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No More Heroes 3

"Summarizing No More Heroes 3 in a few sentences is hard to do. It's the fantastic sequel that Travis Touchdown and fans of the series deserve where the game, visual, and sound designs are all sublime which is rare in this current generation."
No More Heroes 3 Game Cover
75%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:graphics, grinding
77% User Score Based on 632 reviews
Critic Score 74%Based on 7 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxWindowsPlayStation
No More Heroes 3 Game Cover

About No More Heroes 3

No More Heroes 3 is a single player open world hack and slash game with comedy, anime, violence and science fiction themes. It was developed by GRASSHOPPER MANUFACTURE INC. and was released on October 11, 2022. It received mostly positive reviews from both critics and players.

The latest numbered entry in the No More Heroes series.

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Games Like No More Heroes 3

Looking for games like No More Heroes 3? Here are top open world hack and slash recommendations with a comedy, anime, violence and science fiction focus, selected from player-similarity data — start with No More Heroes 2: Desperate Struggle, No More Heroes or Yakuza Kiwami 2.

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Reviews

77%Audience ScoreBased on 632 reviews
story48 positive mentions
graphics12 negative mentions

  • Best combat in the series with smooth, satisfying, and engaging hack and slash gameplay.
  • Creative and memorable boss fights filled with personality and unique mechanics.
  • Fun and quirky story with lots of Suda51's signature humor, pop culture references, and stylish audiovisual presentation.
  • Open world is large but mostly empty, lifeless, and contains inaccessible areas that feel like padding.
  • Game lacks variety in weapons with only one beam katana available and repetitive combat encounters between bosses.
  • Story and character development is uneven and confusing without playing the spin-off preceding this title; also several cut scenes and polish issues due to rushed development.
  • story

    222 mentions Positive Neutral Negative
    22% positive mentions, 69% neutral mentions, 9% negative mentions

    The story in "No More Heroes 3" is a surreal, absurd, and often incoherent continuation of the series, filled with crazy characters, pop-culture references, and meta-humor that appeals mostly to long-time fans familiar with prior entries and Travis Strikes Again. While praised for its creativity, humor, and character moments, many reviews criticize it for being rushed, disjointed, repetitive, and lacking the emotional depth or consistency of earlier games. Side missions often feel like tedious padding, and newcomers may find the plot confusing or underwhelming, though the story remains a highlight for fans of Suda51's signature bizarre style.

    • “While people don't necessarily go looking into these games for the story, for a No More Heroes game, this game in my opinion rivals Travis Strikes Again and 1 in terms of the quality of the story (a compliment to those games, of course). It's sort of a combination of the games, with NMH1 and 2's same 'get to rank #1' structure, a revenge plot just like in NMH2, and it's like Travis Strikes Again where the story leads you to all sorts of abstract locations, each their own unique bosses and each having their own gimmick each fight. In a lot of ways, the story is an expansion on everyone, not just in the world of No More Heroes, but other games too.”
    • “The story is completely unhinged and doesn’t make a lot of sense, but that’s par for the course for this series and honestly, it’s kinda hard not to like with its crazy character designs and plot developments that just keep one-upping each other at every turn.”
    • “The narrative setup feels larger than life even by the series’ standards, pitting Travis against cosmic-level threats while grounding the story in his trademark absurd humor and pop-culture-laden self-awareness.”
    • “Made No More Heroes into Unreal Engine slop, losing all sense of art direction, doesn't even have any stages, fills up time with mind numbing missions that are nowhere near as charming as the odd jobs in the original games and while the franchise was always somewhat nonsensical it has thrown away any sense of consistency, story and character by this entry making deaths feel cheap when characters come back from it and making characters act completely different from past games. The only thing that is better about this game than the past ones is the combat and while No More Heroes has fun combat it never was the main attraction.”
    • “The story is a mess that barely has any kill the past themes.”
    • “Characters who were killed in the 1st and 2nd title are somehow resurrected, ruining investment in plot and character growth.”
  • gameplay

    117 mentions Positive Neutral Negative
    31% positive mentions, 57% neutral mentions, 12% negative mentions

    The gameplay in No More Heroes 3 is generally recognized as the most refined and satisfying in the series, blending classic hack-and-slash combat with new mechanics like the death glove and elements from Travis Strikes Again. While the combat is responsive and offers depth through abilities and perks, many find the gameplay loop repetitive and sometimes limited by removed features from previous entries. The open-world aspects and some mission designs received mixed feedback, with pacing and variety seen as potential weak points despite the overall fun and energetic combat experience.

    • “The gameplay blends light and heavy attacks, wrestling-inspired grapples, and flashy finishers with the addition of new death glove abilities, which grant explosive powers like telekinetic throws and area attacks.”
    • “There's also tons of depth into it thanks to the slot mechanic offering unique perks as well as the finishing wrestling moves and the extra abilities you acquire throughout the game like telekinesis and being able to stop time and more.”
    • “The combat has been tweaked into a fusion of the classic gameplay of the first 2, and Travis Strikes Again's unique mechanics, and it works very well.”
    • “In the late episodes of the game, some matches turn frustratingly difficult as you have to manage multiple enemies with different tactics and watch the beam katana's battery limit, forcing you to constantly change tactics on the fly.”
    • “Gameplay is limited to average and poor third-person arcade brawling against bosses that rely on replacing characters' heads with silly designs rather than offering engaging thematic combat.”
    • “The gameplay gets stale very quickly where you're just doing repetitive battles to unlock the real fights, making the overall experience feel repetitive and unfulfilling.”
  • graphics

    105 mentions Positive Neutral Negative
    10% positive mentions, 79% neutral mentions, 11% negative mentions

    The game's graphics received largely negative feedback, with many citing a lack of polish, poor use of Unreal Engine 4, and a departure from the distinctive art styles of previous entries, resulting in visuals described as amateurish, ugly, or headache-inducing. However, some appreciated the vibrant, colorful presentation, unique cutscene styles, and found that graphical improvements are possible via mods or config tweaks, especially on PC. Overall, the visuals were seen as a major letdown compared to the series' prior titles, overshadowing the game's narrative and combat strengths.

    • “Vibrant visuals: the presentation is a treat, mixing anime-style cutscenes, retro game throwbacks, and flashy graphics.”
    • “Overall, for a Switch game turned PC port, the graphics definitely got an upgrade. Outside of the actual graphics, the character designs (for both the returning cast and the new characters), environments, and effects are all really good.”
    • “This is the best title in the series in my opinion; the best visuals, best soundtrack, best villains and a lot of characters make a return in this one.”
    • “My main gripe with the game is how absolutely awful it looks even compared to the original NMH1 releases on the Wii. I genuinely think I've played asset flip games running on Unreal Engine with more graphical fidelity, which is a shame because outside of the graphics the game oozes style from its UI, combat, and many effects.”
    • “Even if it's not an asset flip, it looks and feels exactly like one, with a lack of polish and ugly visuals due to poor use of Unreal's shaders. It looks and feels like amateur slop, but wow, the price on this Nintendo Switch game is both an insult and a joke at the same time.”
    • “I'm not even kidding; the first time I played this game, the psychedelic art style and the chromatic aberration that you can't turn off gave me headaches while playing, and I've never gotten any game to give me a headache just from looking at it. My eyes adapted after a day, but still, that's a huge flaw.”
  • music

    76 mentions Positive Neutral Negative
    38% positive mentions, 57% neutral mentions, 5% negative mentions

    The music in this installment receives mixed reactions: while many praise the eclectic, dynamic, and catchy soundtrack—highlighting its rock, electronic, and experimental tracks as a standout feature that complements combat and style—some fans lament the departure from the iconic music of previous entries, citing a less fitting or repetitive score. Overall, the soundtrack remains a strong and memorable aspect that enhances the game's distinct personality, despite certain changes and missing tracks in updates.

    • “The soundtrack, composed by Nobuaki Kaneko and other contributors, is another highlight—an eclectic mix of rock, electronic, and experimental tracks that shift dynamically with the action.”
    • “Each encounter is a burst of spectacle, punctuated by comic book effects, neon explosions, and a frenetic soundtrack that turns every fight into a performance.”
    • “Its story and world has always been simultaneously hilariously absurd and really cool, which No More Heroes 3 has in spades but now with a more polished battle system, a killer BGM (plus surprise musical sections), and more awesome mechs.”
    • “In 1.10, the current version, they removed Midori's boss fight music, which is a great banger.”
    • “The primary music is a mix of horribly repetitive dubstep trash that distracts from the gameplay, also including rap which seems to be a reference to the current obnoxious state of music in games and media (likely intended art direction).”
    • “There are a couple boss fights that actually have fighting music, but a vast majority of them tend to feel so laid back with lofi beats it is really perplexing.”
  • humor

    51 mentions Positive Neutral Negative
    96% positive mentions, 0% neutral mentions, 4% negative mentions

    The humor in No More Heroes 3 is divisive, blending the series' trademark absurd, meta, and pop-culture-laden jokes with a heavier reliance on reference-based and occasionally forced humor. Fans appreciate the return of surreal, quirky, and irreverent comedy reminiscent of earlier entries, though some find parts contrived, overly spamming jokes, or lacking the fast-paced zaniness that made the originals memorable. Overall, the humor remains a core appeal for fans of offbeat, self-aware, and experimental storytelling, but may not resonate with newcomers or those expecting more polished comedic delivery.

    • “No More Heroes 1 and 2 are memorable to me and many others because of the surreal, fast-paced humor and the goofy voice acting.”
    • “Story was funny, goofy and probably the most overstimulating No More Heroes game to boot and I am for sure gonna miss this series dearly.”
    • “The narrative setup feels larger than life even by the series’ standards, pitting Travis against cosmic-level threats while grounding the story in his trademark absurd humor and pop-culture-laden self-awareness.”
    • “It's full of old ideas reused from other games, the game looks terrible, it has a near endless amount of tedious, unfunny cutscenes, and the characters are all vastly different and uninteresting versions of themselves.”
    • “It's not funny.”
  • optimization

    23 mentions Positive Neutral Negative
    26% positive mentions, 61% neutral mentions, 13% negative mentions

    The game's optimization is generally solid, especially on PC where it can run smoothly at 120 fps with occasional minor dips, offering a well-optimized experience compared to the poor performance of the original Switch version. However, certain open-world segments suffer from performance inconsistencies and some patches introducing visual enhancements have resulted in reduced stability and increased bugs. On the Steam Deck, performance is notably improved over the Switch release but still experiences occasional crashes and video playback issues.

    • “Performance-wise, being able to play this gem at 120 fps is a treat and it maintains that locked 120 with the occasional small dips here and there.”
    • “It also helps that it's a very nicely optimized port, minus some fps drops in the overworld when driving around and a few crashes during my playthrough of the game.”
    • “Performance at 720p is pretty smooth on the Steam Deck (setting aside some video playback problems) and it's a far cry from the Switch release's abysmal performance at times.”
    • “Never mind issues between this being a bit of a mess of a port of the Switch version initially and having either the option to play that or an 'enhanced' one with choppier performance (yours may vary wildly).”
    • “This is clearly a port of the Switch version and limits its performance accordingly, the game also boots in Japanese and has no proper configuration for controllers leaving no dead-zones.”
    • “Whereas the original release ran smoothly without any dips whatsoever even on the highest settings, the Muteki patch makes the game feel a bit less optimized, even on the lowest settings.”
  • grinding

    21 mentions Positive Neutral Negative
    0% positive mentions, 10% neutral mentions, 90% negative mentions

    Grinding in the game is often described as tedious and repetitive, particularly due to low loot drop rates, required farming for money or crafting materials, and unengaging side content. While combat itself is generally enjoyable, the progression mechanics and open-world exploration feel grind-heavy and detract from the overall experience. Some players found grinding necessary but frustrating, impacting enjoyment between missions and boss fights.

    • “Whoever thought that giving them hyper armor, a stupid instagib mine shotgun (which can spam back to back), on top of being extremely damage-spongey and having an annoying teleport deserves to join me in the volcano for putting me through one of the most singularly tedious enemies I have ever fought in any character action game, in the most negative way possible.”
    • “Furthermore, the game now has a more robust stat system which I'm not a huge fan of because unlike previous entries, the later fights can become a bit grindy if you don't keep up.”
    • “The main game objective is grinding money to access boss battles by mainly fighting enemies in small arenas completely unrelated to said boss battles.”
  • stability

    8 mentions Positive Neutral Negative
    13% positive mentions, -1% neutral mentions, 88% negative mentions

    The game suffers from numerous bugs, glitches, and crashes, impacting overall stability and gameplay enjoyment, with some issues stemming from its Switch port origins and lack of native controller support. While improvements have been made since release, players still need workarounds like frame rate caps and INI edits to mitigate problems. Stability varies across platforms, with PC versions generally running better than console ports.

    • “I’ve since replayed it on my current setup (Ryzen 7 2700X, 16GB RAM, RTX 3060) and it still runs great!”
    • “I doubt this game was QA tested because there is absolutely no way a game should be this buggy, unbalanced, broken, and frustrating.”
    • “But this game is buggy as hell, better than it was on release but it's still a mess to the point of making the game unfun to play.”
    • “It's way too buggy and crashing.”
  • emotional

    7 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional aspect of No More Heroes 3 is a blend of heartfelt, unconventional storytelling and wild, chaotic creativity that both entertains and challenges players. While some find the characters and narrative emotionally gripping and reminiscent of earlier entries, others feel detached, experiencing little emotional resonance despite the game’s intense moments and unique story structure. Overall, it combines elements of celebration, tragedy, and abstract storytelling to evoke varied emotional responses.

    • “No More Heroes 3 ultimately feels like a celebration of Suda51’s entire creative philosophy: a messy, heartfelt, wildly entertaining explosion of ideas that defies convention at every turn.”
    • “No, watching him exist within the lap of luxury utterly bored out of his mind while Travis is consumed with such violent desire that he has an emotional crisis in the middle of the fight just works so much better.”
    • “While people don't necessarily go looking into these games for the story, for a No More Heroes game, this game in my opinion rivals TSA and 1 in terms of the quality of the story. It's sort of a combination of the games, with NMA 1 and 2's same get-to-rank #1 structure, with a revenge plot just like in NMH2. It's like Travis Strikes Again where the story leads you to all sorts of abstract locations each their own unique bosses and each having their own gimmick each fight. In a lot of ways, the story is an expansion on everyone, not just in the world of No More Heroes, but other games too.”
  • character development

    6 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    The character development is highlighted by unique and visually impressive designs that stand out as a strong point of the game. While the story may be chaotic and confusing, the memorable character designs and surprising plot twists enhance the overall appeal and humor.

    • “The alien character designs are refreshingly original compared to most media depictions.”
    • “Not a single character design is bad; they all look great and feature classic plot twists.”
    • “The story is completely unhinged and hard to make sense of, but the crazy character designs and plot developments that keep one-upping each other make it really enjoyable.”
    • “The story is completely unhinged and doesn’t make a lot of sense, but that’s par for the course for this series and honestly, it’s kinda hard not to like with its crazy character designs and plot developments that just keep one-upping each other at every turn.”
    • “Outside of the actual graphics, the character designs (for both the returning cast and the new characters), environments, and effects are all really good.”
    • “Not a single character design is bad, they all look great: and it has those classic NMH plot twists.”
  • replayability

    3 mentions Positive Neutral Negative
    33% positive mentions, 34% neutral mentions, 33% negative mentions

    The game offers strong replay value and remains entertaining despite some deviations from previous aesthetics. However, repetitive and frustrating enemy design detracts from the overall replayability for some players. Additionally, the lack of certain playable characters is a noted drawback.

    • “While I do miss the punk and dirty aesthetic like the previous games, it still was entertaining and has great replay value!”
    • “The basic enemy design ranges from irritating kid cousin to teeth-pulling frustration to fight, which really hurts the game's replayability for me.”
  • atmosphere

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's atmosphere shifts from the moody, gritty tone of its predecessors to a wacky, colorful style reminiscent of Travis Strikes Again, which some users feel results in a loss of the original's distinctive mood and personality. Many note a significant decline in atmospheric impact compared to the second game.

    • “Stylistically, the game is a departure from the first two games and is closer to Travis Strikes Again, being generally on the wacky, colorful side of the spectrum in comparison to the moody, dirty atmosphere of the previous title.”
    • “A case study in how to kill a game's atmosphere and personality through overexposure.”
    • “There's a huge gap in the atmosphere when compared to 2.”
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Play Times

3h Median play time
3h Average play time
3-3h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

No More Heroes 3 is a open world hack and slash game with comedy, anime, violence and science fiction themes. Common tags for No More Heroes 3 include trading, aliens, motorbike, third person, soundtrack and others.

No More Heroes 3 is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 3 hours playing No More Heroes 3.

No More Heroes 3 was released on October 11, 2022.

No More Heroes 3 was developed by GRASSHOPPER MANUFACTURE INC..

No More Heroes 3 has received mostly positive reviews from both players and critics. Most players liked No More Heroes 3 for its story but disliked it for its graphics.

No More Heroes 3 is a single player game.

Similar games include No More Heroes 2: Desperate Struggle, No More Heroes, Yakuza Kiwami 2, ROMEO IS A DEAD MAN, Devil May Cry HD Collection and others.