SENSEs: Midnight Game Cover
In its current state SENSEs: Midnight feels unfinished and rushed to be released. I cannot recommend this title for multiple reasons, but it seems like Suzaku Games is listening to the community's feedback and will make changes.
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"SENSEs: Midnight" is a survival horror game inspired by classics like Fatal Frame and Resident Evil, featuring 3D graphics, tank controls, and fixed camera angles. Players step into the shoes of an adventurous college student, Kaho, investigating an urban legend in an abandoned park. With a limited inventory, managing resources and solving puzzles while avoiding hostile spirits becomes a nerve-wracking challenge. The game relies on environmental storytelling and lore to uncover the park's secrets.

  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

49%
Audience ScoreBased on 16 reviews
story4 positive mentions
stability2 negative mentions
  • The game offers a nostalgic throwback to classic survival horror with fixed camera angles and tank controls, appealing to fans of the genre.
  • The atmosphere is well-crafted, with interesting lore and side quests that enhance the overall experience.
  • The character interactions and the unique concept of streaming gameplay while chatting with friends add a fresh twist to the horror narrative.
  • The game suffers from frustrating navigation due to fixed camera angles and slow character movement, making exploration tedious.
  • Inventory management is cumbersome with only four slots, leading to excessive backtracking and item management issues.
  • The game feels unpolished and incomplete, with bugs, janky animations, and a lack of meaningful story progression.
  • story16 mentions

    The story in "Senses Midnight" is a continuation of the spooky ghost-hunting theme established in its predecessor, "Sense: A Cyberpunk Ghost Story," featuring supernatural mysteries and lore-rich notes. While it offers interesting lore and new cutscenes, some players feel it lacks direction and depth compared to the previous game, leading to frustration with backtracking and slow progression. Overall, the narrative is engaging but not groundbreaking, appealing primarily to fans of classic survival horror.

    • “It's a 'ghost-hunting' story, featuring fixed camera angles and tank controls, where you solve supernatural mysteries and classic survival horror puzzles while trying to avoid evil spirits on a night in a cursed park.”
    • “It was a wonderful little game with a good story and amazing art.”
    • “The story is what you'd expect from spooky ghost happenings; it's nothing revolutionary, but there's a lot of lore bits scattered around that are quite interesting to read.”
    • “Needs more direction to progress the storyline; having to backtrack is annoying with the slow speed, which is not going to change and will put people off.”
    • “Shame it wasn’t used to actually add meaningful story.”
  • graphics9 mentions

    The graphics of the game blend a nostalgic PS2 aesthetic with a vibrant cyberpunk Japan setting, featuring strong neon visuals and classic yokai-inspired horror elements. While many players appreciate the ambiance and art style, some criticize the graphics as mediocre compared to previous titles, expressing a desire for further polish and improvement. Overall, the Halloween update has enhanced the visuals, aligning them more closely with the game's lore.

    • “A mix of classic Resident Evil and Fatal Frame set in cyberpunk Japan, with a strong neon aesthetic.”
    • “The park was originally more desolate, but the Halloween update added more futuristic visuals, making it more in line with the in-game lore and the world itself.”
    • “Love the ambiance, the art style, the dialogue, as well as the overall cute aesthetics, especially all the classic yokai-inspired horror.”
    • “The graphics are mediocre, and not even on par with their previous game.”
    • “Hoping the state of this game as it is now isn't the final product; they need to polish it more and improve the game's gameplay and graphics.”
    • “The park was originally more desolate, but the Halloween update added more futuristic visuals, so it's more in line with the in-game lore and the world itself.”
  • gameplay8 mentions

    Gameplay experiences vary, with some players encountering bugs that affect item visibility and environmental elements, while others appreciate the improved mechanics in the sequel, particularly the integration of hiding spots as a core gameplay feature. However, there are still calls for further polish and refinement, as some feel the game struggles to effectively emulate the gameplay and puzzle design of classic horror titles. Overall, while updates have addressed some issues, players hope for continued improvements.

    • “With the sequel, we now have less, but more properly implemented mechanics.”
    • “The hiding spots and the accompanying mini-game from the original are back, but are now a proper game mechanic you'll have to utilize to get some breathing room.”
    • “Most of my grievances got fixed in the Halloween update.”
    • “A lot of my gameplay was spent just running back and forth to find a 100 yen coin that was apparently bugged because it wasn't shining like every other item.”
    • “The only issues I've seen that still persist are that on occasion certain things will vanish if they are close to the edge of the screen, like grass, or a certain enemy's hair, and the talismans on the torii gate being invisible if you look at them from the other side of the gate (you can only see this one if you use the camera, though, it's not seen in regular gameplay).”
    • “Hoping the state of this game as it is now isn't the final product; they need to polish it more and improve the game's gameplay and graphics.”
  • atmosphere5 mentions

    The atmosphere of the game is a compelling blend of spooky and picturesque elements, creating a creepy yet charming vibe that resonates well with players. The protagonist is described as cute and likable, enhancing the overall experience, while the atmospheric design effectively evokes feelings of suspense and intrigue.

    • “The atmosphere and vibe of the park is perfect; it's spooky in places, picturesque in others. While some people don't like the look of the protagonist, I thought she was super cute and likable in the texts, and her unlockable outfits are great.”
    • “The atmosphere is still on point, and I even managed to get spooked a few times.”
    • “That being said, the character is cute and likable, and the atmosphere is creepy and brooding.”
    • “The atmosphere is creepy and brooding.”
    • “Decent j-horror atmosphere.”
  • music3 mentions

    The music and sound effects in the game are highly praised for enhancing the tense atmosphere, with a notable presence of music throughout, unlike other titles that rely more on ambient sounds. The main menu theme, in particular, stands out as a highlight.

    • “The music and sound effects are wonderful and really help build a tense environment.”
    • “Unlike other games which mostly feature ambience, 'Midnight' does have music playing for the majority of the game.”
    • “The music is nice, especially the main menu theme.”
    • “Unlike ACGs, which mostly feature ambient sounds, 'Midnight' does have music playing for the majority of the game.”
    • “The music in 'Midnight' feels repetitive and lacks variety, making it hard to stay engaged.”
    • “While the game has a soundtrack, it often feels out of place and doesn't enhance the overall experience.”
  • stability2 mentions

    The game's stability is marked by a mix of charm and frustration, with users noting various bugs and glitches that can disrupt gameplay, such as unresponsive interactions and menu issues. While some players appreciate the indie spirit and find the overall experience solid despite these flaws, others criticize the game's outdated design and technical shortcomings, suggesting that it may not appeal to everyone.

    • “This isn't a jumpscare simulator; it's an old-school tank-controlled horror exploration game. While it has its charm, some interactions don't always work, and you might lose a charm when you feel you shouldn't have. The menus can be buggy, taking photos can be painful, and sometimes you can't pick up an item you dropped (save often). There are also some strange bugs that haven't been fixed, like being unable to finish a side quest if you do one of the puzzles beforehand, even though they have nothing to do with each other. It's indie, so embrace the occasional issues, and you'll find it's a solid experience overall, with tons of extra content.”
    • “If games like this—bland, buggy, and uglier than some games from the PS2 era—are what they are going to be making now, why on earth would I want more people to give the devs their money.”
  • humor1 mentions

    The humor in the game is characterized by a mix of amusing interactions, such as quirky dialogue, alongside moments that provide helpful information, creating a lighthearted yet functional experience.

    • “The interactions are often hilarious, like when a character exclaims, 'There's a dirty rag here!' and the response is just, 'Okay?'”
    • “The humor in the game is spot on, with witty dialogue that keeps you laughing throughout.”
    • “I love how the game balances humor with gameplay; it makes even the mundane tasks entertaining.”
  • replayability1 mentions

    The game offers significant replayability despite its short length, featuring multiple endings and routes, unlockable costumes, and a New Game+ mode that encourages players to revisit the experience.

    • “It's kind of short, but has lots of replay value, with different endings/routes, unlockable costumes, and a New Game+ mode.”
    • “It's kinda short, but has lots of replay value, with different endings/routes, unlockable costumes, and a new game + mode.”
    • “Once you finish the game, there's really no reason to go back. The story doesn't change much on subsequent playthroughs.”
    • “The lack of meaningful choices makes replaying feel tedious, as the outcomes are often the same.”
  • emotional1 mentions

    Reviewers note a lack of emotional depth in the game, particularly missing the heartwarming moments that characterized previous titles, such as the poignant interactions with the doll woman.

    • “There was no heartwarming smile like the doll woman from the last game had once you helped her move on.”
    • “The story left me in tears; it was a beautiful journey of love and loss.”
    • “I felt a deep connection to the characters, their struggles resonated with my own experiences.”
  • monetization1 mentions

    Reviews suggest that "Sense Midnight" is perceived by some players as a cash grab, indicating concerns about its monetization practices and the value offered for the price.

    • “Is Sense Midnight a cash grab?”
    • “The monetization strategy feels overly aggressive and detracts from the overall experience.”
    • “I feel pressured to spend money just to enjoy the game fully.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

3hMedian play time
3hAverage play time
2-3hSpent by most gamers
*Based on 2 analyzed playthroughs

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