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Sigil of the Magi Game Cover

About

"Sigil of the Magi" is a tactical card-based RPG set in a magical world of coexisting kingdoms. Gather a party of three champions, each with unique cards and abilities, and build a deck to journey through the tomb of an ancient Magi. Countless strategic options and class-based cards await as you seek the Sigil's great power.

Sigil of the Magi screenshot
Sigil of the Magi screenshot
Sigil of the Magi screenshot
Sigil of the Magi screenshot
Sigil of the Magi screenshot
Sigil of the Magi screenshot
Sigil of the Magi screenshot
Sigil of the Magi screenshot
Sigil of the Magi screenshot
Sigil of the Magi screenshot
Sigil of the Magi screenshot
+8

82%
Audience ScoreBased on 44 reviews
gameplay4 positive mentions
story2 negative mentions

  • The game combines tactical gameplay with card-based mechanics, offering a unique experience that encourages strategic thinking.
  • Despite being in early access, the game shows a lot of potential and has a passionate developer who actively engages with the community.
  • The combat mechanics are surprisingly deep, allowing for creative gameplay and flexibility in turn-based strategies.
  • The game suffers from balancing issues, making it feel unchallenging after a certain point and leading to repetitive gameplay.
  • Graphics and overall presentation are lacking, giving the impression of a rushed development process.
  • There is a notable lack of content and variety, which can lead to a feeling of stagnation after a few runs.
  • gameplay
    28 mentions Positive Neutral Negative

    The gameplay features a grid-based combat system that combines card mechanics with strategic movement, offering a blend of tactical depth and flexibility. Players can create powerful combos through a card rack mechanic, which mitigates randomness and encourages creative problem-solving. While the game draws comparisons to titles like "Slay the Spire," it provides a unique experience with its party-centric approach and a focus on deck improvement as players progress through levels.

    • “The card rack mechanic opens up many possibilities for awesome combos and negates some of the more negative aspects of RNG by allowing you to plan ahead.”
    • “Easy to pick up, tough to master, fun and challenging gameplay that really makes you think through your turns, reminiscent of 'Into the Breach' meets 'FTL' meets card-based turns.”
    • “The random card draws mesh with the tactics-like gameplay surprisingly well - there is an incredible amount of flexibility with what you can do within a single turn because there are so many ways different cards can synergize with each other.”
    • “The gameplay is nothing to rave about.”
    • “Whether you like this game depends on your willingness to overlook the near copy-paste of many aspects of Slay the Spire, including card effects, UI, and core game mechanics.”
    • “This mechanic forces you to aggressively pursue and kill the spawning creature, or else it will repeatedly spawn mobs forever.”
  • graphics
    6 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews; while some players appreciate the fun pixel art style and cute visuals reminiscent of titles like "Slay the Spire" and "Into the Breach," others criticize the overall quality, suggesting it appears hastily made.

    • “This title brings together a card and turn-based tactical game with fun pixel graphics.”
    • “Very fun Slay the Spire with some Into the Breach and a cute art style!”
    • “On top of this, this game looks like it was made in two weeks; the graphics are this bad.”
  • replayability
    4 mentions Positive Neutral Negative

    Players find the game highly replayable due to its enjoyable combat mechanics, but note that it currently lacks content variety, such as different enemy types, playable classes, and diverse environments. Enhancing these aspects could significantly boost its overall appeal and replay value.

    • “It doesn't have that much content at this point, but it has a ton of replay value and the combat is incredibly fun.”
    • “All it really needs is more enemy variety (would love to see some more fantasy monsters), more playable classes, and more environmental variety (forests/deserts, etc.) to really elevate it into something myself and many others would adore.”
  • story
    2 mentions Positive Neutral Negative

    The game is criticized for its complete lack of story and thematic depth, which detracts from the overall experience, although some players seem to accept this shortcoming.

    • “A complete lack of story or thematic flavor and steep difficulty is really my only complaint about this game.”

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