Sigil of the Magi Game Cover
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"Sigil of the Magi" is a tactical card-based RPG set in a magical world of coexisting kingdoms. Gather a party of three champions, each with unique cards and abilities, and build a deck to journey through the tomb of an ancient Magi. Countless strategic options and class-based cards await as you seek the Sigil's great power.

  • PC
  • Windows

Reviews

58%
Audience ScoreBased on 22 reviews
gameplay2 positive mentions
story1 negative mentions
  • Fun and engaging gameplay that combines tactical roguelike elements with card-based mechanics, offering a unique experience.
  • The game has a lot of potential for growth and improvement, with a passionate developer actively working on updates and community engagement.
  • Deep combat mechanics allow for creative strategies and flexibility, making each turn feel rewarding and challenging.
  • The game suffers from balancing issues, particularly with combat difficulty and the lack of meaningful upgrades after defeats.
  • Graphics and overall presentation feel rushed and lack polish, detracting from the overall experience.
  • Despite its interesting mechanics, the game can become repetitive quickly, with limited content and a lack of long-term goals.
  • gameplay14 mentions

    The gameplay features a strategic blend of card-based mechanics and grid-style movement, allowing for deep tactical decision-making and creative combos. While it draws inspiration from games like "Slay the Spire," it introduces unique elements such as the "card-rack" system and party-centric combat, offering a challenging yet accessible experience. Players can expect a dynamic and flexible combat system that encourages thoughtful planning and adaptability in each turn.

    • “The main gameplay loop is using cards to attack/defend your characters while moving them around on a grid-style map.”
    • “The card rack mechanic opens up many possibilities for awesome combos and negates some of the more negative aspects of RNG by allowing you to plan ahead.”
    • “Easy to pick up, tough to master, fun and challenging gameplay that really makes you think through your turns, reminiscent of 'Into the Breach' meets 'FTL' meets card-based turns.”
    • “The gameplay is nothing to rave about.”
    • “Whether you like this game depends on your willingness to overlook the near copy-paste of many aspects of Slay the Spire, including card effects, UI, and core game mechanics.”
    • “This mechanic forces you to aggressively pursue and kill the spawning creature, or else it will repeatedly spawn mobs forever.”
  • graphics3 mentions

    The graphics of the game receive mixed reviews; some users criticize them as poorly executed and reminiscent of a rushed development, while others appreciate the charming pixel art style and find it enjoyable, particularly in the context of its card and turn-based tactical gameplay.

    • “This title combines a card and turn-based tactical game with charming pixel graphics.”
    • “A very enjoyable blend of Slay the Spire and Into the Breach, featuring a delightful art style!”
    • “On top of this, this game looks like it was made in two weeks; the graphics are this bad.”
  • replayability2 mentions

    Players find the game has significant replayability due to its enjoyable combat mechanics, but they feel it could be enhanced with greater enemy variety, additional playable classes, and diverse environments. While the current content is limited, the potential for replay value remains high.

    • “It doesn't have that much content at this point, but it has a ton of replay value and the combat is incredibly fun.”
    • “All it really needs is more enemy variety (would love to see some more fantasy monsters), more playable classes, and more environmental variety (forests/deserts, etc.) to really elevate it into something myself and many others would adore.”
    • “All it really needs is more enemy variety (would love to see some more fantasy monsters), more playable classes, and more environmental variety (forests/deserts, etc.) to really elevate it into something myself and many others would adore.”
    • “The lack of diverse gameplay options makes it hard to find motivation for a second playthrough.”
    • “Once you've completed the main story, there's little incentive to return, as the side quests feel repetitive and uninspired.”
  • story1 mentions

    The game is criticized for its absence of a compelling story or thematic depth, which detracts from the overall experience, although some players find this acceptable given the game's challenging difficulty.

    • “A complete lack of story or thematic flavor is my only complaint about this game, but that's okay.”
    • “The narrative feels disjointed and fails to engage the player on any meaningful level.”
    • “There is no real character development, making it hard to care about the outcome of the story.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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