- April 15, 2022
- ThePenSword
Siren's Call
Platforms
About
Siren’s Call is the first "friendship simulator" where your friends can actually fight back. Make these last moments you have with them count. Say the right things...because they won't accept anything less than your absolute best. Will you reach escape velocity?






- Engaging and well-crafted story that explores themes of friendship, loss, and personal growth, keeping players invested throughout.
- Beautiful art style and a captivating soundtrack that enhance the emotional impact of the narrative.
- Characters are well-developed and relatable, with unique personalities that contribute to a rich storytelling experience.
- Some technical issues, such as slow loading times and bugs that can disrupt gameplay, detract from the overall experience.
- Limited choices that often feel inconsequential, leading to a sense of frustration for players seeking a more interactive experience.
- The pacing can be uneven, with some sections feeling drawn out or confusing, making it difficult for players to stay fully engaged.
story
164 mentions Positive Neutral NegativeThe story of the game is praised for its emotional depth, character development, and intricate narrative structure, often described as a poignant coming-of-age tale that explores themes of loss and friendship. While some players found the pacing and dialogue occasionally confusing or overly lengthy, many appreciated the gradual reveal of backstory and the engaging interactions with multi-dimensional characters. Overall, the storytelling is considered a standout feature, with a mix of humor, gravity, and impactful moments that resonate with players.
“The story was really well put together, not too linear but also not too confusing, rarely missed some important detail.”
“The details... the symbolism... the parallels - I'm simply blown away by the storytelling!”
“This is a beautiful story focused around the themes of loss and moving on - you are presented with the extremely unique and interesting perspective of the story beginning in what would normally be the epilogue in any other story.”
“The signposting on how to navigate some of the dialogue choices is cryptic, the game's initial goal is weirdly mundane, and the character's motivations are far from clear until deep into the story.”
“Unfortunately, Judith was the one character I couldn't warm up to by the end of the story - though I'm guessing she wasn't a creepy psychopath in real life, she was overwhelmingly so for so much of the dream-story that I wasn't ready to support her and Oliver being together.”
“Whatever had happened to the characters during the summer seems like it would have been a better starting point for the story, as this rehashing of the events through tidbits of dialogue that is vague and hard to put together just doesn't work.”