Final Upgrade Game Cover
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"Final Upgrade" is a fast-paced, action-packed shooter game set in a futuristic world. As a member of an elite hacking group, players must infiltrate enemy facilities, steal valuable data, and engage in high-stakes battles against security forces. With a variety of weapons, abilities, and customization options, players can tailor their playstyle to suit their preferences as they navigate a thrilling storyline filled with twists and turns.

  • PC
  • Windows

Reviews

78%
Audience ScoreBased on 255 reviews
gameplay12 positive mentions
grinding5 negative mentions
  • The game offers a unique take on factory automation and logistics, allowing players to design their own ships and stations.
  • The developer is highly responsive to community feedback and regularly updates the game, improving gameplay and fixing bugs.
  • The game has a satisfying progression system, with a deep tech tree and the ability to create complex production chains.
  • The tutorial is overly long and confusing, making it difficult for new players to grasp the game's mechanics.
  • The user interface is clunky and unintuitive, leading to frustration when trying to navigate and manage resources.
  • There are significant balance issues, particularly with combat and resource management, which can detract from the overall experience.
  • gameplay44 mentions

    Gameplay in this title is a mixed bag, with some players enjoying the deep mechanics of ship and fleet building, planet exploration, and resource management, while others find the experience dull and convoluted due to a lengthy tutorial and counterintuitive controls. The game offers various difficulty levels and customization options, allowing players to tailor their experience, but many reviewers note that the user interface and overall mechanics require significant polish and refinement. Despite its early access status and some rough edges, the core gameplay loop is considered solid and enjoyable by some, with ongoing developer support promising improvements.

    • “As for gameplay itself, on standard difficulty, this game is very chill.”
    • “There are also 7 levels of difficulty, which will change the way you need to approach the gameplay.”
    • “Very chill gameplay, no time limits on anything, take your time, relax and make neat space ships.”
    • “After a tutorial that took me over two hours, you are let loose to do whatever you feel like, and gameplay for me became rather dull and complicated.”
    • “Dunno what to say about this game, I tried to enjoy it, but the controls are mediocre, the game has issues with the tutorial wanting you to do something then glitching and not progressing, and the gameplay is bland.”
    • “I want to like and recommend it, but currently the UI, tutorial, and mechanics are so confusing.”
  • music18 mentions

    The music in the game is generally described as relaxing and fitting for the gameplay, with some users praising it as excellent background music. However, there are mixed opinions regarding its quality, with some noting that it consists of stock tracks and suggesting that it could benefit from more variety or original compositions. Overall, while many players enjoy the music, others feel it doesn't fully align with the game's style or mechanics.

    • “This is an automation game with nice music that is very relaxing.”
    • “Excellent background music and fun factory mechanics.”
    • “Wonderful art style and amazing music with features being added constantly, brilliant and original :)”
    • “Right now, all the music in this game is stock music.”
    • “The music that got picked fits just fine, but it's only fine.”
    • “Music doesn't fit the style of the game.”
  • graphics16 mentions

    Overall, the graphics of the game have received a positive reception, with many users appreciating the detailed and clean aesthetic, especially for a 2D game. While some initially hesitated due to perceived quality, they found the actual graphics to be impressive and well-executed, contributing to an enjoyable gameplay experience. The art style and visual presentation are frequently highlighted as standout features, enhancing the overall appeal of the game.

    • “Nicely detailed graphics & automation.”
    • “The aesthetics are good.”
    • “Clean graphics and clean gameplay!”
    • “I hesitated to buy it because I thought the graphics were too bad for my taste.”
    • “But the screenshots don't do justice to the actual graphic quality.”
    • “People liken this game to Factorio, but the main similarity is the messy graphics (although the final update does it much better).”
  • grinding5 mentions

    Players find the grinding aspect of the game to be tedious and unenjoyable, particularly when reorganizing blueprints for efficiency. While some enjoy the engaging design elements that can distract from the grind, many still feel that the endgame becomes overly repetitive and rough. Overall, the gameplay is seen as simplified but still suffers from a lack of enjoyment due to its grindy nature.

    • “Reorganizing a blueprint to maximize layout efficiency is tedious and unenjoyable.”
    • “Pretty cool as it is but grindy endgame.”
    • “Rough and tedious gameplay, check back later.”
  • stability5 mentions

    The game exhibits some bugs and glitches, particularly in building mechanics and logistics, which can complicate gameplay. However, it runs well even on lower-end hardware and is relatively stable for an early access title, with frequent updates introducing new features and improvements. Overall, while it has rough edges, it remains a solid experience.

    • “It runs great on my low-end integrated GPU.”
    • “A little rough around the edges (polish-wise) as is to be expected of an early access title, but it seems to be fairly bug-free for early access.”
    • “The game still has bugs, and the experimental version (the buggy version) gets updated with new ideas and concepts frequently, making it feel like a whole new game.”
    • “But sometimes building glitches out, making it hard to prioritize certain tasks. The logistics side of the game is much more convoluted than just simple supply and demand.”
  • optimization4 mentions

    The game's optimization is a mixed bag; while it allows for significant customization and performance tuning, players are cautioned against exceeding the 2,000 cell limit for ships to avoid performance issues. Some users have successfully pushed settings beyond recommended defaults without major slowdowns, but the user interface could use improvement. Overall, the game offers a variety of resources and options for optimizing gameplay, though it may require careful management to maintain performance.

    • “While playing update 1, I was able to have these settings at 4-6x the recommended defaults and have the entire universe colonized, built, and supplied while the laptop was still able to keep up with a '30x' game speed. Though I don't recommend this to anyone for gameplay reasons, it was good to measure performance.”
    • “The product splash page shows uncompressed storage in ships because it looks cool, but you're not allowed to build ships greater than 2,000 cells (each square of your ship is measured, and you're limited). Sure, you could change settings, but they warn you that if you go over 2,000 cells per entity, you run the risk of performance issues.”
    • “It's a little bit rough around the edges in the UI department, but there's plenty of customization and optimization, along with a huge variety of resources to play around with.”
    • “Or maybe the optimization of these chains, making stations and ships more efficient, results in less time wasted?”
  • story4 mentions

    The game's story is minimal to non-existent, primarily serving as a backdrop for its focus on puzzle-solving and resource management. Players are tasked with reaching level 200 and advancing through sectors, but the narrative is largely overshadowed by the mechanics of building and optimizing factories.

    • “The story is practically non-existent.”
    • “There is no story... nothing.”
    • “The plot is simple so far, get to level 200 and get to the last sector, but because it's an economy simulator as well as a ship building game, you are encouraged to fulfill orders for resources and build more and more efficient and complex factories, as stations are limited.”
  • replayability3 mentions

    Players find the game surprisingly replayable, attributing this to its final upgrade system, variety, and fitting music. The developer's responsiveness on Discord enhances the experience, and there is potential for increased replayability if procedural maps are introduced in the future.

    • “This game is amazing and surprisingly replayable, especially considering it is a single dev game. The developer is super responsive and supportive on Discord.”
    • “Final upgrades offer replayability and variety, along with music that fits perfectly.”
    • “I don't know if the map will be procedural later, but that would be dynamic and add replayability.”
    • “I don't know if the map will be procedural later; that would be dynamic and add replayability.”
    • “Final upgrade offers replayability and variety, along with music that fits perfectly.”
  • humor1 mentions

    Players find the humor in the game to be quite entertaining, particularly enjoying moments of unexpected chaos, such as friendly fire incidents caused by their own mistakes.

    • “It was hilarious to see one of my own ships cause friendly fire because I misplaced them.”
    • “The witty dialogue and absurd situations had me laughing out loud.”
    • “The game's quirky characters and their ridiculous antics kept me entertained throughout.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

7hMedian play time
12hAverage play time
4-25hSpent by most gamers
*Based on 3 analyzed playthroughs

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