Starship EVO
- June 19, 2020
- Moonfire Entertainment
- 5h median play time
"Starship EVO is a work-in-progress space sim that offers a creative building experience, allowing players to build and customize starships, space stations, and handheld weapons using a variety of tools and options. The game currently features engaging space battles and plans to add a survival mode in the future. A Server/Client framework is used for multiplayer, which requires port forwarding." less than 400 characters, more than 100 characters.
Reviews
- Incredible ship building mechanics that allow for high levels of detail and creativity.
- Active development with frequent updates from a dedicated solo developer.
- Smooth performance with minimal bugs, even with large ships.
- Currently lacks substantial gameplay beyond building, with no survival or resource management features.
- Multiplayer setup is complicated and not user-friendly, requiring port forwarding.
- Some controls and movement mechanics can feel clunky and unintuitive.
- gameplay197 mentions
- 28 % positive mentions
- 64 % neutral mentions
- 7 % negative mentions
The gameplay of this early access title is primarily focused on its impressive ship-building mechanics, which are praised for their flexibility and ease of use. However, players note that the game currently lacks substantial gameplay elements, such as survival mechanics or a defined gameplay loop, making it feel more like a creative sandbox than a complete game. While the building system shows great potential and is well-optimized, many users recommend waiting for further development before expecting a richer gameplay experience.
“The building mechanics are so diverse and malleable, I absolutely love being able to stretch pieces!”
“The gameplay’s seamless building experience, in conjunction with the logic systems, is one of the most commendable features of Starship Evo, due to its simple and visual approach but also to its creative factor, allowing a vast expansion of the player’s capacity to build whatever they come up with in their imagination.”
“The building mechanics are fantastic and a lot better than the way Space Engineers works, so I will give it a thumbs up for now.”
“Gameplay is pretty limited right now; you can build and publish designs, try stuff from the workshop, design prefabs to share and copy around, spawn and fight AI ships, mine asteroids and planets, scoop fuel, and repair damage.”
“There is very little gameplay, and what is there is a creative building mode.”
“The game currently has little gameplay besides building ships, fighting with them, flying around, and making giant weird robots.”
- graphics50 mentions
- 48 % positive mentions
- 46 % neutral mentions
- 6 % negative mentions
The graphics of the game have received mixed reviews, with some players praising the clean, cartoony art style and impressive visuals, while others criticize performance issues and low resolution on certain hardware. Many users express hope for future optimizations and additional graphical settings, as the current performance can be choppy and unplayable on lower-end systems. Overall, the game is seen as visually appealing, especially for an early access title, but it still requires improvements in optimization and customization options.
“Top tier visuals 11/10.”
“The graphics are outstanding and for a pre-release it runs really well.”
“The overall aesthetic and exploitable world of the game is incredible as well.”
“I opened the game, went to main menu > options > graphics, and changed the resolution to 4k at 144hz, but it didn’t change.”
“The physics engine is pretty much the bare minimum, and the game runs at 17 fps (on lowest graphics! (not that there's much difference between low graphics and high)) on a system that can run SE at nearly ten times that.”
“Sadly, it's unplayable on my AMD RX 6800XT 16GB GDDR6. I tried everything, turned off all the graphical settings, restarted about 20 times, reinstalled it a few times too, and it still only runs with a framerate of 12, which makes my eyes go funny and is basically unplayable.”
- optimization46 mentions
- 37 % positive mentions
- 57 % neutral mentions
- 7 % negative mentions
Overall, the game's optimization is a mixed bag; while many players praise its stable performance and ability to handle large builds with minimal impact, others report significant performance issues, crashes, and a need for further optimization, especially on lower-end hardware. Some users express optimism about ongoing improvements from the developers, but there are concerns about the responsiveness to existing bugs and performance problems. In summary, while the game shows promise in terms of optimization, it still requires substantial work to reach its full potential.
“The ability to change block sizes allows you to create huge builds with very little performance impact, and to add small details where it matters.”
“The performance for a game of this scope and scale is quite impressive, and I can't wait to see more from the developer!”
“There's tons more to praise though, the game is very well optimized and stable, it also looks pretty damn nice, decals are awesome, we got metallic paints, the halo-- erm, I mean space habitat is cool as hell, station tech is coming along great, hovercrafts, weapons, gravity manipulation, logic, it's all there, it's well-designed and well-thought-out.”
“Performance is questionable... kinda... but I have middling hardware, so it might be the cause.”
“There are some performance issues, and I've crashed a couple of times.”
“Game has too many bugs right now and serious performance issues which the dev needs to fix.”
- stability34 mentions
- 12 % positive mentions
- 0 % neutral mentions
- 88 % negative mentions
The game is widely criticized for its buggy nature, with many players experiencing crashes, glitches, and issues with multiplayer connectivity. While some acknowledge that these problems are expected in an early access title, the extent of the bugs has led to frustration and a diminished gameplay experience for many. Despite its potential and enjoyable building mechanics, the overall stability remains a significant concern.
“You can build truly massive ships, you can combine large and small grid blocks (for extreme detail), the physics is very stable and runs great, and you even have seamless interstellar travel!”
“It's less than 500 MB, the building is very intuitive, and it runs great even with massive ships spawned in all around your general vicinity. What more do you need to know?”
“A bug-free game with fleshed out gameplay.”
“Ultimately, the game is a really cool idea with a great building system, but it is brought down by its buggy nature before you can even start.”
“However, at its core, the game is so buggy as to be utterly unenjoyable.”
“So many crashes and freezes, along with difficulty connecting with friends and lost progress.”
- story22 mentions
- 14 % positive mentions
- 73 % neutral mentions
- 14 % negative mentions
The game's story aspect is currently underdeveloped, with few repetitive missions and a lack of a compelling narrative or driving force to engage players. While it offers a sandbox environment for exploration and ship building, many users feel that the absence of meaningful quests or a cohesive storyline makes the gameplay feel shallow and aimless. Players hope for future updates to introduce a more immersive and story-driven experience.
“I hope it becomes story-driven like Empyrion, but with this amazing ship-building tool.”
“It may be wise to fill in the blanks that Keen left in their game...a story and a living universe.”
“You can live the science fiction story you want.”
“At this moment there is not much to do in this game besides building and missions; the emphasis is on exploration and combat, but there is not really a driving force, a reason to engage with these systems, so everything ends up feeling shallow and pointless.”
“There is randomly generated stars you can visit, but there's not a lot of incentive to do so because there's no trade or quests or stuff like that yet.”
“The mechanics are very complicated and I did not find there was a storyline.”
- grinding6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious, expressing a desire for more engaging content such as farming, survival modes, and crafting systems that minimize resource grinding. While the building mechanics are enjoyable, many feel that the game lacks depth and variety, particularly in single-player mode, which could benefit from additional features to enhance gameplay. Overall, the game is seen as promising but in need of more user-friendly and diverse content to keep players engaged.
“It kinda showed that there were some ways you could make systems interact freely without wires, but it just seemed tedious to me.”
“Played it for 40 minutes; it seems very interesting for an early access game and the building is challenging but also fun. That being said, I'm probably going to wait until it has a more user-friendly way to play multiplayer, as doing all those extra steps to go into multiplayer is very tedious.”
“I really like Stormworks and Space Engineers, but no one else in my friend group wants to get it because it doesn't have combat, and Space Engineers is too grindy for them.”
- atmosphere5 mentions
- 60 % positive mentions
- 0 % neutral mentions
- 40 % negative mentions
Players appreciate the game's atmosphere, noting its immersive building mechanics and enhanced graphics that contribute to a more atmospheric experience. However, some express a desire for more realistic physics and additional features related to atmospheric interactions. Overall, the atmosphere is seen as a strong point, with ongoing development promising further improvements.
“Awesome building mechanics, great atmosphere.”
“Game is still developing and just had ambient oscillation added on the main branch so graphics have a more atmospheric feel to them now.”
“Also the game's physics are not realistic, meaning the ships don't behave like in SE where the combat seems very draggy with the realistic physics; in SEVO, the ships move like in Star Wars, or like they were in an atmosphere.”
“I tried to reach the closest planet and as I got close to the atmosphere, my ship automatically slowed, I got ejected from controls and the ship went on, stuck a few kilometers away, but I was no longer able to control it.”
“Also, the game's physics are not realistic, meaning the ships don't behave like in Space Engineers where the combat seems very draggy with the realistic physics. In this game, the ships move like in Star Wars, or as if they were in an atmosphere.”
- humor3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is highlighted through a lighthearted take on gaming frustrations, with players jokingly attributing their technical issues to personal attributes like physical appearance and streaming quirks. Despite the challenges faced, the overall tone remains optimistic, suggesting that the game's comedic elements resonate positively with users.
“Funny space game”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of "Skywanderers" is characterized by a sense of identity crisis, blending elements from various games while struggling to find its own unique voice. This results in a somewhat awkward and self-reflective experience that may leave players feeling uncertain about the game's direction.
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization strategy has been criticized as exploitative, with users labeling it a blatant cash grab.
“This game feels like a blatant cash grab!”
“The monetization system is overly aggressive and ruins the experience.”
“It's frustrating how much you have to spend to enjoy the game fully.”