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Shadows of the Damned: Hella Remastered

Shadows of the Damned: Hella Remastered is a surprisingly satisfying romp through Hell, as long as you plug your ears.
Shadows of the Damned: Hella Remastered Game Cover
79%Game Brain Score
humor, gameplay
graphics, optimization
88% User Score Based on 340 reviews
Critic Score 70%Based on 10 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxWindowsPlayStation
Shadows of the Damned: Hella Remastered Game Cover

About

Shadows of the Damned: Hella Remastered is a single player action adventure game. It was developed by GRASSHOPPER MANUFACTURE INC. and was released on October 30, 2024. It received mostly positive reviews from critics and positive reviews from players.

"Shadows of the Damned: Hella Remastered" is a hellish action-adventure game where players control Garcia Hotspur, a charmingly crude hero on a mission to rescue his kidnapped lover from the Underworld's overlord. Fight through hordes of demons with the help of your skull-butler Johnson, harnessing the powers of light and dark to traverse fiendishly funky dungeons. This remastered version features new costumes and other exclusive content, making it a worthy addition to the original.

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88%
Audience ScoreBased on 340 reviews
humor65 positive mentions
graphics11 negative mentions

  • The game is a nostalgic throwback, capturing the fun and absurdity of the original while providing a unique blend of humor and action.
  • Gameplay is engaging with tight shooting mechanics and a variety of weapons, making it enjoyable for fans of third-person shooters.
  • The character dynamics, particularly between Garcia and Johnson, add charm and humor to the experience, making it memorable.
  • The port lacks essential graphics options, which is disappointing for a modern release, limiting customization for players.
  • Performance issues are present, including frame rate drops and occasional bugs that can disrupt gameplay.
  • The humor and themes may not resonate with all players, as some jokes feel dated and could be off-putting to modern audiences.
  • graphics
    82 mentions Positive Neutral Negative

    The graphics of the game have received significant criticism for lacking any adjustable options, such as resolution or quality settings, which many players find frustrating, especially for a remaster. While some appreciate the art style and overall visual design, the consensus is that the graphics are outdated and do not reflect the standards expected in 2025. Overall, the absence of graphical options is seen as a major oversight, detracting from the experience despite the game's enjoyable gameplay.

    • “The remaster tightens up the visuals and controls just enough without messing with the soul of the game.”
    • “I really liked the visuals and art design and found the game's atmosphere and soundtrack to be excellent.”
    • “Overall, the graphics are still good thanks to special visual design, so I see no problems with it.”
    • “Not having access to graphics settings is a very anti-consumer practice.”
    • “The port is doing the bare minimum; it ran well on my PC without any bugs or issues, but there are zero configurable options such as resolution or graphics.”
    • “Calling this a remaster is an absolute stretch of imagination given the textures look like literal garbage and there is not a single graphic option to be found.”
  • humor
    67 mentions Positive Neutral Negative

    The humor in the game is a polarizing mix of juvenile, crude, and absurd elements, often drawing comparisons to mid-2010s comedy styles, with a heavy reliance on sexual innuendos and dark humor. While some players find the humor hilarious and reminiscent of cult classics, others criticize it as excessively crude or outdated, leading to a varied reception. Overall, the game's comedic approach is integral to its charm, appealing primarily to those with a taste for irreverent and over-the-top humor.

    • “Shadows of the Damned: Hella Remastered is a wild, hilarious, and totally over-the-top ride straight from the brilliant minds of Suda51 and Shinji Mikami.”
    • “The game features fantastic voice acting, music, and especially the writing; overall it's a fun game that manages to be quite hilariously absurd and is worth experiencing if you have the stomach for it.”
    • “The humor shines brightest in the dynamic between Garcia and Johnson.”
    • “Not to mention the game is spectacularly unfunny, and I'm normally quite easily entertained.”
    • “My only beef with it (other than the cringey humor) is that the main character's melee finishers don't have the perfect shotgun blast god hand style animations of Resident Evil 4's Leon Kennedy's kicks and suplexes.”
  • gameplay
    66 mentions Positive Neutral Negative

    The gameplay in "Lollipop Chainsaw" and "Shadows of the Damned" is characterized by a mix of unique mechanics and humor, often drawing comparisons to classic titles like "Resident Evil 4." While both games feature enjoyable core mechanics and varied gameplay elements, they also suffer from pacing issues and repetitive sequences that can detract from the overall experience. Despite these flaws, players appreciate the creativity and humor woven into the gameplay, making it a memorable experience for fans of the genre.

    • “Lollipop Chainsaw is equally odd and packed with weirdo jokes, but its stronger core mechanics make it enjoyable for a broader audience.”
    • “Gameplay is enjoyable, shooting is satisfying and the later levels feature some imaginative set pieces including several 2D shoot-up sequences.”
    • “The moment-to-moment gameplay is kept fairly fresh with new mechanics being introduced, so despite the fact that the game is a third-person shooter, it does its best to offer varied gameplay within those constraints.”
    • “The gameplay gets repetitive fast - it's essentially 'point your gun at things until they die' for hours on end, with very little variety to keep things interesting.”
    • “Gameplay-wise, it feels like a lesser version of The Evil Within 1, with some really annoying gimmicks, silly QTEs, and awful boss fights that overstay their welcome.”
    • “While there is some typical teenage trash humor which is fine, the game mechanics are so sluggish that it rarely gets to be fun.”
  • story
    44 mentions Positive Neutral Negative

    The story of the game is often described as chaotic and simplistic, primarily revolving around a tongue-in-cheek damsel-in-distress narrative set in hell, with a mix of dark humor and raunchy elements. While some players appreciate the quirky characters and comedic dialogue, others find the plot forgettable and linear, lacking depth and coherence. Overall, the narrative serves more as a backdrop for gameplay rather than a compelling experience, with mixed opinions on its execution and appeal.

    • “The tale of Garcia's quest to rescue his girlfriend from hell is full of twists and turns, and I mean that in both senses of the word.”
    • “The duo’s banter is genuinely charming, especially during the game’s twisted storybook segments, which introduce the tragic backstories of its bosses.”
    • “The story is a fun romp through hell to save your lovely Paula from the evil Fleming, and there are plenty of funny, zany moments that happen along the way.”
    • “The story and soundtrack are completely forgettable; yes, there are some awkward scenes that are memorable enough due to their inherently stupid composition, but I'm not mentioning them.”
    • “The art style didn’t click with me at all, the story felt more like a chaotic mess than a fun ride, and the dialogue was pretty cringe overall.”
    • “I could count the ways of how boringly linear it was; how the weapon variety was terrible; how the enemy variety was somehow worse; how relentlessly pointless the story was.”
  • music
    34 mentions Positive Neutral Negative

    The music in the game, primarily composed by Akira Yamaoka, is widely praised for its quality and ability to enhance the overall experience, with many reviewers highlighting its memorable and atmospheric qualities. However, some players noted issues with audio settings, particularly the imbalance between dialogue and music volume. Overall, while the soundtrack is a standout feature, opinions on the game's overall audio experience vary, with some finding it forgettable or overshadowed by other elements.

    • “The soundtrack by Akira Yamaoka creates an unforgettable atmosphere that elevates the entire experience.”
    • “The game is akin to RE4 gameplay but with the touch of Suda51 direction and humor through the entirety of the game with cool music from Akira Yamaoka.”
    • “Music is top notch (Akira Yamaoka composed soundtrack for this title).”
    • “The story and soundtrack are completely forgettable (yes, there are some awkward scenes that are memorable enough due to their inherently stupid composition but I'm not mentioning them), and the remaster itself failed to implement any proper quality of life improvements.”
    • “There is also only one audio setting for master volume, so dialogue can be hard to hear and music is way too loud.”
    • “It only allows you to adjust sensitivity, music, and language options.”
  • optimization
    11 mentions Positive Neutral Negative

    The optimization of the game has received significant criticism, with players reporting severe performance issues such as stuttering, freezing, and low frame rates, particularly during cutscenes and in later game sections. Many users feel that the remaster lacks essential graphical and performance options, making it feel like a bare-bones port rather than a true remaster. Despite these issues, some players still appreciate the game's overall experience, indicating that the optimization problems detract from an otherwise enjoyable title.

    • “My only complaint is, as others have pointed out, that this is a pretty bare-bones port, not a true remaster that comes with the standard optimizations one expects with a PC remaster... but I can look past all of that for another romp with Garcia f'ing Hotspur!”
    • “I played the original on release and this remaster is pretty much the same game, with improved performance.”
    • “Lolipop Chainsaw Repop was another Suda51 game that barely had any issues when it came to performance, except on Steam Decks, so I do not know what went wrong with this remastered.”
    • “As much as I love this game, the performance is atrocious. It worked fine at first, but after a while, it's near constant stuttering, freezing, and even cutscenes can't function normally with lagged audio and visuals.”
    • “My only complaint is, as others have pointed out, that this is a pretty bare-bones port, not a true remaster that comes with the standard optimizations one expects with a PC remaster.”
    • “The performance is terrible in the remastered version; my system is running below 30fps, and the settings lack any form of graphics and performance options on PC.”
  • stability
    9 mentions Positive Neutral Negative

    The game's stability has received mixed reviews, with some players reporting significant bugs and glitches, such as invulnerable bosses and texture issues, leading to frequent restarts. However, others have praised its performance, particularly on the Steam Deck, noting smooth gameplay at 4K/60 FPS and minimal bugs. Overall, while some users experience frustrating stability issues, others find the game runs well, especially in specific configurations.

    • “This game got me into Q Hayashida back when it came out, and it runs great on the Steam Deck.”
    • “Just to note that this port is fairly barebones when it comes to video configuration, which I suspect will disappoint some folks, but what I can say is it runs great on the Steam Deck without any messing around.”
    • “Runs great on the Steam Deck.”
    • “The game did have some bugs and glitches, like not being able to cross a bridge and having to restart.”
    • “Unfortunately, it's beyond buggy; textures not loading properly, bosses become invulnerable, forcing you to restart over and over.”
    • “Really wanted to like this game, but it's buggy as hell right now, sad!”
  • replayability
    7 mentions Positive Neutral Negative

    Overall, the game's replayability is limited due to its short length of 6-8 hours and a somewhat simplistic story. However, the inclusion of a New Game Plus mode and mod support offers players opportunities to replay the game with upgrades, enhancing its replay value for those who enjoy revisiting it. While not inherently high in replayability, it can be more engaging for players looking for a challenge on higher difficulties or through mods.

    • “I think I will go through the game again on New Game Plus since the game is so short, so replayability is there.”
    • “The length is about 6-8 hours and there is a New Game Plus mode added into this version, so you can play through the game again with all your upgrades, which adds to the replayability.”
    • “There's mod support as well, plus New Game Plus to encourage replayability.”
    • “Shooting felt good, the story was silly but nothing to rave about; it doesn't have much replayability though.”
    • “I recommend getting it during a sale since it's sort of a short game, about 6-7 hours long, with not much replayability other than maybe replaying the whole game on a higher difficulty.”
    • “The length is about 6-8 hours, and there is a new game plus mode added into this version, so you can play through the game again with all your upgrades, which adds to the replayability.”
  • atmosphere
    7 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its distinct and immersive environments, ranging from eerie cobblestone roads to grotesque flesh markets and vibrant neon-lit districts. The art design and visuals, complemented by Akira Yamaoka's stellar soundtrack and sound direction, create an unforgettable experience that emphasizes the story and enhances the overall gameplay. Overall, the atmosphere is considered the standout feature, elevating the game's narrative and engagement.

    • “The soundtrack by Akira Yamaoka creates an unforgettable atmosphere that elevates the entire experience.”
    • “Each of the game’s five chapters offers a distinct atmosphere: the eerie cobblestone roads and European homes near the highway, the grotesque yet vibrant flesh markets serving delicacies of various human and animal meat, and the neon-lit entertainment district adorned with bizarre demon art showcasing their carnal desires and perverted tastes.”
    • “Above all else, Shadows is carried by its atmosphere and environment design.”
    • “The gameplay is more or less a rail shooter, but don't let that fool you - this game is all about the story and the atmosphere.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be excessively tedious and monotonous, leading to frustration and disengagement. The lack of variety in weapons and enemies, coupled with a linear and unengaging story, contributes to a grinding experience that detracts from the overall enjoyment of the game.

    • “This made some fights so tedious that I gave up.”
    • “Also, achievements are still very grindy.”
    • “This ends up forcing you to tediously blast them with a shotgun after you slowly wait for them to walk up to you.”
  • emotional
    3 mentions Positive Neutral Negative

    Reviews highlight a mixed emotional impact in games, with some failing to deliver meaningful moments, resulting in awkwardness rather than connection. Conversely, a few titles successfully evoke strong emotions, prompting players to engage deeply with characters in ways that transcend traditional gameplay objectives.

    • “Some games attempt to use their interactive capabilities to deliver a powerful emotional punch.”
    • “There are two games that I would argue deliver such emotional payload effectively, that have made me have a sudden irrational need to inhabit the character and do something that would pretty clearly not contribute to a 'win' condition.”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game is noted for its unique and striking character designs, complemented by an impressive soundtrack. However, some players find certain character traits, such as repetitive outbursts, to be questionable in terms of depth and growth.

    • “The aesthetics are all exactly to my taste, especially with the killer character designs from Q Hayashida and the incredible OST from Akira Yamaoka.”
    • “One of them just repeatedly yells 'f*** you' over and over for some reason. That's character development, right?”
    • “The characters feel one-dimensional and lack any real growth throughout the game.”
    • “I was expecting a deep narrative, but the character arcs are shallow and predictable.”
  • monetization
    1 mentions Positive Neutral Negative

    Reviewers express concern that the game's monetization strategy is misleading, as it is marketed as a remaster despite not meeting those expectations. This has led to disappointment among players who feel the pricing does not reflect the product's true value.

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6h Median play time
6h Average play time
6-6h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Shadows of the Damned: Hella Remastered is a action adventure game.

Shadows of the Damned: Hella Remastered is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 6 hours playing Shadows of the Damned: Hella Remastered.

Shadows of the Damned: Hella Remastered was released on October 30, 2024.

Shadows of the Damned: Hella Remastered was developed by GRASSHOPPER MANUFACTURE INC..

Shadows of the Damned: Hella Remastered has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its humor but disliked it for its graphics.

Shadows of the Damned: Hella Remastered is a single player game.

Similar games include Devil May Cry HD Collection, Bayonetta, Resident Evil 4:, The Evil Within, No More Heroes and others.