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SOULS Game Cover

About SOULS

SOULS is a single player action game. It was developed by Team Fork and was released on August 14, 2017. It received mostly positive reviews from players.

One day, the Boy met the monster. Since then, they accidentally had a wonderful relationship which was neither friends, family members nor master and pets types. How will the Boy’s future mutate?

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Games Like SOULS

Looking for games like SOULS? Here are top action recommendations, selected from player-similarity data — start with Minds Beneath Us, Carpe Diem: Reboot or Fault Milestone One.

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Reviews

72%Audience ScoreBased on 18 reviews
story16 positive mentions
gameplay3 negative mentions

  • Deeply introspective and thought-provoking narrative that explores complex psychological and philosophical themes.
  • Excellent atmospheric soundtrack and sound design that enhances the mood and emotional weight of the experience.
  • Unique and innovative story with a memorable monster design and restrained, subtle storytelling style that encourages player reflection.
  • English translation quality is poor, with numerous grammatical errors and awkward phrasing that can detract from immersion.
  • Pacing is slow and at times repetitive, especially the extended epilogue, which some players find boring and overly philosophical.
  • Visual presentation and character graphics are simplistic and sometimes considered subpar, lacking polish compared to the game’s strong narrative and audio.
  • story

    45 mentions Positive Neutral Negative
    36% positive mentions, 57% neutral mentions, 7% negative mentions

    The story is a slow, contemplative, and thought-provoking narrative rich in psychological depth and philosophical themes, often conveyed through subtle dialogue and symbolism rather than explicit exposition. While it successfully evokes complex emotions and encourages multiple interpretations, some players find the pacing uneven, particularly criticizing a repetitive and drawn-out epilogue and frequent grammar issues. Overall, it appeals most to those who appreciate introspective, experimental storytelling and atmospheric horror over conventional plot closure or action.

    • “Developed and published by Team Fork, the game deliberately defies expectations suggested by its title, offering not an action-heavy challenge but a slow, contemplative story that lingers through implication and emotional ambiguity.”
    • “Rather than offering a clearly defined moral or message, the story invites multiple interpretations, encouraging players to reflect on themes such as loneliness, the desire for connection, and the dangers of projecting meaning onto the unknown.”
    • “Much of the storytelling unfolds through subtle dialogue, visual symbolism, and pacing rather than explicit exposition.”
    • “When the story is being wrapped up, you think it's about to end, but no—it goes into an epilogue that lasts about as long as the actual story of the game, and it's incredibly repetitive and boring.”
    • “It goes from being a show-and-tell sort of story to a never-ending, poorly written philosophical rant in which the author really wants to drive the point home.”
    • “The game rarely explains itself outright, and its refusal to provide clear answers can feel alienating if approached with expectations of conventional storytelling.”
  • emotional

    11 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a slow, contemplative emotional experience marked by ambiguity and subtlety, focusing on the complex, uneasy bond between characters rather than clear-cut feelings. Its understated storytelling and measured pace evoke a deep, immersive emotional and psychological exploration, culminating in a surprisingly touching and resonant ending that some players find profoundly moving.

    • “Developed and published by Team Fork, the game deliberately defies expectations suggested by its title, offering not an action-heavy challenge but a slow, contemplative story that lingers through implication and emotional ambiguity.”
    • “The creature is neither clearly hostile nor comforting, and the bond that forms between it and the boy exists in an uneasy space between fascination, dependence, fear, and emotional attachment.”
    • “Key moments are often understated, leaving emotional interpretation largely in the hands of the player.”
  • music

    8 mentions Positive Neutral Negative
    75% positive mentions, 25% neutral mentions, 0% negative mentions

    The music in the game is widely praised for its beautiful, ambient, and tension-enhancing qualities, often described as exceptional for an indie title. It effectively supports the atmosphere without being intrusive, contributing significantly to the overall experience alongside the story and artwork.

    • “Sound design further supports this atmosphere, with quiet ambient audio and subdued music that amplifies tension without ever becoming intrusive.”
    • “Wonderful story, wonderful soundtrack, and wonderful art.”
    • “The novel strikes me not only by its appealing storylines and beautiful music, but the thought-provoking philosophy in it.”
  • gameplay

    4 mentions Positive Neutral Negative
    25% positive mentions, 0% neutral mentions, 75% negative mentions

    The gameplay in Souls is minimal and primarily serves to advance the narrative, focusing on mood and psychological tension rather than traditional mechanics. It offers a distinctive, introspective experience that may not satisfy players seeking action or mechanical depth but appeals to those interested in experimental storytelling.

    • “Souls is a quiet, unsettling, and deeply introspective indie narrative experience that prioritizes mood and psychological tension over conventional gameplay structure.”
    • “Gameplay mechanics are minimal, serving primarily as a vehicle for narrative progression.”
    • “Gameplay mechanics are minimal, serving primarily as a vehicle for narrative progression.”
    • “While it may not appeal to players seeking action, mechanical depth, or narrative closure, it offers a distinctive and thoughtful journey for those drawn to introspective storytelling and experimental design.”
  • graphics

    4 mentions Positive Neutral Negative
    75% positive mentions, -25% neutral mentions, 50% negative mentions

    The graphics feature a minimalist art style that effectively enhances the game's unsettling atmosphere, though some users feel the character and image quality could be improved. Despite this, the visuals are generally acceptable and do not detract from the overall enjoyment of the story.

    • “The minimalist art style allows the player’s imagination to fill in gaps, which enhances the unsettling nature of the story.”
    • “The graphics of the game isn't that appealing, but acceptable.”
    • “The character graphics could have been better, although it didn’t very much affect my enjoyment of the story itself.”
    • “The image graphics could be better, but are acceptable.”
    • “Character graphics could have been better, although it didn't affect my enjoyment of the story very much.”
  • atmosphere

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The atmosphere is highly praised for its subtle, tension-filled design, enhanced by quiet ambient sounds and subdued music that effectively build suspense without overwhelming the player. The game relies on suggestion and restraint to create a compelling and immersive experience.

    • “Sound design further supports this atmosphere, with quiet ambient audio and subdued music that amplifies tension without ever becoming intrusive.”
    • “It is a game that thrives on atmosphere, suggestion, and the quiet tension between what is shown and what is left unsaid.”
  • optimization

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's optimization delivers a movie-style performance, offering smooth and visually impressive gameplay that enhances the overall experience.

    • “Movie-style performance”
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Frequently Asked Questions

SOULS is a action game. Common tags for SOULS include indie.

SOULS is available on PC and Windows.

SOULS was released on August 14, 2017.

SOULS was developed by Team Fork.

SOULS has received mostly positive reviews from players. Most players liked SOULS for its story but disliked it for its gameplay.

SOULS is a single player game.

Similar games include Minds Beneath Us, Carpe Diem: Reboot, Fault Milestone One, Without a Dawn, DIVINATION and others.