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Neva

Neva is a sublime experience, using a deceptively minimalist approach to tell one of the most heartfelt stories of the generation.
Neva Game Cover
91%Game Brain Score
story, music
replayability, grinding
95% User Score Based on 3,722 reviews
Critic Score 88%Based on 10 reviews

Platforms

Nintendo SwitchPlaystation 5Playstation 4Xbox Cloud GamingXboxSteam DeckWindowsPlayStationXbox Series X|SPCXbox Game PassCloudMac OS
Neva Game Cover

About

Neva is a single player action adventure game with fantasy and drama themes. It was developed by Nomada Studio and was released on October 15, 2024. It received positive reviews from critics and very positive reviews from players.

Discover Neva on the official PlayStation website. Watch the latest trailers for this emotionally charged adventure game from the creators of GRIS. Check out gameplay details, beautiful screenshots and how to buy the game on PS5.

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95%
Audience ScoreBased on 3,722 reviews
story673 positive mentions
grinding12 negative mentions

  • Stunning and breathtaking art direction with every scene feeling like a living painting and excellent use of colors representing the seasons.
  • Emotional and impactful story told through visuals and music, with themes of growth, loss, companionship, nature, and parenthood that deeply moved many players.
  • Gameplay features satisfying and approachable combat, engaging platforming, and well-designed puzzles with a smooth learning curve, complemented by an outstanding soundtrack.
  • Combat can be repetitive and simplistic, with some players finding the mechanics shallow, enemies' hitboxes unclear, and difficulty spikes frustrating.
  • Some platforming sections and puzzles are seen as too easy or lacking variety; camera zoom and art style occasionally make it difficult to discern ledges or characters during gameplay.
  • Game length is relatively short with limited replayability; the narrative's cyclical ending and certain story elements were divisive or confusing to some players.
  • story
    1,656 mentions Positive Neutral Negative

    The story of the game is a visually told, emotional narrative focusing on themes of parenthood, loss, growth, and the cycle of life, conveyed through stunning art and music without dialogue. While it is simpler and more straightforward than its predecessor Gris, with a somewhat predictable and bittersweet plot, the story resonates deeply with many players, evoking strong emotional responses. The inclusion of a story mode enhances accessibility, allowing players to focus on the narrative and experience its heartfelt moments without gameplay frustration.

    • “Neva is a visually stunning and emotionally powerful game that tells the story of Alba and her wolf companion, Neva, as they journey through a forest decimated by a mysterious force of decay.”
    • “Neva is simply a masterpiece that not only knows how to move the player with its visuals, but also with its impactful story, its soundtrack and its atmosphere.”
    • “The storytelling is entirely wordless, relying on stunning visuals and your actions to convey the narrative.”
    • “I'm fine with esoteric forms of storytelling, but when there's no concrete idea to connect the esoteric storytelling to, like in Gris, it's impossible to muster any attachment to the story because for the majority of the game, it all seems like a jumble of unrelated story beats meshed together with no meaning.”
    • “The game relies on environmental storytelling and reading between the lines since there's virtually no dialogue and only a handful of cutscenes, but unfortunately the game is so busy being artistic and pretty that it feels like it forgets about the story it's trying to tell. As a result, the environmental storytelling that this story needs to be impactful takes a backseat. It is there, but it is not enough, and it's hard to understand even the basics of why things are happening until halfway through the game when suddenly all the environmental storytelling is there.”
    • “One aspect where they fumbled the bag compared to Gris is the story though: while Gris had a creative and rather innovative approach to the story and theme, Neva is basically just your typical story of the sacrificial hero without any interesting twists to it.”
  • music
    1,077 mentions Positive Neutral Negative

    The music in the game is widely praised for its emotional depth, beautiful composition, and perfect synergy with the stunning visuals and storytelling, largely crafted by Berlinist who also scored the predecessor Gris. While some players feel it is slightly less memorable or impactful compared to Gris’s soundtrack, the score consistently enhances the immersive atmosphere, supporting both tranquil exploration and intense moments. Overall, the soundtrack is considered a standout element that profoundly enriches the game's artistic and emotional experience.

    • “The music is probably in my top 3 soundtracks of all time.”
    • “The soundtrack is phenomenal again, Berlinist have knocked it out the park.”
    • “Absolutely gorgeous game, the art is hauntingly beautiful and music that matches perfectly.”
    • “The music is just mid compared to Gris.”
    • “Musically, the pieces are ok but not memorable and the music is not integrated very well into the action.”
    • “The soundtrack is of the quality you'd expect from Berlinist, but generally more subtle and less moving than Gris', with a few notable exceptions.”
  • graphics
    980 mentions Positive Neutral Negative

    The game's graphics are widely praised for their stunning, hand-drawn, watercolor-like art style that creates a vibrant, immersive, and emotionally evocative world reminiscent of a moving painting. The visuals, combined with a beautifully composed soundtrack, effectively convey the story with minimal dialogue, enhancing the atmosphere and emotional depth. Some critiques note occasional issues with visual clarity impacting gameplay, but overall, the graphics are a standout feature that significantly enrich the player experience.

    • “The visuals are absolutely stunning, like playing through a Disney movie.”
    • “Its hand-drawn visuals are absolutely stunning, creating a melancholy but optimistic world.”
    • “The visuals are breathtaking, with every frame feeling like a work of art, carefully crafted to evoke powerful emotions.”
    • “Things are too small, have no contrast, aren't noticeable, etc. It's good there's an option in the pause menu to skip the sequence because I have to do that all the time mostly because the visuals are so bad.”
    • “Well, it's beautiful on paper, and I'll probably use a screenshot as my wallpaper for a bit, but the visuals obscure the outlines of the level geometry to the point that in some parts it's difficult to discern what's going on.”
    • “My only complaint is that the visuals did hamper readability of some of the enemy fights. Due to the simplicity of the enemy designs and the tendency for the camera to zoom out during some combat scenes, it becomes harder to notice the small details that provide the tells of when to dodge!”
  • gameplay
    872 mentions Positive Neutral Negative

    The gameplay of Neva is a polished and accessible blend of platforming, light puzzles, and simple but satisfying combat mechanics that progressively introduce new elements to keep the experience fresh. While mechanically more involved than its predecessor Gris, the gameplay remains relatively straightforward, balancing challenge with approachability and often serving to support the game’s strong artistry and narrative. Although some players find the combat and mechanics less deep or occasionally repetitive, many praise the integration of gameplay with the emotional story and stunning visuals, making it an engaging, if not groundbreaking, experience.

    • “There's a ton of unique platforming mechanics that are utilized effectively but never overstay their welcome.”
    • “Neva also features something different from Gris, which is a more interactive gameplay, filled with very smart (but not tedious) puzzles, and a simple combat system that is really well polished; once mastered, not a single fight will feel like it overstays its welcome. The way this game uses the mechanics you've learned across the game, in order to defeat enemies (usually of the same kind) is something worth praising, and it also feels like the character you're controlling grows, becoming stronger to protect those cherished ones.”
    • “The gameplay is smooth and engaging, perfectly complementing the storytelling. The mechanics are smartly crafted, providing a seamless experience that feels both rewarding and accessible.”
    • “My main issue with Gris, other than the gameplay being awfully repetitive and uninspired, is that it does a very poor job of informing the player on how they should be contextualizing its environments and atmosphere until the very end of the game.”
    • “The gameplay is what is the worst about this game imo; the controls are quite sluggish sometimes. Without spoiling too much, there is a flee sequence early on where you have to jump and dash to not get hit, and it's quite frustrating.”
    • “But the biggest con for me is the fights: 50% of the game consists of fights, which wouldn't be an issue otherwise (I loved and finished similar games like Ori and Prince of Persia), but it's really lame and frustrating with its very basic mechanics (attack/jump/dash).”
  • emotional
    832 mentions Positive Neutral Negative

    Neva is widely praised for its deeply emotional storytelling conveyed without dialogue, complemented by stunning visuals and a hauntingly beautiful soundtrack that together create a powerful, heart-wrenching experience. Many players found themselves moved to tears multiple times, drawn into the touching bond between the protagonist and her wolf companion, with a narrative that explores themes of love, loss, and growth. While it may lack some of the raw emotional intensity of the studio’s previous game Gris, Neva offers a uniquely immersive and affecting journey that resonates long after playthrough.

    • “The base game was gut-wrenching, beautiful, an emotional rollercoaster.”
    • “Neva is a stunning, emotional journey that shows you games can be incredible pieces of art, leaving a lasting impression long after you've finished playing.”
    • “After their stunning debut with Gris, many wondered if Nomada Studios could possibly deliver a second act that would even remotely compare with the emotionally heavy-hitting and narratively complex Gris. Neva managed to somehow exceed expectations, delivering the same heavy emotional beats and narrative complexity, but now with the addition of engaging gameplay (whereas Gris was self-aware in its identity as a walking simulator with simple puzzle sections) and cinematic encounters.”
  • atmosphere
    129 mentions Positive Neutral Negative

    The atmosphere in this game is widely praised for its stunning, vivid art style and a hauntingly beautiful soundtrack that perfectly complements the emotional narrative and immersive world. Many highlight how the combination of visuals, music, and environmental storytelling creates a deeply engaging, often poignant experience that draws players in, though some note occasional downtime or gameplay elements can interrupt the flow. Overall, it stands out as a masterclass in crafting a rich, evocative atmosphere that resonates with fans of artistic, story-driven platformers.

    • “The developers do an incredible job of mixing its beautiful lush and vivid art style with a deeply atmospheric soundtrack to tell a story that pulls at the heart.”
    • “The beautifully designed environments, coupled with a hauntingly atmospheric soundtrack, create an immersive experience that is both captivating and moving.”
    • “An absolute masterpiece that draws you into its world where every frame is carefully crafted, with vivid colours and subtle details that blend to create an atmosphere both haunting and enchanting.”
    • “My main issue with Gris, other than the gameplay being awfully repetitive and uninspired, is that it does a very poor job of informing the player on how they should be contextualizing its environments and atmosphere until the very end of the game.”
    • “Atmosphere and music are killer but the gameplay is super thin; I also really like the visuals at parts but so much of the screen usually ends up being covered by fog or blown out gradients it's hard to appreciate.”
    • “The platforming is very basic, yet it changes with each level to match the atmosphere.”
  • replayability
    20 mentions Positive Neutral Negative

    Replayability in the game is generally limited, with most players noting the main incentive to replay is collecting hidden items or completing achievements. While the short length and lack of new content reduce its replay value for many, some appreciate the ability to revisit chapters and the cyclical plot as reasons for replay. Overall, it offers modest replayability primarily through collectibles and narrative appreciation rather than varied gameplay or extended content.

    • “It's only real flaw for me is that it's quite short, but being able to start again from any chapter and the challenge to collect the white flowers and other secrets ensures replayability.”
    • “Good replay value due to some achievements.”
    • “There is a bit of replay value to find all of the hidden flowers throughout the game as well.”
    • “Since it does not have any replayability except for getting all collectibles, there is not much reason to play it again after completing once.”
    • “The companion is not new or revolutionary, there is absolutely nothing new in this game but I still think it is a solid 4/5; however, with the shortness of the game and no replayability, depth, or innovation, I'd strongly advise waiting for a sale to not feel cheated. $10-$15 seems appropriate.”
    • “I see little replay value in the game; other than 'find the secret flowers,' there isn't anything to do.”
  • grinding
    19 mentions Positive Neutral Negative

    Grinding in the game is generally seen as tedious, repetitive, and somewhat frustrating due to limited combat options and imprecise controls, making combat feel more like a chore than a challenge. While some appreciate the puzzle elements and narrative, others find the frequent combat and replaying requirements dull and tiresome. Overall, grinding detracts from the experience rather than enhancing it.

    • “Neva features interactive gameplay with smart, non-tedious puzzles, and a simple but well-polished combat system. Once mastered, no fight overstays its welcome. The game cleverly uses learned mechanics to defeat enemies, making your character feel like they're truly growing stronger.”
    • “I'm not grinding through this stuff over and over and over.”
    • “You'll need a second life for grinding.”
    • “Unfortunately, this half-assed gameplay makes the game tedious, repetitive and frustrating.”
    • “The puzzles are rare, the combat is tedious and way too frequent.”
  • character development
    15 mentions Positive Neutral Negative

    Character development in the game is minimal, with no dialogue or significant protagonist growth, leading to a lack of emotional connection for some players. However, the character designs are widely praised for their beauty and artistry, though some criticize the designs and story for closely resembling Studio Ghibli’s works. Overall, strong visual and environmental storytelling compensate for the sparse character development.

    • “Next installment I'd love to see from this studio is all that we got from Gris/Neva plus additional RPG elements and character development.”
    • “Gris has brilliant architecture design, vivid and diverse color use, and very memorable character design (e.g., the cute little creatures in the forest which you need to feed apples).”
    • “Beautiful game full of rich environmental storytelling and gorgeous character design.”
    • “There was no connection to the protagonist as well, no character development.”
    • “Neva has no character development as there is no dialog.”
    • “The producers should have had original thoughts about character design, because it's a plagiarism nightmare.”
  • humor
    8 mentions Positive Neutral Negative

    The humor in the game is often described as subtle and situational, providing moments of amusement amid the story and gameplay. Players found some ironic and unexpected elements funny, like freezing during key cutscenes or combat challenges that felt oddly mismatched. Overall, the humor contributes to an engaging and emotionally varied experience.

    • “Story-wise, from a general point of view, I think it's a rather "nice" but typical story about a person and their pet companion as you go on this adventure that you can "kinda" know what the typical plot points are and how it would probably end... and speaking of the "end," I find it both funny and interesting how I thought the ending was one thing but, the more I think about it, it is actually a secret plot twist about a certain "scene."”
    • “Outstanding soundtrack, beautiful visuals and story, great storytelling and funny and challenging enough to keep the excitement through the story.”
    • “It's funny, the game has that thing where you tune the brightness so you can barely see the picture, but while normally this is used to keep the game dark enough but still visible, in this game it's the opposite.”
  • optimization
    4 mentions Positive Neutral Negative

    The game is highly optimized, delivering smooth performance across a wide range of hardware, from low-end laptops to high-end 4K setups and the Steam Deck OLED. Linux users also report excellent performance, highlighting the game's efficient and consistent optimization.

    • “The game is also supremely optimized, as I didn't have a single frame drop during my run on my potato laptop.”
    • “Linux performance is phenomenal.”
    • “Performance-wise it worked amazingly from the Steam Deck OLED to 4K on a 4080.”
  • stability
    3 mentions Positive Neutral Negative

    The game experiences significant glitches and bugs, especially in cutscenes, making it less stable than previous entries. However, it runs smoothly on the Steam Deck, providing a relatively stable experience on that platform.

    • “Runs great on Steam Deck.”
    • “The problem I faced was huge glitches in cutscenes.”
    • “Worse than the previous part, a bit buggy, but still good.”
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4h Median play time
4h Average play time
4h Main story
6h Completionist
3-5h Spent by most gamers
*Based on 15 analyzed playthroughs
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Frequently Asked Questions

Neva is a action adventure game with fantasy and drama themes.

Neva is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

The main story can be completed in around 4 hours, while the entire game is estimated to take about 6 hours to finish. On average players spend around 4 hours playing Neva.

Neva was released on October 15, 2024.

Neva was developed by Nomada Studio.

Neva has received positive reviews from players and positive reviews from critics. Most players liked this game for its story but disliked it for its replayability.

Neva is a single player game.

Similar games include Gris, Planet of Lana, Ori and the Will of the Wisps, South of Midnight, Ori and the Blind Forest and others.