- November 22, 2022
- bubblegumentertainment
Sinner 97
Platforms
About
"Sinner 97" is a PSX-styled, VHS psychological horror game set in 1997. As a responder to a distress message from a shadowy cult, you investigate rumors of missing children and disturbing activities. The game is single-player, playable in desktop and VR modes, with support for both standing and seated VR experiences. You cannot harm the cult's leader, "The Father."











- The game features a top-notch atmosphere with well-done PSX visuals that enhance the horror experience.
- Gameplay is engaging and replayable, with a unique item-based puzzle system that keeps players on their toes.
- The limited inventory adds a strategic element to the game, making resource management crucial and heightening the tension during encounters.
- The game suffers from frustrating mechanics, such as a convoluted note-reading system and occasional glitches that can disrupt gameplay.
- Many players found the plot to be generic and lacking in payoff, with a repetitive gameplay loop that can feel tedious.
- The lack of a proper save feature forces players to commit to long play sessions, which can be a significant drawback for those with limited time.
gameplay
12 mentions Positive Neutral NegativeThe gameplay is characterized by a repetitive loop of finding keys and boxes, leading to a lack of payoff and a generic plot. While the mechanics are generally tight and the atmosphere tense, some players find the note-reading and ventilation system cumbersome, detracting from immersion. Overall, the game offers a mix of engaging puzzles and a solid experience, though it allows for difficulty cheese through resource resetting.
“It has similar gameplay to Stay Out of the House, but gets rid of all of that game's annoyances while adding mechanics that make the experience much less exasperating.”
“There's a very tense atmosphere and there are some nice puzzle mechanics that require figuring out where to use items.”
“Gameplay, atmosphere, and map design is an easy 10/10.”
“The killer is deaf and stupid, and when you realize it, the game turns into a walking simulator. You always have a hiding spot at least 3 seconds away. The entire gameplay loop is finding a key to a box that contains another key to another box, and you keep doing that until the game eventually ends with no payoff. The plot is as generic as an occult horror story gets, and all the notes you read lead to no climax whatsoever.”
“I have to admit though that I didn't like every aspect of the game. For example, I think that the ventilation system is too broad and elaborate, slowing down gameplay tremendously and breaking immersion because they are too long and too safe.”
“Unfortunately, this allows players to cheese the difficulty by resetting all of the resources on demand. If you want a pure gameplay experience, I'd suggest playing through in one sitting, which takes between 2 and 3 hours depending on how good your memory is.”