- September 10, 2020
- Wizard Fu
- 1h median play time
Songbringer
Songbringer is a retro love letter, but ink can be messy.
Platforms
About
"Songbringer" is a sci-fi action RPG with procedurally-generated worlds, swords, secrets, and dungeons. Play as Roq Epimetheos, a party-loving musician who accidentally awakens an ancient evil. With your Skybot Jib, defeat foes, uncover loot, and explore vibrant planets in single-player or local 2-player co-op mode, all set to a beautiful soundtrack. The game features good mechanics, amazing visuals, and plenty of humor.
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- The game features a unique procedural generation system that creates a different world with each playthrough, enhancing replayability.
- The pixel art and visual effects are beautifully crafted, creating an engaging and immersive atmosphere.
- Combat is fun and addictive, with simple controls that allow for enjoyable sword swinging and item usage.
- The combat can feel clunky and unresponsive at times, leading to frustrating encounters, especially with bosses.
- The music and sound effects are often criticized for being jarring or mismatched with the game's atmosphere.
- Some players find the lack of clear direction and confusing mechanics can lead to a frustrating experience, particularly for those unfamiliar with the genre.
story
66 mentions Positive Neutral NegativeThe story in the game is a mixed bag, with some players finding it engaging and filled with secrets, while others describe it as confusing and poorly paced. The narrative unfolds through exploration and interactions with a floating robot companion, but many feel it lacks depth and coherence, often feeling like a collection of disjointed elements. Overall, while some appreciate the nostalgic homage to classic action RPGs, others criticize the storytelling for being minimalistic and lacking clarity.
“The storyline is better than I expected, with a lot of secrets and things to uncover.”
“The story is interesting enough to keep you going.”
“Songbringer is one of the best story games I have ever played and holds a special place in my heart.”
“Somebody had to be the first mover, even if it meant the result was a confusing and frustrating mess: an attempt to fit the round peg of procedural generation into the square hole of a story-driven single-player game.”
“The story makes no sense, and what little story progression I experienced was a terribly paced stream of gibberish.”
“To break it down: the creator could have done more with the story he had.”
Songbringer (Nintendo Switch)
For a game from a one-man studio on a very modest Kickstarter budget, Songbringer impresses in several ways. It’s true that I don’t find its visuals to be representative of good pixel art. But graphics are hardly the most important area. I do enjoy Songbringer’s sci-fi settings, co-op gameplay, and non-linear nature. With achievements and leaderboards, Zelda fans should check this one out, but maybe wait for a sale if you find the visuals to be distracting.
70%Songbringer (Switch eShop) Review Mini
Songbringer is a retro love letter, but ink can be messy.
70%Songbringer Review
In theory, Songbringer should be excellent. As a procedurally generated take on the original Legend of Zelda, there's plenty of room to innovate with old and new ideas alike. Unfortunately, the old ideas feel derivative of better games and the new ideas are hardly revolutionary. The overall aesthetic and sound design do a great job at creating atmosphere, which makes it all the more disappointing when the level design falls victim to the typical procedurally generated pitfalls. Without attention specifically given to enemy placement, how areas connect, and dungeon design, Songbringer never sustains a consistent level of difficulty or quality. Procedural generation is a handy tool, but not when it's used as a substitute for actual level design.
50%