- September 19, 2024
- SolitaryStudios
Silent Still
Platforms
About
In "Silent Still" , players face the terror of sleep paralysis and nightmares in a first-person psychological horror game. Based on a true story, the experience includes 3 distinct scenarios, each lasting 40-60 minutes, and an intriguing narrative. With photorealistic graphics, high-quality 3D audio, and a deep atmosphere, the game delivers a chilling, immersive encounter.









- The game effectively captures the unsettling experience of sleep paralysis, making it relatable for those who have experienced it.
- Graphics and sound design are praised for their quality, enhancing the overall horror atmosphere.
- Several players found the jump scares to be genuinely terrifying, contributing to a memorable horror experience.
- The game is criticized for being too short and slow-paced, with long intervals between scares that can lead to boredom.
- Many players reported frustrating gameplay mechanics, such as poor mouse sensitivity and excessive button mashing, which detracted from the experience.
- There are numerous bugs and technical issues that need addressing, including navigation problems and unresponsive controls.
graphics
20 mentions Positive Neutral NegativeThe graphics in the game are generally praised for their realism and detail, particularly in environmental effects like water, contributing to an immersive horror experience. However, there are notable criticisms regarding low-poly monster models, screen tearing, and some outdated elements, which may be attributed to the game's budget constraints. Overall, while the graphics are solid for a budget title, there are areas that could benefit from improvement.
“Graphics are amazing, sounds is great, and having experienced sleep paralysis, it hits home, in a good way.”
“Love the graphic details, water effects, etc.”
“Realistic graphics and incredible horror experience!”
“The monster models are very low-poly compared to the rest of the game's graphics.”
“There is quite a bit of graphical screen tearing, which is annoying.”
“There are a few graphic concerns to be noted, but it may be due to the nature of being a budget game, such as the mirror not reflecting the opened door at the beginning.”