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About Space Engineers 2

Space Engineers 2 is a single player open world simulation game with a science fiction theme. It was developed by Keen Software House and was released on January 27, 2025. It received mostly positive reviews from players.

Space Engineers 2 is an open world sandbox game where engineering meets exploration, construction, and survival in the vastness of space. Become a pioneer in the distant Almagest system, a new uncharted world with infinite possibilities for creativity and discovery. Build everything from starships to space stations as you craft your own path in this highly anticipated next chapter of the Space Eng…

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Looking for games like Space Engineers 2? Here are top open world simulation recommendations with a science fiction focus, selected from player-similarity data — start with Starship EVO, Kerbal Space Program 2 or Wreckfest 2.

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Reviews

75%Audience ScoreBased on 3,845 reviews
gameplay97 positive mentions
optimization93 negative mentions

  • Graphics and lighting are significantly improved from the original, with detailed destruction effects and immersive environments.
  • The unified 25cm grid system allows for more detailed and intuitive building, combining large and small blocks seamlessly.
  • New gameplay systems like contracts and story-driven survival mode add structure and progression to the sandbox.
  • Developers have frequent updates and actively engage with the community, showing commitment to ongoing development.
  • The new physics and flight mechanics feel more refined with less random explosions compared to the first game.
  • Severe performance issues and optimization problems even on high-end hardware cause stuttering and crashes.
  • The game is in an early alpha state with missing features, bugs, and incomplete systems affecting playability.
  • Gameplay is considered oversimplified by some, with crafting and resource mechanics losing depth and immersion.
  • Survival mode and mission contracts can be repetitive, lack challenge, and sometimes have bugs blocking progress.
  • UI and control systems are clunky, unintuitive, and inferior to the original, causing frustration for players.
  • gameplay

    486 mentions Positive Neutral Negative
    20% positive mentions, 74% neutral mentions, 6% negative mentions

    Gameplay in Space Engineers 2 currently offers a strong foundation with significantly improved building mechanics and smoother controls compared to its predecessor, providing a satisfying sandbox experience. However, many core survival and advanced features remain unfinished or missing, leading to simplified and sometimes repetitive gameplay that lacks depth and polish. While the game shows promise and innovative mechanics, it is still in an early alpha state with bugs and limited content, so it is primarily recommended for players interested in the development process or creative building rather than a complete gameplay experience.

    • “The core gameplay is excellent: building ships, managing systems, and solving engineering problems feels incredibly satisfying.”
    • “The new building mechanics are surprisingly snappy and intuitive, supported by helpful features like precise block alignment, symmetry planes, and blueprint creation.”
    • “At its core, Space Engineers 2 takes everything that made its predecessor compelling — ambitious sandbox freedom, engineering ingenuity, and open‑ended gameplay — and dramatically expands on it with modern systems and tools.”
    • “And a testament to that is that gameplay currently comes down to a repetitive checklist of chores: the archaic contract system, which reduces an engineering sandbox to a series of errands for your space handyman to complete.”
    • “Still truly not playable.... stick to space engineers 1, or the many other ready games or expect a lot of times wasted with mechanics not working correctly, pistons not functioning, invisible blocks that will destroy your whole progress or send you back miles... loading into your vehicle flying through the air and blowing up.... your drills not drilling through the floor and then just blowing up.... bought this game I am sure about a year ago and the progress is slowwwwww don't buy for another 5 years.”
    • “The quest mechanics for this game are so incredibly buggy at this time that I cannot recommend paying full price to play the story mode.”
  • graphics

    474 mentions Positive Neutral Negative
    43% positive mentions, 55% neutral mentions, 2% negative mentions

    The graphics in Space Engineers 2 are widely praised as a significant upgrade from the first game, featuring stunning visuals, improved lighting, detailed textures, and impressive destruction physics. However, many users report performance issues, including poor optimization, high hardware demands, and frequent stuttering or crashes, especially on medium to high settings. While the graphical fidelity is considered beautiful and modern, the game's overall experience is currently hampered by these performance challenges.

    • “The graphics and lighting look fantastic, the physics and destruction are impressive, and building feels so much better than it did in the original Space Engineers.”
    • “The graphics are stunning — the level of detail is impressive, and ship building feels better than ever.”
    • “Combined with realistic physics and next‑generation visuals, this system makes space engineering not just a creative challenge but a dramatic and cinematic experience.”
  • optimization

    470 mentions Positive Neutral Negative
    20% positive mentions, 60% neutral mentions, 20% negative mentions

    Optimization in this game is currently mixed: while some players report surprisingly good and improving performance even on modest rigs, many others experience severe stuttering, frame drops, and instability—especially with larger builds and on planets. The game is in early access, so optimization is ongoing, with devs actively addressing issues, but performance problems and bugs remain significant and can hinder playability. Overall, optimization shows promise but still requires substantial improvements before the game can run smoothly and reliably on a wide range of hardware.

    • “The performance is a huge step up from SE1 as well.”
    • “The performance is solid which for an early access is fantastic.”
    • “The devs are paying attention to optimization!”
    • “I want to enjoy this game so bad, but it is so poorly optimized, even after this recent "smoother, stabler & faster update".”
    • “Game has severe performance issues, memory leaks and cpu hogging, the entire computer starts to lag if you play for too long.”
    • “The game is in unplayable state and yet they add content instead of fixing performance, every positive review is delusional about this trash becoming good instead of reviewing the current state of it.”
  • story

    374 mentions Positive Neutral Negative
    11% positive mentions, 82% neutral mentions, 7% negative mentions

    The story mode in Space Engineers 2 introduces a structured narrative and mission system that offers progression and lore, a notable improvement over the first game’s absence of story. However, many players find the missions repetitive, buggy, and sometimes restrictive, with the story feeling underdeveloped, linear, and at odds with the sandbox spirit. While the emerging story and quest design show promise, the current implementation suffers from technical issues and pacing problems, leading to mixed reception and calls for a choice between story-driven and pure sandbox modes.

    • “The campaign and colony progress contracts are so well done, the stations and mission layouts are carefully planned and well executed.”
    • “The current alpha already introduces planetary survival mechanics, a compelling colonization progression system with contracts and sectors, and a snapshot of the story of Miro and Ivan Sokol as pioneers in the Almagest system— all promising layers of gameplay depth to come.”
    • “Playing through missions, listening to lore, completing objectives, and repairing or using pre-made ships, and seeing premade structures, makes the world feel more alive. This version is something I’m genuinely looking forward to if you’re interested in a more immersive, story-driven take on the same core idea.”
    • “The quest mechanics for this game are so incredibly buggy at this time that I cannot recommend paying full price to play the story mode.”
    • “The missions just hand you everything you need and all you need to do is mindlessly grind to unlock new blocks you don't need to use anyway, turning this into essentially a budget version of Elite Dangerous which is already terrible in many ways.”
    • “Space Engineers 2 feels clunky and now to progress in building items you have to do missions that don't tell you what you'll get or how many missions you have to do. What the heck.”
  • stability

    139 mentions Positive Neutral Negative
    13% positive mentions, 0% neutral mentions, 87% negative mentions

    Stability for this alpha-stage game is highly inconsistent, with many users reporting frequent bugs, crashes, freezes, and performance issues across various systems. While some praise the improved engine and smooth gameplay on high-end rigs, the majority find it plagued by glitches, unoptimized features, and unreliable mechanics, making it largely unplayable or frustrating for regular gamers. The developers appear responsive, but substantial improvements and bug fixes are needed before recommending it for a broader audience.

    • “The game runs great on my install in Linux Mint.”
    • “Even though the game is still only in alpha, it runs great even via Proton. I have enjoyed dozens of hours in the new survival mode and am generally hopeful and excited for the future of this great new game by Keen.”
    • “The game runs great on both my AM4 setup with a 3070 and 64GB of RAM, and my AM5 X3D setup with a 4070 Ti and 32GB of RAM.”
    • “The quest mechanics for this game are so incredibly buggy at this time that I cannot recommend paying full price to play the story mode.”
    • “Crash after crash... game constantly freezes for me and memory is spiking, it's currently in a completely unplayable state.”
    • “The contracts can be buggy. Freezes really bad in odd situations on Linux, including but not limited to: welding, going to space, going somewhere, loading a world.”
  • grinding

    54 mentions Positive Neutral Negative
    0% positive mentions, 7% neutral mentions, 93% negative mentions

    Grinding in the game is widely viewed as tedious, slow, and sometimes glitchy, with frequent interruptions due to hitbox issues and UI bugs that hamper progress. While resource gathering and survival mechanics require significant grinding, many find the process monotonous and unrewarding, compounded by broken or missing features that add frustration. Some appreciate improvements like faster hydrogen refills and unified grid building for slightly reducing tedium, but overall, grinding remains a major pain point affecting enjoyment.

    • “It's not particularly challenging, was very grindy, and got boring very quickly.”
    • “The welding and grinding tools have a working distance of about a foot max, so the grinding starts and stops all the time unless you're pressing your helmet up to the block when grinding.”
    • “Grinding sometimes stops or works clunky, especially if the item is moving a little bit.”
  • atmosphere

    39 mentions Positive Neutral Negative
    44% positive mentions, 48% neutral mentions, 8% negative mentions

    The game's atmosphere is praised for its detailed visuals, immersive lighting, and well-crafted backstory that sets a strong mood. Flight and thruster mechanics in atmosphere are notably improved, though some users experience bugs and frame rate issues when entering atmospheric environments. While the setting feels engaging and sandbox-like with quality-of-life enhancements, occasional technical problems and missing HUD elements somewhat hinder the overall atmospheric immersion.

    • “The terrain, atmosphere, and ambience are really cool.”
    • “The backstory is really well done and immediately sets the right atmosphere.”
    • “The lighting system is phenomenal—not just bright or flashy, but deeply atmospheric.”
    • “Entering atmosphere causes frame freezes of up to 10 seconds.”
    • “Flying around in atmosphere runs at 20fps with occasional frame freeze.”
    • “Pressing Z wouldn't slow the ship down at all, it kept flying. Eventually I got caught by gravity on the starting planet and started to fall. I turned my atmosphere thrusters on and nothing happened, my battery was at 26% but just like hydrogen thrusters, nothing worked. I eventually left the game before I hit the ground, losing about 2 hours of progress.”
  • music

    35 mentions Positive Neutral Negative
    43% positive mentions, 48% neutral mentions, 9% negative mentions

    The game's music is generally praised for its atmospheric and epic qualities, enhancing the space-themed experience with entrancing and well-composed tracks, especially noted in the DLC. However, some users find certain tracks generic or less impactful compared to the original game, with occasional sound bugs and limited music control detracting from the experience. Overall, the soundtrack remains a standout feature that significantly contributes to immersion.

    • “One standout feature is the awesome soundtrack that sets the perfect tone.”
    • “Loading into the menu, hearing the soundtrack and seeing this beautiful game genuinely brought tears to my eyes.”
    • “The lighting, destruction, and soundtrack are absolutely stunning.”
    • “Optimization is pretty bad, and the music sounds all generic and the same.”
    • “Can't turn off the music that plays when opening the game, immediate downgrade.”
    • “Music is worse than the first version and falls short, feeling less like operatic space music and more like a doorbell chime on meth.”
  • monetization

    22 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Monetization in the game is a contentious issue, with many users perceiving aggressive advertising and early promotion of incomplete content as potential cash grabs. However, some acknowledge transparent communication from developers and ongoing development efforts, suggesting a move beyond mere monetization toward delivering promised features. Overall, while concerns about marketing tactics persist, there is recognition of progress and potential future value.

    • “At that point you'd be trapped as bringing out a large number of DLC to try to 'catch up' will be perceived as a cash grab, while leaving the gap will always have SE2 living in the shadow of SE1 in ways that your own DLC descriptions will document.”
    • “It's really weird, but I keep seeing advertisements for people to buy Space Engineers 2 and they continuously use content that is not currently available in the beta.”
    • “This game will be great later on, but advertising multiplayer and mechanics that aren't even in the game yet is dumb, and I will keep a negative review until that is fixed or the things they are showing are actually added in game.”
  • replayability

    12 mentions Positive Neutral Negative
    25% positive mentions, 50% neutral mentions, 25% negative mentions

    Replayability in this game is currently mixed, with the original version praised for its near-infinite sandbox freedom and survival mechanics, while the sequel is still developing its replayable content such as quests and multiplayer. Frequent updates are improving playability and performance, but some players feel the current state, especially for Space Engineers 2, is more of a tech demo lacking engaging, replayable features. Overall, replayability is expected to increase as the game receives further enhancements.

    • “The original game had near-infinite replayability because it built survival mechanics around sandbox freedom.”
    • “Endless replayability.”
    • “Se2 is shaping up to be just as awesome as SE1, but with a better engine under the hood, modern graphics, and hopefully more questline, replayability, and multiplayer content.”
    • “I would love to say this game is great. I played SE1 for years and had a lot of great times, but nowadays it seems like Keen is just double dipping, hoping for more money while leaving out simple things people need to make the game more playable, like a build planner.”
    • “Even Keen has acknowledged that the current contracts are not very fun or replayable.”
    • “Space Engineers 2 is a tech demo, not a game, and until they add replayable content (survival, multiplayer, etc) I cannot recommend it.”
  • humor

    12 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is often derived from unexpected glitches, amusing voicelines, and playful in-game physics, leading to funny and entertaining moments. Players also find humor in community reactions and meta-commentary about the game's development stage and performance. Overall, the humor adds a lighthearted layer to the gaming experience despite technical issues.

    • “Some voice lines in the story are hilariously unexpected, and they don't break the immersion much.”
    • “Watching the destroyed parts get flung forward quickly with the debug gun is hilarious and awesome.”
    • “It was very funny that I crashed the game by crashing Big Red into Blue Ship in the classic manner, but at over 600 mph this time, lol!”
  • emotional

    7 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users express a mix of nostalgia and frustration, feeling emotionally connected to the game's evolution while facing technical challenges. The improved mechanics evoke fond memories, yet persistent crashes and precision issues lead to moments of emotional strain. Overall, the experience feels deeply personal but occasionally exasperating.

    • “Right now survivor mode feels like 'creative mode: emotional damage edition.' ”
    • “Even though it's just a tech demo, it made me feel exactly like booting up SE1 for the first time back in 2013.”
    • “We finally have subgrids, and it's feeling way smoother than SE1 when having moving blocks/subgrids touching.”
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Play Times

31h Median play time
518h Average play time
5-600h Spent by most gamers
*Based on 29 analyzed playthroughs
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Frequently Asked Questions

Space Engineers 2 is a open world simulation game with science fiction theme. Common tags for Space Engineers 2 include science, realistic, indie, exploration, mining and others.

Space Engineers 2 is available on PC and Windows.

On average players spend around 518 hours playing Space Engineers 2.

Space Engineers 2 was released on January 27, 2025.

Space Engineers 2 was developed by Keen Software House.

Space Engineers 2 has received mostly positive reviews from players. Most players liked Space Engineers 2 for its gameplay but disliked it for its optimization.

Space Engineers 2 is a single player game.

Similar games include Starship EVO, Kerbal Space Program 2, Wreckfest 2, Medieval Engineers, Starbase and others.