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Space Engineers 2 Game Cover

About

Space Engineers 2 is a single player simulation game with a science fiction theme. It was developed by Keen Software House and was released on January 27, 2025. It received mostly positive reviews from players.

Space Engineers 2 offers a fully playable survival experience where you can explore diverse biomes, mine resources, and build structures on destructible terrain. Manage your engineer’s health, power, and resources while crafting tools and establishing basic production chains. Utilize advanced building tools like holographic projections to design and construct ships, rovers, and bases as you begin colonizing the Almagest system.

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77%
Audience ScoreBased on 2,619 reviews
graphics136 positive mentions
stability52 negative mentions

  • The graphics and visuals are stunning, showcasing significant improvements over the original Space Engineers.
  • The new building system allows for greater detail and creativity, with a unified grid that combines small and large blocks.
  • The developers are actively updating the game and engaging with the community, showing a commitment to improving the gameplay experience.
  • The game is still in early alpha, lacking many core features and content that were present in the original Space Engineers.
  • Performance issues are prevalent, with frequent crashes and lag, making the game difficult to play for many users.
  • The survival mode feels more like a guided campaign rather than a true survival experience, which may disappoint fans of the original game's mechanics.
  • graphics
    327 mentions Positive Neutral Negative

    The graphics in Space Engineers 2 have received widespread praise for their significant improvements over the original game, showcasing stunning visuals, enhanced lighting, and detailed textures. However, many players have reported performance issues, including crashes and long loading times, particularly on lower-end systems, which detracts from the overall experience. While the game is still in early access and has room for optimization, the graphical fidelity is considered a major step forward, with potential for further enhancements as development continues.

    • “The graphics are absolutely beautiful and give me cinematic vibes just cruising through space or when taking off from a planet.”
    • “The new graphics are gorgeous, though there are still some janky moments here and there.”
    • “The visuals are stunning high quality graphics that run smoothly even with the complex destruction mechanics in place.”
    • “Guzzles CPU like no one's business, and max graphics look AI-generated every frame.”
    • “The thought was with a completely done version of this game just doing a physics and graphics update would be a slam-dunk, but currently it is an epic fail and is completely worthless as a game. It's pretty to look at but only a minor improvement over the original.”
    • “I expected low FPS; I did not expect crazy stuttering and second-long lock-ups even with everything set to minimum graphics and a heavy drop to render resolution.”
  • gameplay
    292 mentions Positive Neutral Negative

    The gameplay of Space Engineers 2 is currently in an early alpha state, with many users noting that it feels more like a tech demo than a fully functional game. While the new building mechanics and graphics have received praise, the lack of core gameplay elements such as survival mechanics, combat, and essential blocks from the original game has left many players disappointed. Overall, the game shows promise for future updates, but most recommend waiting until more features are implemented before diving in.

    • “The visuals are beautiful, the new building mechanics are incredible and open up exciting creation possibilities.”
    • “The new building mechanics are smoother and more intuitive, which makes the creative process a lot more enjoyable.”
    • “Despite the fact that we basically only have the building mechanic at the moment, I can already imagine spending hundreds of hours in it.”
    • “Space Engineers 2 has little to no gameplay: buttons do not work, lights barely work, and the GUI is horrible.”
    • “Gameplay overall is a grinding, mundane experience.”
    • “Currently, the gameplay feels pointless.”
  • optimization
    242 mentions Positive Neutral Negative

    The optimization of the game is a mixed bag, with many users reporting significant performance issues, including stuttering, frame drops, and bugs, particularly in early access. While some players note improvements over the previous installment, Space Engineers 1, and express optimism for future updates, the consensus is that the game is currently not well-optimized, especially for complex scenarios and on lower-end hardware. Overall, potential buyers are advised to wait for further optimization before purchasing.

    • “My rig runs it smoothly—no overheating, no stuttering meltdowns like the old days.”
    • “Having over 1000 hours in Space Engineers 1, I am already absolutely impressed with the current state of SE2; its UI is way clearer, performance is already better than SE1, and it overall feels very polished.”
    • “The performance is significantly better than SE1; the player feels less sluggish and the ship control is significantly tighter without making bigger ships feel like toys like they do in some other games.”
    • “If you are thinking about buying the game, just know that the game does not come without a lot of bugs and performance issues.”
    • “The game seems very poorly optimized.”
    • “Performance is still rough, especially on planets with lots of visual effects.”
  • story
    183 mentions Positive Neutral Negative

    The story aspect of the game has received mixed feedback from users. While some appreciate the introduction of a narrative-driven survival mode that provides missions and guidance, others criticize it for being overly linear and filled with fetch quests that detract from the sandbox experience. Many players express a desire for a more traditional survival mode without the constraints of a scripted storyline, indicating that the current implementation feels forced and lacks depth compared to the original game.

    • “Survival mode now gives you a story with missions to follow so that you can progress through the game with some sort of guidance.”
    • “The storyline thus far is amazing and I love the evolving dynamic surrounding it because the more missions you do, the more stuff you unlock.”
    • “Playing through missions, listening to lore, completing objectives, and repairing or using pre-made ships, and seeing pre-made structures makes the world feel more alive.”
    • “You are forced to follow a really bad story, then told to teleport around the map.”
    • “The idea of a story mode, this execution sucks.”
    • “However, being locked into a storyline without the survival sandbox option is quite frustrating.”
  • stability
    59 mentions Positive Neutral Negative

    The game's stability is a significant concern, with numerous users reporting frequent crashes, freezes, and glitches that hinder gameplay, particularly in survival mode. Many players note that even high-end systems struggle to maintain performance, often requiring settings adjustments to achieve a playable experience. While some express hope for future improvements, the current state is described as more of a tech demo than a polished product, leading to widespread recommendations against purchasing until stability issues are resolved.

    • “The game runs great, frames are locked at 60fps and stayed at 60fps on my 2070 Super.”
    • “It runs great as is at the moment, getting a smooth 60 fps on the highest settings and looks beautiful.”
    • “Vertical Slice 2 is fantastic; everything runs great and smooth on my rig in this early stage.”
    • “The recommended specs say 16GB of RAM, but the game freezes or crashes because it uses more than 25GB of RAM.”
    • “Crashed on first run, and now when I try to run it, it just freezes.”
    • “Entire game freezes constantly for several minutes before I give up and force close the game.”
  • grinding
    26 mentions Positive Neutral Negative

    Players express significant frustration with the grinding mechanics in the game, noting that the user interface often malfunctions, making tasks feel tedious and unresponsive. The absence of key features from the previous installment, such as adjustable welding and grinding speeds, contributes to a clunky experience that detracts from gameplay satisfaction. Overall, many reviewers recommend waiting for updates to address these issues, as the current state of grinding is described as monotonous and frustrating.

    • “You'll need a second life for grinding.”
    • “Gameplay overall is a grinding, mundane experience.”
    • “It is therefore extremely tedious to construct things in survival mode, and I have not had the patience to progress much beyond the initial space station in the 'welcome to verdure' scenario.”
    • “To get them, you must engage in this tediousness, and you will blow past the refund window long before you see the end of them.”
  • music
    22 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with some players praising it as epic and atmospheric, evoking nostalgia and enhancing the overall experience, while others criticize it as subpar compared to previous installments. Many users noted that they preferred the music over other sound elements, which were often described as lacking or buggy. Overall, the soundtrack is highlighted as a standout feature, with some calling it a perfect complement to the game's visuals and gameplay.

    • “However, the music is epic, taking me back to the days of Star Wars Galaxies; a perfect amount of atmospheric and exciting.”
    • “Loading into the menu, hearing the soundtrack and seeing this beautiful game genuinely brought tears to my eyes.”
    • “One standout feature is the awesome soundtrack that sets the perfect tone.”
    • “Hopefully it will all change soon and it will be one of the best... oh, the sound of the suite... sometimes it's creepy and the music sucks.”
    • “The sounds are just hideous and at least on my system did not seem to respond to the sliders (except the music).”
    • “The music is worse than SE1 and falls short, feeling less like operatic space music and more like a doorbell chime on meth.”
  • atmosphere
    19 mentions Positive Neutral Negative

    The atmosphere in the game is praised for its immersive qualities, featuring realistic weather effects, phenomenal lighting, and an engaging soundscape that evokes nostalgia. However, some players express concerns about the lack of aerodynamics affecting ship performance in atmospheric conditions, as well as technical issues like stuttering during large entity interactions. Overall, the combination of graphics, sound, and environmental interactions creates a compelling atmosphere, though players hope for further enhancements in future updates.

    • “Flying the renegade smuggler—a nimble, all-atmospheric racer built for high-speed planetary runs—through thick, drifting clouds that actually behave like real weather.”
    • “The lighting system is phenomenal—not just bright or flashy, but deeply atmospheric.”
    • “The graphics pop and the sound is atmospheric; it's early days, but like Space Engineers, I can see this version going all the way where the others could not take us.”
    • “I really hope they add atmospheres... what is the point if you can't have pressurized stations and vessels?”
    • “No future aerodynamics (ship's body doesn't affect how it reacts to the atmosphere - meaning you can literally build a square and fly it the same speed and control, wings don't matter and the only way to turn is to use thrust both in atmosphere and in space (obviously makes sense in space but not on a planet)).”
    • “And there's the occasional stutter as large entities like an entire planet become a thing as you enter its atmosphere/break it, but it's no big deal in my opinion.”
  • monetization
    16 mentions Positive Neutral Negative

    The monetization aspect of the game has sparked mixed opinions among users, with many initially perceiving it as a cash grab. However, some players appreciate the transparency in advertising and believe the game is evolving beyond its early access phase, suggesting that it may ultimately deliver on its promises rather than simply seeking profit. Overall, while concerns about monetization persist, there is a sense of hope for a more substantial development trajectory.

    • “I would rather they get it right instead of leaving us with more janky toys for a cash grab.”
    • “No point to this being released, besides a cash grab.”
    • “Right now, it's a cash grab to no doubt get more funding to keep dev work ongoing.”
  • humor
    8 mentions Positive Neutral Negative

    The humor in the game is highlighted by its unintentionally funny voicelines and amusing gameplay moments, such as crashing ships at high speeds and the chaotic effects of the debug gun. Players also find humor in the community's reactions and misunderstandings regarding the game's alpha status, adding a layer of comedic commentary to the overall experience.

    • “Some voicelines in the story are hilarious (they shouldn't be), but it doesn't break the experience much.”
    • “It was also very funny that I crashed the game by crashing a big red ship into a blue ship in the classic manner, but at over 600 mph this time, lol!”
    • “Watching the destroyed parts get flung forward quickly with the debug gun is hilarious and awesome.”
  • replayability
    4 mentions Positive Neutral Negative

    Users express mixed feelings about the replayability of the game, with some noting improvements in the new update and potential for enhanced content in Space Engineers 2. However, others criticize it as lacking sufficient replayable elements, such as survival and multiplayer modes, which limits its overall appeal.

    • “Se2 is shaping up to be just as awesome as se1, but with a better engine under the hood, graphics actually from this decade, and I hope for a bit more questline, replayability, and multiplayer content.”
    • “Space Engineers 2 is a tech demo, not a game, and until they add replayable content (survival, multiplayer, etc.), I cannot recommend it.”
    • “Space Engineers 2 is a tech demo, not a game, and until they add replayable content (survival, multiplayer, etc), I cannot recommend it.”
    • “Se2 is shaping up to be just as awesome as Se1, but with a better engine under the hood, graphics actually from this decade, and I hope for a bit more questline/replayability/multiplayer content.”
  • emotional
    4 mentions Positive Neutral Negative

    Users express a strong emotional connection to the game, likening their experience to the nostalgia of playing the original game for the first time. The mention of "emotional damage" suggests that the game evokes deep feelings, even in its current tech demo state, highlighting its impactful storytelling and atmosphere.

    • “Right now, survivor mode feels like 'creative mode: emotional damage edition.' ”
    • “Even though it's just a tech demo, it made me feel exactly like booting up SE1 for the first time back in 2013.”
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430h Median play time
1128h Average play time
4-1300h Spent by most gamers
*Based on 12 analyzed playthroughs
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Frequently Asked Questions

Space Engineers 2 is a simulation game with science fiction theme.

Space Engineers 2 is available on PC and Windows.

On average players spend around 1128 hours playing Space Engineers 2.

Space Engineers 2 was released on January 27, 2025.

Space Engineers 2 was developed by Keen Software House.

Space Engineers 2 has received mostly positive reviews from players. Most players liked this game for its graphics but disliked it for its stability.

Space Engineers 2 is a single player game.

Similar games include Kerbal Space Program 2, Wreckfest 2, Starship EVO, Planet Coaster 2, Medieval Engineers and others.