Solus Machina Game Cover
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A lone robot, deemed worthless by its creators, seeks freedom and adventure in a hostile world. Solus Machina is a narrative-driven challenging platformer, where every jump, climb and dash requires precision in order to prevent an untimely demise. Use the environment to uncover the story of a world devoid of all hope. Traverse Traverse your way through 5 different locations, each offering their …

  • PC
  • Windows

Reviews

51%
Audience ScoreBased on 2 reviews
gameplay positive mentions
  • The game is a solid precision platformer that draws inspiration from Celeste, offering enjoyable gameplay for fans of the genre.
  • The developer's passion is evident, with unique mechanics and level designs that provide a fresh experience despite some similarities to Celeste.
  • The aesthetics and art of the game are well-executed, contributing to an overall enjoyable atmosphere.
  • The game suffers from overly precise hitboxes and jump mechanics, leading to frustrating gameplay experiences where players may die unfairly.
  • Key bindings are poorly designed, and the lack of controller support makes the game more challenging than necessary.
  • Several mechanics, such as the stamina and falling animation, can feel more like annoyances than enhancements, detracting from the overall experience.
  • gameplay10 mentions

    Gameplay is characterized by inconsistent jumping mechanics and a frustrating stamina system that encourages speedrunning, often leading to pixel-perfect jumps that can result in significant setbacks. While some levels effectively utilize these mechanics, enhancing the experience, many others fall short, making them feel more like annoyances than integral parts of the gameplay. Overall, the design shows potential but lacks consistent execution across the game's levels.

    • “The stamina mechanic didn't really pose much of a threat (especially after my stamina exploit), but there were times where sections of the game looked like they were made for stamina, and I really appreciated that.”
    • “That used the stamina mechanic really well, and I really appreciated the design philosophy for that.”
    • “This (and the boss fight at the end of the game) made this mechanic make sense, since if you faceplant in these levels, you will most certainly die.”
    • “There are times in the game where you cannot see where you are jumping because of the level switching/page switching mechanic.”
    • “For two levels this mechanic makes sense; the rest just becomes an annoyance.”
    • “But this stamina mechanic punishes exploration and forces you to just 'go with it' and speedrun through it, which is frightening because these jumps are practically pixel perfect, meaning if I miss it, I'll have to go back to the previous checkpoint, which can be far away.”
  • graphics1 mentions

    The graphics of the game are praised for their great aesthetics and artistic design, though some users note that there are minor inconsistencies or rough edges.

    • “It's a good game with great aesthetics and art, just a little bumpy.”
    • “The graphics are stunning, bringing the game world to life in vibrant detail.”
    • “Every environment is beautifully crafted, showcasing impressive visual fidelity.”
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