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Ship Graveyard Simulator: Prologue

Ship Graveyard Simulator: Prologue Game Cover
82%Game Brain Score
gameplay, stability
story, graphics
82% User Score Based on 241 reviews

Platforms

PCWindows
Ship Graveyard Simulator: Prologue Game Cover

About

Ship Graveyard Simulator: Prologue is a single player casual simulation game. It was developed by Games Incubator and was released on October 7, 2021. It received positive reviews from players.

Visit the largest ship graveyard in the world. A dozen kilometers of beach filled with wrecks. Hundreds of ships wrecked on the coast. Thousands of tons of steel. Choose the most valuable ship for you and start the adventure. Play as one of the workers during the most dangerous work in the world. Cut, hit, weld! Dismantle the whole ship and sell the obtained parts and upgrade your equipment. Exp…

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82%
Audience ScoreBased on 241 reviews
gameplay9 positive mentions
story4 negative mentions

  • The game offers a unique and relaxing experience of dismantling ships, making it a fun way to unwind.
  • Players appreciate the potential for future updates and additional content, indicating a promising development path.
  • The graphics and ship models are well-received, contributing to an immersive environment.
  • The game suffers from repetitiveness, with limited gameplay mechanics and a lack of depth in ship dismantling.
  • Many players report bugs and issues, such as getting stuck or problems with inventory management, which detracts from the overall experience.
  • The prologue feels incomplete, with players expressing disappointment over the absence of promised features and a lack of engaging content.
  • gameplay
    30 mentions Positive Neutral Negative

    The gameplay of the game has received mixed reviews, with many players finding it repetitive and lacking depth, as it primarily revolves around grinding for resources without engaging mechanics or challenges. While some appreciate the relaxing nature and straightforward mechanics, others criticize the absence of complexity and excitement, comparing it unfavorably to similar titles like Hardspace: Shipbreaker. Overall, the gameplay is seen as mediocre, with potential for improvement as the game develops further.

    • “This game is very good in gameplay. I played the prologue, but it's still cool. Add info about what you get for the next level, for example, new boats, etc. Big ships are really big in this game; very cool, I love it.”
    • “While the gameplay doesn't match the trailer (you don't extract whole components of the ship; everything breaks down into fist-sized elements like steel, copper, and lead), the demo was entertaining and looks like the final game should be good fun.”
    • “Other than that, everything was straightforward and worked really well, and it did have rewarding gameplay.”
    • “Demo used as advertising to the full game; the gameplay doesn't do any better and is a waste of space on Steam.”
    • “Generally relaxing gameplay, but it's extremely repetitive without any challenge.”
    • “Nothing much to recommend about this; very mediocre game with nothing exciting, boring simplified disassembly mechanics, clunky controls, and no real goals.”
  • story
    13 mentions Positive Neutral Negative

    The game's story is largely criticized for its absence, with many users noting that it lacks a coherent narrative beyond a basic prologue. While the setting is rich and detailed, it fails to provide meaningful context or character development, leaving players feeling disconnected from the gameplay experience. Overall, the game is perceived as having minimal storytelling elements, focusing more on mechanics than on plot.

    • “Hardspace: Shipbreaker is an excellent example of a game that uses its plot and the shipbreaking concept to say something about the lower class being taken advantage of.”
    • “The implied plot of the game, then, is some random white dude rolls up into this shipbreaker yard with no money, steals scrap off the ground to hock for seed money, then proceeds to live a boomer fantasy of bootstrapping himself up to having a giant smelter to refine alloys and take all the good scrap for his own profit.”
    • “This game has no story.”
    • “There's no storyline, and no reason to think that past the prologue there will be a way to own your own ship, explore further than a ship delivered to you, or the junkyard that is considerably small.”
    • “Meanwhile, there's this game, which has such a detailed shantytown it's obvious the developers did research about real-world shipbreaker yards, but at the end of the day, there isn't a story in the prologue.”
  • graphics
    8 mentions Positive Neutral Negative

    The graphics in the game are generally well-received, with many players appreciating the realistic visuals and customization options. However, some users noted that the graphics can be rough around the edges and may cause performance issues on older computers. Overall, while the graphics are decent and enhance the gameplay experience, they may not fully match the quality seen in promotional materials.

    • “I hope I'm wrong, because the graphics are very well done, and you can customize the places back at your home with the materials you get.”
    • “I liked the graphics; it is very realistic.”
    • “I played this game for 2 hours; the graphics are good and the gameplay is also cool.”
    • “General graphics are a bit rough.”
    • “I also visited the main game's site and looked at the trailer/gifs, and none of that is in this prologue, regarding the animations or graphics.”
    • “For the graphics, just like other simulator games, it can kill your old computer with lag.”
  • music
    7 mentions Positive Neutral Negative

    The music in the game is characterized by upbeat, royalty-free tracks that create a contrasting atmosphere to the serious theme of ship dismantling. While some players find the choice of "coffee shop songs" intriguing and refreshing, others feel it may not align well with the game's darker subject matter. Overall, the unique musical approach adds a distinct flavor to the gameplay experience.

    • “This setting may be 'unappealing' on perhaps a moral level, and I would say the somewhat upbeat music is a big contrast to that, but I still like it; it's different, and that's what we need. Plus, I happen to be very interested in places like these (not that I want to visit one, but I look up info on them out of morbid curiosity).”
    • “You have your fair share of royalty-free music.”
    • “Just filling noises, no music.”
    • “Constantly working royalty-free music radio!”
    • “It is a ship dismantling simulator with coffee shop songs as background music, which is an interesting approach to one of the most dangerous jobs in heavy industries.”
  • monetization
    6 mentions Positive Neutral Negative

    The monetization aspect of the game has been criticized for presenting a demo as a full game, misleading players and cluttering the Steam platform. Reviewers express frustration over the lack of quality assurance and the negative implications of such practices, suggesting it detracts from legitimate game developers and misleads potential buyers. Overall, this approach is seen as harmful and indicative of poor developer practices.

    • “It's an advertisement/demo for Ship Graveyard Simulator.”
    • “The sheer lack of QA conducted here is farcical, and bodes poorly for the full game when the developer can't even make their advertisement work properly.”
    • “While it might seem like an innocuous mistake, publishing demos and advertisements as if they are full games is misleading and in some ways harmful.”
  • stability
    3 mentions Positive Neutral Negative

    The game's stability is notably inconsistent, with many users reporting significant bugs that can hinder gameplay. However, when it functions properly, it offers an enjoyable experience. The current free prologue version appears to be more stable, with fewer reported issues.

    • “It's free at the moment as a prologue and seems bug-free.”
    • “The game runs smoothly without any crashes or glitches.”
    • “I haven't encountered any issues; the stability is impressive.”
    • “As with all the ship graveyard games, it is buggy as sin, but if you get lucky and it works, it's a fun way to chill out and smash up some ships.”
    • “Buggy game!”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of games like farming simulators to be tedious and unpolished, as it often involves repetitive tasks such as collecting money to expand property and purchase equipment.

    • “A bit tedious.”
    • “Kinda just tedious and unpolished.”
    • “Take farming sim for example, you collect money in order to buy more property and expand your farm through land purchases or heavy equipment expenditures.”
  • replayability
    2 mentions Positive Neutral Negative

    Users highlight that the game offers high replayability, with many considering it infinitely replayable or nearly so, suggesting a strong incentive to return for multiple playthroughs.

    • “The game is infinitely replayable, offering new experiences with each playthrough.”
    • “I find myself coming back to this game time and time again; the replayability is outstanding!”
    • “Every run feels fresh and exciting, making it a game I can play endlessly.”
    • “Once you finish the main story, there's little incentive to play again. The lack of meaningful choices makes replaying feel pointless.”
    • “The game offers very little in terms of different outcomes or paths, which severely limits its replayability.”
    • “After completing the game, I found that there were no new challenges or experiences to draw me back in.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional response to the game is largely negative, with players feeling disengaged and bored due to repetitive gameplay and uninteresting mechanics. The lack of meaningful interaction and the ease of resource gathering contribute to a sense of frustration and disconnection from the experience.

  • optimization
    1 mentions Positive Neutral Negative

    The game is generally well-optimized, providing a smooth performance for players.

    • “The game is pretty optimized too.”
    • “The performance improvements are noticeable, making the gameplay smooth and enjoyable.”
    • “I appreciate how well the game runs on lower-end systems without sacrificing quality.”
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3h Median play time
3h Average play time
3-3h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Ship Graveyard Simulator: Prologue is a casual simulation game.

Ship Graveyard Simulator: Prologue is available on PC and Windows.

On average players spend around 3 hours playing Ship Graveyard Simulator: Prologue.

Ship Graveyard Simulator: Prologue was released on October 7, 2021.

Ship Graveyard Simulator: Prologue was developed by Games Incubator.

Ship Graveyard Simulator: Prologue has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Ship Graveyard Simulator: Prologue is a single player game.

Similar games include Ship Graveyard Simulator, Ship Graveyard Simulator 2, Deconstruction Simulator: Prologue, Zompiercer, DYSMANTLE and others.