- March 3, 2021
- pixel games SARL-S
Sir Lovelot
Sir Lovalot is a simple platformer that packs a lot into its less than 2 hour runtime, but struggles with water levels.
Platforms
About
In "Sir Lovelot," play as a knight on a quest to find his true love by traversing 40 hand-crafted levels across Lululand, collecting gifts and avoiding hazards. The game offers various platforming challenges, including rope climbing, wall sliding, and high jumping, while fighting off strange creatures. With its unique design and original soundtrack, players can discover secret treasures, golden eggs, and hundreds of screens of gameplay.
- The game features charming graphics and a delightful art style that enhances the overall experience.
- Controls are tight and responsive, making the platforming mechanics enjoyable and satisfying.
- The game offers a lighthearted and whimsical premise, with engaging gameplay that encourages exploration and collecting secrets.
- Levels can feel repetitive and lack variety, with many biomes and challenges feeling similar throughout the game.
- The underwater sections are slow and frustrating, detracting from the overall pacing and enjoyment of the game.
- There are design flaws, such as the inability to jump after falling off a ledge, which can lead to frustrating gameplay moments.
gameplay
23 mentions Positive Neutral NegativeThe gameplay has received mixed reviews, with some players appreciating the tight controls and satisfying mechanics, while others find it lacking in variety and innovation. Although the retro aesthetic and core mechanics like double jumping and shooting are praised, many feel that the absence of new abilities or engaging challenges diminishes the overall experience. Overall, while the gameplay is solid and enjoyable for some, it may not captivate all players due to its repetitive nature.
“I actually prefer this over Super Meat Boy not only because of the retro aesthetic, but also because it comes with a double jump and shooting mechanic right off the bat.”
“Its also refreshing to see a platformer focus more on the gameplay experience itself rather than being tough as nails and punishing to the player.”
“Super cute art, tight controls, simple yet satisfying gameplay.”
“The deadly things aren't interesting, the maps aren't interesting, you don't get any extra abilities or anything to vary the gameplay.”
“There are not really any new mechanics introduced in the half of the game I played.”
“There's no real new mechanics, or things that change the gameplay loop up.”