The Coma 2: Vicious Sisters Game Cover
The Coma 2: Vicious Sisters is a fantastic game that absorbs you into a grim parallel universe and uses every tool in its arsenal to create an addicting sense of tension.
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In "The Coma 2: Vicious Sisters," you play as a high school student who falls asleep in class and wakes up in a twisted, nightmarish version of her school. To escape, you'll need to solve puzzles, avoid monsters, and uncover the dark secrets of your school and fellow students. This atmospheric survival horror game features hand-illustrated graphics and a branching narrative with multiple endings.

  • Mac OS
  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Linux
  • Play​Station
  • Xbox

Reviews

86%
Audience ScoreBased on 358 reviews
story73 positive mentions
replayability3 negative mentions
  • Significant improvements in graphics, animation, and level design compared to the first game, enhancing the overall player experience.
  • Engaging story with well-developed characters and a haunting atmosphere that keeps players invested throughout the game.
  • New gameplay mechanics, such as quick-time events for hiding and the use of items like pepper spray, add depth and strategy to the survival horror experience.
  • Some players may find the game too easy, with a lack of challenge in navigating the environments and avoiding enemies.
  • The inventory management system can feel limiting, and the need for backtracking may frustrate some players.
  • Occasional glitches, such as enemies spawning too close or quick-time events being unresponsive, can detract from the overall experience.
  • story155 mentions

    The story of the game is generally praised for its depth, atmosphere, and character development, with many reviewers noting significant improvements over its predecessor. Players appreciate the engaging narrative, the psychological horror elements, and the impact of choices on the storyline, although some find aspects of the plot predictable or repetitive. Overall, the sequel expands on the lore and offers a compelling experience for fans of the genre, with a mix of intriguing side quests and a well-crafted main narrative.

    • “The atmospheric tension and unsettling storyline make it a compelling choice for fans of psychological horror.”
    • “A very well crafted story backed up with more characters to interact with and more easily accessible notes that expand upon the world’s lore.”
    • “The story is very mysterious and intriguing, but I feel the ending was a little disappointing.”
    • “The story is uninspired, the characters bland and predictable, the gameplay repetitive and irritating.”
    • “The story is simple and predictable; most of the time you are asked to bring something from point A to point B, which is frustrating and boring doing the same thing over and over again.”
    • “But, it falls flat in its story progression, drags the player along with its uninteresting characters and forces them to play some of the most frustrating gameplay elements in a horror game.”
  • gameplay103 mentions

    The gameplay in "The Coma 2: Vicious Sisters" has seen significant improvements over its predecessor, with enhanced mechanics such as quick-time events for hiding and a more refined control scheme, contributing to a more engaging survival horror experience. While the game features a variety of environments and new gameplay elements that add tension, some players noted that it can become repetitive and lacks a sense of danger due to predictable enemies. Overall, the combination of solid mechanics, beautiful art, and an intriguing story makes for an enjoyable experience, despite some criticisms regarding simplicity and pacing.

    • “The gameplay is amazing, and even though it's story-driven, you have total control and freedom, which I love.”
    • “The gameplay in 'The Coma 2: Vicious Sisters' is packed with way more than I thought it was going to.”
    • “The gameplay mechanics are well made, and the art style is great.”
    • “The gameplay is really bland and repetitive; for the whole game, you are running away from the same 1-2 enemies with the same hiding mechanics (a QTE test).”
    • “The story is uninspired, the characters are bland and predictable, and the gameplay is repetitive and irritating.”
    • “But, it falls flat in its story progression, drags the player along with its uninteresting characters, and forces them to play some of the most frustrating gameplay elements in a horror game.”
  • graphics79 mentions

    The graphics of the game have received widespread acclaim for their stunning art style, which combines comic-like visuals with atmospheric sound design, enhancing the overall gameplay experience. Many reviewers noted significant improvements over the previous installment, highlighting the beautiful, hand-drawn graphics and polished animations that contribute to the game's immersive horror atmosphere. While some inconsistencies in art styles were mentioned, the overall production quality and visual appeal have been praised as a major draw for players.

    • “The graphics are beautiful, the voice acting is on point, the story is actually interesting, and I just overall really like this game.”
    • “The art style and animations are also not as good as this one.”
    • “The art style was what drew me to this game and the original, which mixes a unique anime style with Lovecraftian and almost Junji Ito levels of visual horror, this being emphasized in the amazing cut-scenes.”
    • “The graphics are very comic-like, but the art style of this game is pretty inconsistent. We have one art style in gameplay, another in video cutscenes, and a third on character portraits, and all of them are quite different from the recut art style.”
    • “The art style was what drew me to this game and the original, which mixes a unique anime style with Lovecraftian and almost Junji Ito levels of visual horror. However, the inconsistency in the art styles detracts from the overall experience.”
    • “While the graphics are better and more atmospheric than in the first game, they still feel quite 'indie' and lack the polish expected from a modern title.”
  • atmosphere40 mentions

    The atmosphere of the game is widely praised for its intense, unsettling quality, enhanced by improved visuals and sound design that create a deeply immersive experience. Reviewers highlight the effective use of tension, engaging lore, and a haunting soundtrack, making it particularly compelling for fans of psychological horror. However, some players noted that certain gameplay elements, like quick time events and monster encounters, detracted from the overall atmosphere, leading to mixed feelings about the game's horror effectiveness.

    • “The atmospheric tension and unsettling storyline make it a compelling choice for fans of psychological horror.”
    • “The atmosphere and soundtrack for this series continues to shine.”
    • “The atmosphere's consistently tense and unsettling.”
    • “After reading the reviews, I expected the atmosphere to be much creepier than it was. This game gave me the ability to be completely unfazed when jumpscares happen, and all of this is thanks to how annoying the monsters in this game are to deal with. They aren't scary, they aren't difficult to deal with, they are just annoying. There is a lot of moving around in this game, so you'll run into enemies often. They are quite loud, so avoiding them isn't hard, but many times they'll just pop out of nowhere, forcing you to run away from them and then search for some closet to hide in, at which point some annoying quick time event will happen. There is no suspense or excitement to these sequences; the monsters are easy to outrun, and quick time events are a really inane and ineffective way to make things more interactive and interesting.”
    • “Moreover, you get quick time events in a 2020 game title (surprise!) and there is a major lack of atmosphere and immersion factor to even make you stop playing the game altogether.”
    • “A major step down from the former title (The Coma: Recut) in terms of story, atmosphere, and gameplay elements.”
  • music36 mentions

    The music in the game has received positive feedback, with many players praising the soundtrack for enhancing the atmosphere and complementing the game's art style. While some noted that the original compositions are effective in setting the mood, a few expressed disappointment that certain standout tracks were not included in the official soundtrack release. Overall, the music contributes significantly to the immersive experience, despite some mixed opinions on its standalone appeal.

    • “The atmosphere and soundtrack for this series continues to shine.”
    • “The artwork is amazing, and the soundtrack adds to the atmosphere.”
    • “The game introduces a lot of features to speak highly of - such as extra locations, additional interactive elements, gorgeous graphics, and a commendable music score.”
    • “Minor cons: meh-level soundtrack (except two ending melodies), miserable ~5 hours to the full walkthrough, kinda one-linear story – even though it's interesting – that has only two endings.”
    • “Wouldn't listen to the OST outside of the game, but it sets the right atmosphere while actually playing.”
    • “There's a small bit of variety to the OST; it's not going to be overdone, it's mostly going to be some violins and piano. Some of the areas will have some ambient sounds, i.e., hospital with a squeaky sounding wheelchair and a heart beating slowly or police sirens at the dokkaebi market.”
  • replayability6 mentions

    The game offers notable replayability through multiple endings and unlockable artworks, encouraging players to explore different routes and complete various tasks. While some reviews mention limitations in other areas, the diverse narrative paths provide a compelling reason for players to revisit the game.

    • “Back are the unlockable artworks for completing tasks in the game as well as a couple different endings, giving it a little more replayability.”
    • “There definitely is replayability within this game, there are different routes you can take in this game leading to multiple endings.”
    • “The story is great, the 2D graphics are hauntingly beautiful, they almost jump off the screen, and there’s also some replay value with the different endings.”
    • “There definitely is replayability within this game; there are different routes you can take leading to multiple endings.”
    • “It is easy enough to be picked up by mostly anyone, and the multiple endings add some replay value to encourage new gamers to try things differently next time.”
  • character development5 mentions

    Character development in the game is generally well-received, with players appreciating the satisfying conclusion to Mina's story and the strong character designs. However, some critiques highlight that the development of the best friend character feels underdeveloped and serves primarily to enhance the main character's arc, lacking depth. Overall, the game is recommended for its engaging narrative and character progression.

    • “Unlike the first game's rather unsatisfying ending, this time we have an awesome ending that finishes Mina's story nicely (good character development!) and then some.”
    • “Coma 2: Vicious Sisters is a must buy for its unique gameplay and 2D design along with great character development.”
    • “A very fun game with a nice art style and a good story; it's decently challenging, the character designs are great, and it gets very tense and scary. 100% recommended to horror/suspense game lovers.”
    • “One of the things I disliked was that the best friend character was used as a tool for the main girl's character development, which felt forced and not well thought out.”
    • “The character development for the main girl seemed rushed and lacked depth, making it hard to connect with her journey.”
    • “I found the character arcs to be underwhelming, as they didn't evolve in a believable way throughout the story.”
  • grinding5 mentions

    Reviews indicate that the grinding in this game is often seen as tedious and boring, with players expressing frustration over the repetitive gameplay and lack of engaging content. While some acknowledge that achieving 100% completion can be fun, it typically requires a significant time investment, often described as needing "a second life" to complete. Overall, the grinding experience detracts from the enjoyment of the game.

    • “This game is a boring protagonist, a generic plot, and tedious gameplay.”
    • “Because the first game had no tedium in it while this one is tedious and I don't know if I can be bothered to finish its boring plot with boring characters and boring gameplay.”
    • “You'll need a second life for grinding.”
  • emotional2 mentions

    Players note that experiencing the first game enhances the emotional depth of the sequel, as it provides context that amplifies the impact of the narrative. The protagonist's journey, particularly their transition from a figurative to a literal coma, evokes a strong emotional response, contributing to a more satisfying conclusion for those familiar with the series.

    • “This game was good, although I would suggest you play the first game before this one. You don't need to in order to understand what's going on, but I feel like it helps build the emotional impact.”
    • “Where our former hero is concerned, the figurative coma has given way to a literal one, which made me feel a little better about the ending I got last time.”
  • monetization1 mentions

    The monetization model includes microtransactions that are perceived positively by users, as they contribute to a charitable cause.

    • “Microtransactions for a good cause.”
    • “The game is riddled with microtransactions that feel exploitative rather than optional.”
    • “It's frustrating to see that progress is often locked behind paywalls, making it hard to enjoy the game without spending extra money.”
    • “The monetization strategy seems designed to squeeze every penny from players, overshadowing the actual gameplay experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Critic Reviews

78% average critic score

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