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Songbringer

While I won’t deny that there are those who would enjoy Songbringer for what it is, I feel that the genre at large offers better titles for gamers to purchase.
Songbringer Game Cover
74%Game Brain Score
story, music
replayability, grinding
76% User Score Based on 185 reviews
Critic Score 60%Based on 1 reviews

Platforms

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Songbringer Game Cover

About

Songbringer is a single player and multiplayer role playing game with a science fiction theme. It was developed by Wizard Fu and was released on September 1, 2017. It received neutral reviews from critics and mostly positive reviews from players.

"Songbringer" is a sci-fi action RPG where you play as Roq Epimetheos, a party-loving hero who accidentally awakens an ancient evil. The game features procedurally generated worlds based on 6-letter seeds, with 10 dungeons containing puzzles, quests, and bosses. By discovering lost artifacts and consuming cacti, you can gain special powers and uncover secrets. The game includes DLC for additional content.

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76%
Audience ScoreBased on 185 reviews
story25 positive mentions
grinding3 negative mentions

  • The game offers a unique experience with completely randomly generated worlds based on any six-letter word, ensuring that each playthrough is different.
  • The exploration is engaging, with interesting challenges in dungeons that keep players coming back for more.
  • The pixel art and music create a charming atmosphere that enhances the overall experience.
  • Combat can feel basic and repetitive, often leading to button-mashing rather than strategic gameplay.
  • The procedural generation sometimes results in confusing layouts and enemy placements that can lead to frustrating moments.
  • Some players may find the lack of clear direction or guidance in the game to be off-putting, making it difficult to know what to do next.
  • story
    66 mentions Positive Neutral Negative

    The game's story is a mixed bag, with some players finding it engaging and filled with secrets, while others criticize it for being confusing and poorly paced. The narrative unfolds through exploration and interactions with a floating robot companion, but many feel it lacks depth and coherence, often feeling like a collection of disjointed elements. Overall, while some appreciate the unique approach to storytelling in a procedurally generated context, others find it lacking in clarity and emotional impact.

    • “The storyline is better than I expected, with a lot of secrets and things to uncover.”
    • “The story is interesting enough to keep you going.”
    • “Excellent atmosphere, interesting story unfolds as the game is played, plenty of secrets to discover, and it looks incredibly nice.”
    • “Somebody had to be the first mover, even if it meant the result was a confusing and frustrating mess: an attempt to fit the round peg of procedural generation into the square hole of a story-driven single player game.”
    • “The story makes no sense and what little story progression I experienced was a terribly paced stream of gibberish.”
    • “To break it down: the creator could have done more with the story he had.”
  • music
    62 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with some players praising its atmospheric qualities and ability to enhance the gameplay experience, while others find it repetitive or annoying. Many appreciate the chiptune and electronic influences, noting that it fits the game's aesthetic, but some feel it lacks depth and can become jarring over time. Overall, the soundtrack is seen as a significant aspect of the game, contributing to its unique vibe, though opinions on its quality vary widely.

    • “The music is something I really enjoyed; the tune feels like something adventurous and makes you want to play more.”
    • “The art style of this game is beautiful and perfectly marries with the dope soundtrack.”
    • “Songbringer features fluid and diverse combat, wonderful pixel art, and a killer soundtrack, all tied together in a procedurally generated world for the player to explore (and re-explore).”
    • “Better music, and a little more consistent challenge, probably would've made it a 9 or even 10/10 for me.”
    • “The graphics are fine, but the music is annoying after two minutes.”
    • “As for the music, I love chiptune and new synthwave, so at first, I thought the soundtrack would suit my tastes... but it turns out to be mostly blips and blops, rather than actual songs, and it just reminds me of late 80s/early 90s games where very few soundtracks were done by composers, and were just a few sounds created by devs.”
  • graphics
    62 mentions Positive Neutral Negative

    The graphics of the game are a mix of retro pixel art and modern lighting effects, which some players find charming and atmospheric, reminiscent of classic titles like Zelda. However, opinions are divided; while some appreciate the aesthetic and vibrant art style, others criticize the visuals for being unclear and poorly executed, leading to gameplay confusion. Overall, the graphics evoke nostalgia but may not meet the expectations of players seeking contemporary visual fidelity.

    • “The graphics have the retro 8-bit look to them, but the art and special effects are beautifully done.”
    • “Graphics are a beautiful blend of retro/simplistic pixel-art with dynamic lighting and alpha effects.”
    • “The art style of this game is beautiful and a perfect marriage with the dope soundtrack.”
    • “Apart from the poor quality visuals, the first thing PC gamers will be offended by here is the console peasant children's toy gamepad controller prompts.”
    • “They chose to use obsolete retro pixel 'art' as a substitute for contemporary PC graphics.”
    • “However, I must say this: the clarity of the graphics is not totally made for a 1080p system, so making things out can be a bit of a mindf$%#.”
  • gameplay
    60 mentions Positive Neutral Negative

    The gameplay is a mixed bag, with some players praising its smooth controls and nostalgic Zelda-like mechanics, while others criticize it for being repetitive, simplistic, and lacking depth. Many reviews highlight the tight and responsive controls, but also note issues with combat mechanics and overall execution, leading to a lackluster gameplay experience for some. Overall, the game offers a blend of exploration, puzzles, and combat, but opinions vary widely on its effectiveness and enjoyment.

    • “The gameplay is smooth with simple controls, easy to master.”
    • “The gameplay in general feels really smooth and the world and enemy design is beautiful.”
    • “It's a mix of Legend of Zelda: Link to the Past gameplay, Star-Wars-esque lore, and a jambalaya of procedural generation, optional permadeath, optional 2-player mode, intuitive button-binding system, nice chiptune soundtrack and pixel art graphics, casual and fun combat and exploration, cool power-ups, equitably challenging dungeons.”
    • “Gameplay is extremely pedestrian top-down brawling, a game format that died roughly the same time computers could do better (yet seems to linger on in indie projects from developers who couldn't quite work out how to do 3D graphics).”
    • “The game features a lot of mechanics but makes very little effort to incorporate them into gameplay in any interesting way; story and dialogues are quite silly, enemy design is uninspired if not plain lazy, and combat is boring.”
    • “The combat is overly simplified and sloppy; the mechanics make no sense, the environments are cluttered and don't look immersive at all, and the plot progression is completely illogical.”
  • humor
    15 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with some players finding it engaging and funny, particularly appreciating the quirky dialogue and irreverent tone reminiscent of classic titles like King's Quest. However, others feel that certain jokes are forced or repetitive, detracting from the overall experience. Overall, while the humor resonates well with many, it may not appeal to everyone due to its varied execution.

    • “Just playing the game, even the first 20 minutes, you can see the humor they put into it.”
    • “Dialogue is hilarious and wholesome; I find myself attached to characters who only have a few lines.”
    • “It's like they figured out what makes a 2D Zelda game compelling, made it procedural, and added some irreverent humor.”
  • atmosphere
    10 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its engaging and mysterious qualities, enhanced by a unique blend of 2D pixel graphics and a varied soundtrack that, while sometimes inconsistent, contributes to the overall experience. Players appreciate the game's artistic design, including effective lighting effects and procedural generation, which together create an immersive environment filled with secrets and an intriguing story. Overall, the atmosphere stands out as a key strength, drawing players into its captivating world.

    • “It's an action adventure with 2D pixel graphics and an odd but atmospheric soundtrack.”
    • “Excellent atmosphere, interesting story unfolds as the game is played, plenty of secrets to discover, and it looks incredibly nice.”
    • “That's basically what you get with Songbringers... bipping noises that fail to actually be a proper track, and worse, don't even fit in the atmosphere of the game.”
    • “Artistry manifests here in atmosphere, not in gameplay: overworld, dungeons full of enemies, bosses, puzzles, secrets.”
    • “Main advantage is the atmosphere of the game, the music, the procedural generation especially.”
  • replayability
    9 mentions Positive Neutral Negative

    The game boasts high replayability, with players enjoying the ability to generate random worlds through seeding, leading to unique experiences in each playthrough. With a relatively short main campaign of about 8 hours, the promise of discovering new secrets and challenges encourages players to return for multiple runs. Overall, the combination of engaging gameplay and varied content significantly enhances its replay value.

    • “The replayability is just perfect, with each new seed you generate a completely random world.”
    • “Replayability hovers in the wings while the credits roll.”
    • “A playthrough takes about 8 hours, but the replayability of this game invites many more hours, as every playthrough feels different yet familiar.”
    • “Also, if you like the idea of starting fresh and having a brand new world to explore, it offers a lot of potential for replayability.”
  • grinding
    3 mentions Positive Neutral Negative

    Players appreciate that the game emphasizes exploration over grinding, offering a more relaxed experience. The combat is described as heavier compared to other 2D ARPGs, with progression tied to dungeon exploration rather than traditional XP grinding.

    • “Grinding feels tedious and repetitive, making it hard to stay engaged with the game.”
    • “The amount of grinding required to level up is overwhelming and detracts from the overall experience.”
    • “I find the grinding mechanics to be frustrating, as they slow down the pace of the game significantly.”
  • stability
    2 mentions Positive Neutral Negative

    The game's stability is generally supported by the developer's proactive engagement in troubleshooting and implementing fixes for specific hardware issues. However, users have reported bugs with the automatic co-op controls feature, which requires manual switching between modes, indicating some inconsistencies in overall stability.

    • “Additionally, though there is an 'auto' feature meant to automatically detect and start co-op controls when a second controller is connected, it's buggy and doesn't function properly in my experience, forcing you to manually switch between 'AI' (solo) and 'human' (co-op) companion modes.”
  • emotional
    2 mentions Positive Neutral Negative

    Players praise the game's emotional depth, highlighting an amazing soundtrack that elicits strong feelings and a humorous yet heartfelt dialogue that fosters attachment to even minor characters. This combination enhances the overall emotional experience, making it memorable and impactful.

    • “The amazing soundtrack actually causes emotional reactions; at least it did for me.”
    • “The dialogue is hilarious and wholesome; I find myself attached to characters who only have a few lines.”
  • optimization
    1 mentions Positive Neutral Negative

    Songbringer offers a range of graphics quality presets and extensive framerate options, including settings for 30 to 240 FPS and an unlimited mode, along with a vsync toggle, allowing players to optimize performance according to their preferences.

    • “As far as performance goes, Songbringer has both an 'awesome' and 'okay' graphics quality preset, a VSync toggle, and framerate options of 30, 60, 90, 120, 240, and unlimited.”
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1h Median play time
1h Average play time
1-1h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Songbringer is a role playing game with science fiction theme.

Songbringer is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

On average players spend around 1 hours playing Songbringer.

Songbringer was released on September 1, 2017.

Songbringer was developed by Wizard Fu.

Songbringer has received neutral reviews from players and neutral reviews from critics. Most players liked this game for its story but disliked it for its replayability.

Songbringer is a single player game with multiplayer and local co-op support.

Similar games include Hyper Light Drifter, Axiom Verge, A Robot Named Fight, Moonring, bit Dungeon II and others.