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Shields of Loyalty Game Cover

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Shields of Loyalty is a single player tactical turn-based strategy game with fantasy, medieval, historical and dark fantasy themes. It was developed by Mosaic Mask Studio and was released on August 12, 2025. It received mostly positive reviews from players.

Command an army of various unit types and classes through a hostile island world. Experience tactically challenging turn-based strategy action and train your army to become powerful followers. Meet a dark and possessed enemy and fight fervently until the snake's head is at your feet!

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76%
Audience ScoreBased on 97 reviews
gameplay6 positive mentions
stability5 negative mentions

  • Engaging, tactical turn-based combat with meaningful choices, emphasizing positioning, abilities, and terrain effects.
  • Strong strategic depth and unit variety, with commanders adding unique playstyles and making battles fresh and challenging.
  • Active and responsive developers committed to improving the game with regular updates, bug fixes, and community feedback.
  • Game is plagued by numerous bugs including crashes, freezes, softlocks, and mission-breaking issues, making it difficult or impossible to complete.
  • Poor UI and lack of clear information about unit abilities, upgrades, enemy traits, and game mechanics lead to player confusion and frustration.
  • Balancing issues with steep difficulty spikes, overpowered enemy units (especially flyers and casters), excessive randomness, and punishing resource economy.
  • story
    27 mentions Positive Neutral Negative

    The story in this game is hampered by numerous mission design issues, confusing objectives, and game-breaking bugs that disrupt progression and enjoyment. While some players find the premise promising and the initial missions engaging, the narrative suffers from poor writing and frustrating mission mechanics that often prevent a satisfying story experience. Developers appear responsive to feedback and committed to improvements, but currently the story and mission execution feel inconsistent and unfinished.

    • “Shields of Loyalty's story gripped me, but the promise of new heroes (hopefully soon and please be rogue) has me itching to dive back in.”
    • “There are ambushes, clearing out settlements, looting said settlements, deploying and redeploying units with your general gameplay revolving around keeping your lynchpin hero alive throughout the missions and succeeding at the current task.”
    • “If you're looking for a story-driven strategy game that won't need your commitment for 700 turns to get a conclusion and just kill a bunch of skeletons, the skeleton of a pretty decent game (get it?) is here and it is pretty playable right now.”
    • “There was a mission with the objective 'save all units behind the wall.' I cleared the map and rescued all units behind the wall, but the mission failed when the turn limit was reached - turns out I needed to bring all of my units behind the wall to win.”
    • “Since upgrades take several missions to complete and the game doesn't tell you what units upgrade into, you can't undo these decisions.”
    • “So basically, the mission was not winnable because there was one allied unit left behind that the player could absolutely not get to the safety zone.”
  • gameplay
    22 mentions Positive Neutral Negative

    The gameplay features strong and engaging combat mechanics that require adapting strategies, offering meaningful choices and depth appreciated by fans of the genre. However, the tutorial and UI explanations are often unclear, with some mechanics feeling convoluted or poorly communicated, which can hinder the early experience. Despite these flaws and early access limitations, the core gameplay is solid and shows high potential for future improvement.

    • “Very strong combat mechanics with meaningful choices.”
    • “Combat mechanics are engaging and require players to adapt to different scenarios.”
    • “There are ambushes, clearing out settlements, looting said settlements, deploying and redeploying units with your general gameplay revolving around keeping your lynchpin hero alive throughout the missions and succeeding at the current task.”
    • “Most mechanics are poorly explained, and there is no way to see the abilities of your troops when recruiting them.”
    • “I didn't even finish the first level. Maybe it gets better, but if so, it would be a good idea to open with something less tedious than moving 7 units slowly across a map with no interesting features, bumping them into uninteresting enemies. It would take a severe change of the core gameplay loop to redeem this, not just a makeover.”
    • “The gameplay doesn't give much feedback or get very exciting when you attack other units.”
  • graphics
    17 mentions Positive Neutral Negative

    The graphics receive mixed feedback, with praise for beautiful artwork, elegant animations, and a compelling dark fantasy aesthetic reminiscent of classic TBS games, while some users find the visuals dated, murky, or lacking clarity in map design. Overall, the art style and animations are appreciated for enhancing atmosphere and gameplay, despite some noted contrast and quality-of-life concerns.

    • “Animated by magnificent graphical beauty, both elegant and blood-soaked fearsome!”
    • “I was immediately surprised by the quality of animations, the overall aesthetics and sound quality, all are on point!”
    • “The graphics are lovely, the music is excellent and sets the tone, and the unit synergy encourages you to make your moves carefully.”
    • “Second, the graphics look dated despite releasing in 2025.”
    • “The graphics are, well... not catastrophic, but the map has too much contrast and it's really hard to figure out where the walkable path even is.”
    • “Boring murky monochromatic graphics.”
  • music
    8 mentions Positive Neutral Negative

    The music is generally praised for being excellent, inspiring, and well-suited to the game's atmosphere, enhancing both combat and setting. While sometimes described as generic, it effectively sets the tone and complements the heroic voice acting. Overall, the soundtrack is a strong positive element of the game.

    • “Battlefields enchanted by the majestic music of the classical ages, both inspiring and menacing, flowing as a mysterious fog across haunted forests and villager towns.”
    • “The graphics are lovely, the music is excellent and sets the tone, and the unit synergy encourages you to make your moves carefully.”
    • “What I like is the heroic voice acting and of course the music.”
    • “Despite that, the combat and music are rather decent.”
    • “And yes, with Chad Kroeger singing his hero song in the background, the heroes are returning to Mantaria to defeat the undead once and for all!”
    • “What I like is the heroic voice acting and, of course, the music.”
  • stability
    5 mentions Positive Neutral Negative

    The game suffers from frequent and persistent freezing issues, especially at the end of turns and during boss encounters, causing significant disruptions and frustration. These stability problems lead to repeated replays and extended playtime, negatively impacting the overall experience.

    • “The game freezes constantly at the end of turns; I spent about half my time replaying turns in different ways trying to advance further.”
    • “Game freezes very frequently, about 15% of turns, making the game take even longer than it already does.”
    • “Sometimes the game freezes for about 10 seconds after clicking on a boss, only to have your most recently selected flyer magically appear right next to the boss.”
  • grinding
    2 mentions Positive Neutral Negative

    Grinding in the game is considered tedious due to slow, simplistic animations and uninspired early gameplay, making initial levels feel repetitive and unengaging. Significant changes to the core gameplay loop may be needed to improve this aspect.

    • “Most units are visually distinct enough, but animations are simplistic and slow even with 'fast animations' enabled, making the game more tedious than necessary.”
    • “I didn't even finish the first level, maybe it gets better, but if so it would be a good idea to open with something less tedious than moving 7 units slowly across a map with no interesting features, bumping them into uninteresting enemies. I realize it's still early access, but it would take a severe change of the core gameplay loop to redeem this, not just a makeover.”
  • atmosphere
    1 mentions Positive Neutral Negative

    Users feel that the atmosphere has potential but currently lacks depth and balance, indicating significant room for improvement and expansion.

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4h Median play time
4h Average play time
4-4h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Shields of Loyalty is a tactical turn-based strategy game with fantasy, medieval, historical and dark fantasy themes.

Shields of Loyalty is available on PC and Windows.

On average players spend around 4 hours playing Shields of Loyalty.

Shields of Loyalty was released on August 12, 2025.

Shields of Loyalty was developed by Mosaic Mask Studio.

Shields of Loyalty has received mostly positive reviews from players. Most players liked Shields of Loyalty for its gameplay but disliked it for its story.

Shields of Loyalty is a single player game.

Similar games include MENACE, Rising Lords, Bloodgrounds, Fantasy General II, Warbanners and others.