness and lack of engaging mechanics.

    • “The gameplay consists of making 99+ of an item, running to the next station (which gets tedious after the 4th trip), making 99+ of an item, dying, and repeating.”
    • “However, the last few recipes felt grindy as no new techniques were needed to fulfill these last few products: just more output from assembly lines of similar structure.”
    • “Make another machine to create the item, grinding out resources to build up the supply chain necessary to make the new immunity item for several hours, and finally getting it set up so you can what?”
  • music12 mentions

    The music in the game has received high praise for its immersive quality and engaging soundtrack, with many reviewers highlighting its cyberpunk aesthetics and emotional depth. While some noted a limited number of tracks, the overall composition is described as professional and fitting, enhancing the gameplay experience. The combination of great music and art style contributes significantly to the game's unique atmosphere.

    • “Nominated it for best soundtrack of 2023 at the Steam Awards and it really should be on your list of games to buy.”
    • “The music is very immersive and the overall experience is engaging.”
    • “The music is so good it's like they have a top-tier studio behind it; the story is great, and the comedy and dialogue are even better.”
    • “I'm not quite sure about the general lack of music, but the sound effects complement the game very well.”
    • “If you've never seen the music video for 'röyksopp - Remind Me', that's the vibe I feel this game is bringing, especially in the aesthetic and general art style.”
    • “I think that's all; after typing all this, it's funny to say that I truly love the creativity and the tech aesthetic. A game like this is pretty unique, and that music tease alone is what drew me in to buy the game.”
  • atmosphere11 mentions

    The game's atmosphere is widely praised for its moody and dark aesthetic, complemented by engaging art and humor. Players find it both relaxing and immersive, with a unique blend of exploration and automation mechanics that enhance the overall experience. The combination of a spooky ambiance and addictive gameplay elements makes it particularly appealing to fans of survival and exploration genres.

    • “The atmosphere of this game is amazingly moody and dark, with addicting automation features and unique mechanics, such as capturing different creatures to add them to your assembly lines.”
    • “The atmosphere is top notch, and I just want to explore every inch of the world.”
    • “So far the story is hilarious and the atmosphere is perfectly spooky.”
    • “It's also somewhat relaxing even with the atmosphere and timed death mechanic.”
    • “This could also be fixed with changed keybinds, but an option to invert the directions of Q and E while rotating would be amazing. Being immersed (for a lack of a better word) in the atmosphere is difficult when I rotate the gravity belt the wrong direction for the tenth time.”
    • “I was immediately drawn into this game by the art style and atmosphere.”
  • stability7 mentions

    The game is widely reported to be unstable and buggy, with issues such as resetting elements upon reload, graphical glitches, and non-intuitive mechanics. While players acknowledge the developers' efforts to address these bugs, many find the experience frustrating and clunky, detracting from overall enjoyment. Despite these flaws, some users still find the game fun and engaging, suggesting that it may be worth trying for those willing to overlook its stability issues.

    • “First and foremost, it's super buggy, especially upon reload - a lot of things in the factory sort of reset, or don't work at all until you go and look at them.”
    • “Too bug-ridden to be enjoyable.”
    • “Sometimes things just seem to stop working and you have to delete and rebuild; sometimes you just can't place a conveyor in a particular location, and there are graphical glitches.”
  • optimization4 mentions

    Reviews indicate that while the game's overall performance is satisfactory, it lacks detailed optimization metrics and can suffer from significant performance issues when production lines are too compact. Players are advised to spread out their production setups to mitigate these issues, and the game is still considered a work in progress regarding its optimization features.

    • “One piece of advice from me: spread out your production lines. I built compact, and near the end, the performance loss near station 2 was very heavy (although I had almost every production line there).”
    • “If you're looking for a bug-free factory game that encourages perfect optimization, Atrio's not there yet - give it a while.”
    • “But overall, the game performance was good.”
    • “One piece of advice from me: spread out your production lines. I built them compactly, and near the end, the performance loss near station 2 was very heavy (although I had almost every production line there).”
    • “There are no numbers or optimization.”
  • emotional4 mentions

    The emotional aspect of the game is highlighted by well-crafted character interactions that blend humor with deeper emotional conflicts, fostering player attachment through moments of introspection. Players express a genuine interest in the diverse characters encountered at each station, appreciating the balance of heartfelt moments and lighthearted jokes that enrich the narrative experience.

    • “The interactions between the characters are also well done, with plenty of humor and emotional conflict to keep the story interesting; albeit, depressing.”
    • “There are also moments of quiet contemplation and introspection that allow the player to get to know the station characters and get emotionally attached to them.”
    • “I won't say names, but each station has a new character you get to meet, and each of them I found myself interested in. From heartfelt moments to funny jokes, I found myself intrigued by all of them.”
  • monetization2 mentions

    The monetization strategy has been criticized as a cash grab, with users highlighting deceptive marketing practices that mislead players about the game's true costs and value.

    • “As it stands, this is a cash grab.”
    • “There's a ton of bait-and-switch marketing going on in the advertisements.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

18hMedian play time
18hAverage play time
18-18hSpent by most gamers
*Based on 1 analyzed playthroughs

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