- May 11, 2021
- Nighthouse Games
Sockventure
Platforms
About
"Sockventure is a challenging platformer where you help a kid rescue their favorite sock, eaten by a cursed washing machine. Traverse through 200 levels across 7 chapters, acquiring new skills like wall jumping and stomping. Collect coins to unlock Dark Chapters, complete challenges, and compete on global leaderboards. Find hidden socks and strive to reach the top!"
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- The game features silky smooth movement and tight controls, making it enjoyable to play.
- Excellent difficulty scaling and replay value, with various challenges and collectibles to keep players engaged.
- The level design is praised for its creativity and fun mechanics, reminiscent of classic platformers like Super Meat Boy and Celeste.
- The precision required for dash jumps and wall jumps can feel overly punishing, leaving little room for error.
- Some players experienced performance issues, including frame rate drops and bugs with the coin counter.
- The difficulty curve is criticized for being unbalanced, with early levels being too easy and later levels becoming excessively challenging.
gameplay
32 mentions Positive Neutral NegativeSockventure features a vibrant aesthetic and a variety of mechanics that enhance its platforming gameplay, drawing comparisons to titles like Super Meat Boy and Celeste. While the gameplay is generally enjoyable and satisfying, some players may find the abundance of mechanics—such as jumping, dashing, and wall climbing—overwhelming, and the implementation of certain features can lead to frustration. Overall, the game is recommended for its solid gameplay, though it could benefit from further polish.
“Sockventure has a fun aesthetic and introduces plenty of fun mechanics that add variety to this sort of game.”
“Simple yet refined gameplay and fantastic level design; this is up there with Super Meat Boy and Celeste as one of the greatest indie platformers on Steam.”
“I found the gameplay to eventually, once difficulty picked up, to be very satisfying but that may not be the case for everyone.”
“There are too many mechanics: jump, double jump, dash, wall jump, grabbing the wall, and so on.”
“These mechanics have existed in other games (for example, the bulbs are comparable to a mechanic in the Ori franchise), but their implementation here can lead to much frustration.”
“Precise platformers need precise mechanics, and this one could use some more polish and tinkering.”