- January 4, 2017
- NHLislive
Space Hotel
Platforms
About
Space Hotel is a single-player simulation game where you manage and operate a hotel in space. Your goal is to ensure the satisfaction of your alien guests, upgrade facilities, and expand the hotel while facing various challenges in the zero-gravity environment. With unique gameplay mechanics and a quirky art style, Space Hotel offers a fun and engaging experience for players who enjoy management and simulation games.
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- The game has a cool atmosphere that can be engaging for players who enjoy horror elements.
- Some players find it amusing and entertaining in a 'so bad it's good' way, making it a fun experience for those who appreciate bad games.
- The graphics are decent for an indie game, and the gameplay is fluid without major performance issues.
- The game lacks a coherent story and is primarily a dull key-collecting simulator with minimal gameplay depth.
- The monster design is unscary and often described as comical, detracting from the horror experience.
- There are numerous bugs and design flaws, including a lack of clear instructions, poor AI, and a misleading store page that does not accurately represent the game.
graphics
9 mentions Positive Neutral NegativeThe graphics of the game receive mixed reviews, with some praising the decent quality and atmosphere, while others criticize them as dull, outdated, and poorly executed. Users note a lack of ambiance and issues with lighting, suggesting that promotional materials do not accurately represent the current state of the game. Overall, while there are some positive remarks about the visuals, many feel they fall short of expectations.
“Such great graphics for a tiny indie game.”
“The graphics looked good, the atmosphere seemed scary.”
“The graphics are really nice and the atmosphere is scary.”
“At least there is a decent amount of graphical options (but no rebindable keys), but when the game is this dull and ugly looking, even that is a wasted effort.”
“We've got a terrible amateurish ogre, dumb as can be (he goes on rails, you can avoid him by standing still one meter away, but out of his rails of course), the lighting is in pre-alpha phase, glitching through walls, the graphics are from 2004, and there are no FMV sequences shown in the advertising video here on Steam.”