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SGS NATO's Nightmare Game Cover

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"SGS NATO's Nightmare" is a strategy game set in an alternate 1985, where the Cold War turns hot and Soviet forces launch a surprise attack on Germany. The game offers various scenarios, from small engagements to full-scale campaigns, allowing players to explore the consequences of this conflict. The goal is to balance resources and make tactical decisions in order to secure victory on the battlefield.

SGS NATO's Nightmare screenshot
SGS NATO's Nightmare screenshot
SGS NATO's Nightmare screenshot
SGS NATO's Nightmare screenshot
SGS NATO's Nightmare screenshot
SGS NATO's Nightmare screenshot
SGS NATO's Nightmare screenshot
SGS NATO's Nightmare screenshot
SGS NATO's Nightmare screenshot
SGS NATO's Nightmare screenshot
SGS NATO's Nightmare screenshot
+20

79%
Audience ScoreBased on 48 reviews
gameplay5 positive mentions
stability1 negative mentions

  • The game offers a deep and engaging Cold War strategy experience with meaningful choices and a complex card system that enhances replayability.
  • The attention to detail in unit types, capabilities, and the immersive sound design contribute to a captivating gameplay experience.
  • The developers are responsive and committed to improving the game, with many updates and additional scenarios planned for the future.
  • The game suffers from significant bugs, glitches, and a lack of comprehensive documentation, making it difficult for new players to understand the mechanics.
  • The user interface is often confusing and janky, leading to frustration during gameplay, especially with card management and combat displays.
  • Many players feel the game is not fully finished, with imbalanced mechanics and a lack of polish that detracts from the overall experience.
  • gameplay
    13 mentions Positive Neutral Negative

    The gameplay of the game is engaging and offers unique mechanics that enhance replayability, but players find it challenging due to a lack of comprehensive tutorials and documentation. While the card-playing mechanic is praised for adding depth, many users report bugs, imbalances, and an incomplete feel, suggesting that the game is still in need of further development. Recent updates have addressed some issues, but the absence of a clear manual for the game's intricate systems remains a significant drawback.

    • “It takes a little getting used to the mechanics and turn cycles, but it's a lot of fun.”
    • “So much research and thought went into this one, and the card playing mechanic is fabulous—adding so much replayability and suspense.”
    • “Game mechanics are amazing.”
    • “The mechanics of this game are so different from the mechanics of other games of this type that it virtually requires an in-game tutorial, which it completely lacks.”
    • “The tutorial videos provided merely scratch the surface and don't explain any of the in-depth mechanics.”
    • “However, the downside of this game is that it lacks a clear manual to explain the details of additional gameplay systems.”
  • replayability
    7 mentions Positive Neutral Negative

    The game boasts high replayability due to its innovative card-playing mechanic, which introduces strategic depth and variability in each scenario. Players appreciate the balance of upgrades and the unique experiences offered in every playthrough, ensuring that no two games are alike. Overall, the combination of flexibility, storytelling, and randomness significantly enhances the game's replay value.

    • “So much research and thought went into this one, and the card-playing mechanic is fabulous—adding so much replayability and suspense.”
    • “The card system allows for amazing replayability of every scenario, as well as creates another level of strategic planning and forces us to balance upgrades and bonuses which cost victory points, but forces us to gain more victory points later on to make up for what we spent.”
    • “No two playthroughs are exactly the same, which increases replayability.”
    • “However, the SGS's NATO's Nightmare offering pares down the map into regions and increases the unit size from battalion to brigade/division, which makes the game imminently more playable than the classic Cold War games mentioned above.”
    • “But the card system is just adding the right amount of flexibility, storytelling, randomness, and replayability.”
    • “No two play-throughs are exactly the same, which increases replayability.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game is praised for its quality and ability to evoke an immersive 80s atmosphere, with many reviewers highlighting it as a standout feature. However, some players note that the limited number of tracks can lead to repetition, prompting them to seek out other music options. Overall, while the soundtrack enhances the experience, a desire for more variety is a common sentiment.

    • “Another quality SGS game with beautiful artworks and more enjoyable music compared to other games in the series; it also offers a large amount of content that is worth the money.”
    • “The soundtrack is right on for the period, and I would place it in the same category as the original for the first Command and Conquer that came out in the 90s—something that you could listen to for hours.”
    • “The soundtrack is really great; it's honestly one of the major aspects of this game that carries the 80's feeling of this conflict and helps to create immersion.”
    • “The soundtrack is solid, but with only a few tracks, you'll probably turn on your favorite 80s tunes quickly.”
    • “The soundtrack is right on for the period, and I would place it in the same category as the original for the first Command and Conquer that came out in the 90s—something you could listen to for hours.”
    • “But I cannot stop headbanging to the soundtrack... that is my only issue!”
  • graphics
    2 mentions Positive Neutral Negative

    The graphics in this game are praised for their beautiful artwork, which continues the high standard set by previous titles in the series. Additionally, the visuals are complemented by enjoyable music, enhancing the overall experience and providing great value for the content offered.

    • “Another quality SGS game with beautiful artwork and more enjoyable music compared to other games in the series. It also offers a large amount of content that is worth the money.”
    • “The person who does the artwork for SGS games nails it every time, and this game is no exception.”
  • story
    2 mentions Positive Neutral Negative

    The game's story is enriched by a compelling backstory conveyed through newspaper articles, offering depth and immersion. Additionally, the card system enhances storytelling by introducing flexibility, randomness, and replayability, contributing to a thought-provoking experience.

    • “The game's backstory, explained through newspaper articles, provides an incredible level of depth, making for an immersive and thought-provoking gaming experience.”
    • “But the card system is just adding the right amount of flexibility, storytelling, randomness, and replayability.”
  • optimization
    2 mentions Positive Neutral Negative

    The game has notable performance issues during specific phases, affecting a significant number of players. Users suggest that if these issues are too severe, a refund may be a viable option until future patches improve optimization.

    • “The game runs smoothly for the most part, but there are occasional performance issues during certain phases that can affect gameplay.”
    • “If performance issues become too significant, players have the option to refund and revisit the game after a few months when patches are released.”
    • “There also seem to be some performance issues during certain phases of the game, and judging from what I read on the forums, there seem to be a fair amount of people that are affected by this.”
    • “And if performance issues are too big, then you can still refund and try again in a couple of months once they put out some patches.”
  • stability
    1 mentions Positive Neutral Negative

    The game's stability has been criticized for numerous issues, including glitches, imbalanced mechanics, and significant campaign bugs, leading many users to feel it is unfinished and more suited for early access. Additionally, the lack of documentation and scenarios further detracts from the overall experience.

    • “Like a lot of SGS games, it looks cool on first impression, but then you realize it's not actually finished - glitches, imbalanced mechanics, lack of documentation, major campaign bugs, lack of scenarios, etc. It really should be in early access.”

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