- July 22, 2022
- SUZAKU Games
- 3h median play time
SENSEs: Midnight
In its current state SENSEs: Midnight feels unfinished and rushed to be released. I cannot recommend this title for multiple reasons, but it seems like Suzaku Games is listening to the community's feedback and will make changes.
Platforms
About
"SENSEs: Midnight" is a survival horror game inspired by classics like Fatal Frame and Resident Evil, featuring 3D graphics, tank controls, and fixed camera angles. Players step into the shoes of an adventurous college student, Kaho, investigating an urban legend in an abandoned park. With a limited inventory, managing resources and solving puzzles while avoiding hostile spirits becomes a nerve-wracking challenge. The game relies on environmental storytelling and lore to uncover the park's secrets.





- The game offers a nostalgic throwback to classic survival horror with fixed camera angles and tank controls, appealing to fans of the genre.
- The atmosphere and lore are engaging, with interesting puzzles that require thought and exploration.
- The developers are responsive to feedback and have shown commitment to improving the game post-release.
- The gameplay is hindered by frustrating mechanics, including a slow character movement speed and limited inventory slots, leading to excessive backtracking.
- The fixed camera angles can be disorienting, making navigation difficult and obscuring important paths and items.
- The game feels unpolished and incomplete, with numerous bugs and a lack of depth in character expressions and story development.
story
33 mentions Positive Neutral NegativeThe story in "Senses: Midnight" is described as a typical spooky ghost narrative, lacking innovation but enriched with interesting lore scattered throughout the game. While it features new enemies and cutscenes, many reviewers feel it falls short compared to its predecessor, "Sense: A Cyberpunk Ghost Story," which had a more engaging and cohesive storyline. Additionally, players noted that the game's slow pacing and backtracking can detract from the overall experience.
“It's a 'ghost-hunting' story, featuring fixed camera angles and tank controls, where you solve supernatural mysteries and classic survival horror puzzles while trying to avoid evil spirits on a night in a cursed park.”
“The story is what you'd expect from spooky ghost happenings; it's nothing revolutionary, but there's a lot of lore bits scattered around that are quite interesting to read (I haven't found all of them yet, but all in due time).”
“It was a wonderful little game with a good story and amazing art.”
“Shame it wasn’t used to actually add meaningful story.”
“Senses: Midnight is a painfully slow, generic adventure game that's a step back from Sense: A Cyberpunk Ghost Story, which played better, looked better, and had a far stronger and creepier atmosphere.”
“- Needs more direction to progress the storyline; having to backtrack is annoying with Kaho's slow speed, which is not going to change and will put people off.”
SENSEs: Midnight Review
This homage to classic survival horror manages to become boring long before the three hours that are required to reach the end. SENSEs: Midnight is a painfully slow, generic adventure game, that's a step back from Sense: A Cyberpunk Ghost Story, which played better, looked better, and had a far stronger and creepier atmosphere. Oh, and be aware of the bugs - the bite more than supernatural apparitions.
30%SENSEs: Midnight Review
SENSEs: Midnight feels like a quick cash grab, rather than a complete product. It lacks the heart of its - otherwise very flawed - predecessor, resulting in a bland, buggy, and unattractive experience. Rather than taking what made SENSE work, and removing what didn't, this is actually a step down… and that's if you want to be polite.
30%SENSEs: Midnight
In its current state SENSEs: Midnight feels unfinished and rushed to be released. I cannot recommend this title for multiple reasons, but it seems like Suzaku Games is listening to the community's feedback and will make changes.
10%