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The Coma 2: Vicious Sisters

The Coma 2: Vicious Sisters is a fantastic game that absorbs you into a grim parallel universe and uses every tool in its arsenal to create an addicting sense of tension.
The Coma 2: Vicious Sisters Game Cover
93%Game Brain Score
story, gameplay
grinding, replayability
93% User Score Based on 531 reviews
Critic Score 78%Based on 11 reviews

Platforms

Mac OSNintendo SwitchPCPlaystation 4Playstation 5WindowsXbox OneXbox Series X|SLinuxPlayStationXbox
The Coma 2: Vicious Sisters Game Cover

About

In "The Coma 2: Vicious Sisters," you play as a high school student who falls asleep in class and wakes up in a twisted, nightmarish version of her school. To escape, you'll need to solve puzzles, avoid monsters, and uncover the dark secrets of your school and fellow students. This atmospheric survival horror game features hand-illustrated graphics and a branching narrative with multiple endings.

The Coma 2: Vicious Sisters screenshot
The Coma 2: Vicious Sisters screenshot
The Coma 2: Vicious Sisters screenshot
The Coma 2: Vicious Sisters screenshot
The Coma 2: Vicious Sisters screenshot
The Coma 2: Vicious Sisters screenshot
The Coma 2: Vicious Sisters screenshot
The Coma 2: Vicious Sisters screenshot
The Coma 2: Vicious Sisters screenshot
The Coma 2: Vicious Sisters screenshot
The Coma 2: Vicious Sisters screenshot
+3

93%
Audience ScoreBased on 531 reviews
story115 positive mentions
grinding13 negative mentions

  • The graphics and character designs are stunning, creating a captivating atmosphere.
  • The gameplay has improved significantly from the first game, with more interesting mechanics and a compelling storyline.
  • The game effectively builds tension and suspense, making it an engaging horror experience.
  • The game can feel repetitive at times, with backtracking and similar objectives throughout.
  • Some players may find the quick time events frustrating and the difficulty level too easy.
  • There are occasional bugs and glitches that can disrupt the gameplay experience.
  • story
    257 mentions Positive Neutral Negative

    The story of "The Coma 2: Vicious Sisters" is generally well-received, with many players praising its intriguing narrative, character development, and atmospheric horror elements. While some found the plot to be a continuation of familiar tropes, others appreciated the depth added through side quests and collectibles that enhance the lore. Overall, the sequel is seen as a significant improvement over its predecessor, offering a compelling storyline that keeps players engaged throughout the gameplay.

    • “The story is great, one of the best!”
    • “The atmosphere, characters, and story were all unique and very enjoyable.”
    • “Amazing continuation of the story from the first game which has a proper ending and yet hints at potential for the franchise to grow!”
    • “The story is uninspired, the characters bland and predictable, the gameplay repetitive and irritating.”
    • “The story is simple and predictable; most of the time you are asked to bring something from point A to point B, which is frustrating and boring doing the same thing over and over again.”
    • “But, it falls flat in its story progression, drags the player along with its uninteresting characters and forces them to play some of the most frustrating gameplay elements in a horror game.”
  • gameplay
    179 mentions Positive Neutral Negative

    The gameplay in "The Coma 2: Vicious Sisters" has received mixed reviews, with many praising its improvements over the original, including new mechanics like quick time events and crafting, which enhance the survival horror experience. However, some players find the gameplay repetitive and lacking in variety, with a few criticizing the simplicity and predictability of the mechanics. Overall, while the game offers a more polished experience with engaging environments and a compelling atmosphere, opinions vary on its depth and challenge.

    • “The gameplay is amazing and even though it's story-driven, you have total control and freedom, which I love.”
    • “The gameplay is engaging and whilst the game relies on a few jumpscares and chase sequences, there is enough underlying tension to keep you immersed in the incredibly detailed environments.”
    • “The coma 2 really fine-tunes the gameplay mechanics of the first game, especially adding a QTE system when hiding, creating an extra layer of tension in what used to be a secure location.”
    • “The story is uninspired, the characters bland and predictable, the gameplay repetitive and irritating.”
    • “The gameplay is really bland and repetitive; for the whole game, you are running away from the same 1-2 enemies with the same hiding mechanics (a QTE test).”
    • “After 5 hours, the game became tedious and boring (the hospital was my limit), with long backtracking and running for your life elements, over and over.”
  • graphics
    117 mentions Positive Neutral Negative

    The graphics of the game have received widespread acclaim for their beautiful, hand-drawn art style that enhances the dark atmosphere and storytelling. Many players appreciate the unique comic-like visuals and the overall high production value, noting significant improvements over previous titles in the series. While some critiques mention inconsistencies in art styles across different elements, the majority find the graphics to be a standout feature that contributes to an engaging and immersive experience.

    • “The graphics are beautiful, with a hand-drawn style that fits the dark atmosphere.”
    • “The art style is absolutely beautiful, and the graphics and environment are nicely rendered, significantly better than the previous game.”
    • “The artwork is amazing, and the soundtrack adds to the atmosphere, creating a captivating experience.”
    • “The graphics are very comic-like; there are puzzles that aren't too difficult, and there is a crafting option in some parts (optional, but recommended).”
    • “The art style was what drew me to this game and the original, which mixes a unique anime style with Lovecraftian and almost Junji Ito levels of visual horror, this being emphasized in the amazing cut-scenes.”
    • “I mean, we have one art style in gameplay, another art style in video cutscenes, and a third art style on character portraits.”
  • atmosphere
    71 mentions Positive Neutral Negative

    The atmosphere in the game is widely praised for its immersive and unsettling qualities, enhanced by improved graphics, hand-drawn art, and a compelling soundtrack. Players appreciate the diverse locations, each with its own unique ambiance, and the effective use of tension and storytelling that elevates the horror experience. While some critiques mention gameplay issues, the overall consensus highlights the game's ability to create a thick, eerie atmosphere that captivates and engages players throughout.

    • “The atmospheric tension and unsettling storyline make it a compelling choice for fans of psychological horror.”
    • “The atmosphere in this game is just incredible.”
    • “The atmosphere's consistently tense and unsettling.”
    • “After reading the reviews, I expected the atmosphere to be much creepier than it was. This game gave me the ability to be completely unfazed when jumpscares happen, and all of this is thanks to how annoying the monsters in this game are to deal with. They aren't scary, they aren't difficult to deal with, they are just annoying. There is a lot of moving around in this game, so you'll run into enemies often. They are quite loud, so avoiding them isn't hard, but many times they'll just pop out of nowhere, forcing you to run away from them and then search for some closet to hide in, at which point some annoying quick time event will happen. There is no suspense or excitement to these sequences; the monsters are easy to outrun, and quick time events are a really inane and ineffective way to make things more interactive and interesting.”
    • “Moreover, you get quick time events in a 2020 game title (surprise!) and there is a major lack of atmosphere and immersion factor to even make you stop playing the game altogether.”
    • “A major step down from the former title (The Coma: Recut) in terms of story, atmosphere, and gameplay elements.”
  • music
    47 mentions Positive Neutral Negative

    The music in the game has received widespread praise for its quality and ability to enhance the atmosphere, with many reviewers highlighting the effective use of somber and ambient tracks that complement the gameplay experience. The soundtrack is described as great, with standout moments that contribute to emotional depth, although some players noted a desire for more variety and inclusion of certain tracks in the official soundtrack. Overall, the music is considered a significant strength, adding to the game's immersive and eerie ambiance.

    • “The atmosphere and soundtrack for this series continues to shine.”
    • “The music is great, simply great.”
    • “A great soundtrack to set the atmosphere together with beautifully drawn art that has lots of detail.”
    • “However, there was too much music as you explore, in my opinion.”
    • “Minor cons: meh-level soundtrack (except two ending melodies), miserable ~5 hours to the full walkthrough, kinda one-linear story – even though it's interesting – that has only two endings.”
    • “Wouldn't listen to the OST outside of the game, but it sets the right atmosphere while actually playing.”
  • grinding
    14 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be excessive and tedious, with many describing the gameplay as repetitive and boring, particularly after the initial hours. While some improvements over the first game are noted, the need for extensive backtracking and card farming contributes to a sense of monotony that detracts from the overall experience.

    • “You'll need a second life for grinding.”
    • “This game is a boring protagonist, a generic plot, and tedious gameplay.”
    • “After 5 hours, the game became tedious and boring (the hospital was my limit), with long backtracking and running for your life elements, over and over. I liked the graphics and atmosphere when the game began, but the gameplay is too repetitive.”
    • “Whilst a definite improvement over the first game, The Coma 2 still tends to feel tedious and repetitive at times.”
  • replayability
    9 mentions Positive Neutral Negative

    The game offers moderate replayability through multiple endings and unlockable content, encouraging players to explore different routes and complete tasks for achievements. While some users feel the replay value is limited outside of achieving 100%, others appreciate the variety and plan to replay it for a fuller experience. Overall, the combination of different endings and tasks provides enough incentive for players to revisit the game.

    • “Back are the unlockable artworks for completing tasks in the game as well as a couple different endings, giving it a little more replayability.”
    • “The story is great, the 2D graphics are hauntingly beautiful, they almost jump off the screen, and there’s also some replay value with the different endings.”
    • “Sadly little replayability but still fun for the run.”
    • “I don't think it has much replayability value outside of getting 100% achievements.”
    • “There definitely is replayability within this game, there are different routes you can take in this game leading to multiple endings.”
  • character development
    8 mentions Positive Neutral Negative

    The character development in the game is praised for its depth, particularly in the evolution of the protagonist, Mina, who experiences significant growth and a satisfying conclusion to her story. While the character designs are generally well-received, some players feel that the development of supporting characters, particularly the best friend, lacks depth and feels rushed. Overall, the game offers a compelling narrative with engaging character arcs, especially for Mina.

    • “Unlike the first game's rather unsatisfying ending, this time we have an awesome ending that finishes Mina's story nicely (good character development!) and then some.”
    • “Mina isn't bland as Youngho was; there is plenty of dialogue and character development here.”
    • “But it's really good, Mina goes through a ton of character development in this game.”
    • “Only things I disliked were (somewhat a spoiler) that the best friend character was sort of used as supposedly character development for the main girl, where the main girl wants to change but comes off very quickly and not too thought out.”
  • emotional
    5 mentions Positive Neutral Negative

    Players find the emotional aspect of the game to be impactful, particularly due to its touching soundtrack and strong character development, especially towards the end. While some feel that familiarity with the first game enhances the emotional experience, the storytelling and character arcs still resonate deeply on their own. Overall, the game successfully evokes a range of emotions, leaving a lasting impression on players.

    • “This game was good, although I would suggest you play the first game before this one. You don't need to in order to understand what's going on, but I feel like it helps build the emotional impact.”
    • “Good characters and storytelling; very emotional towards the end.”
    • “Where our former hero is concerned, the figurative coma has given way to a literal one, which made me feel a little better about the ending I got last time.”
  • optimization
    1 mentions Positive Neutral Negative

    The reviews indicate that the game's optimization is lacking, leading to a frustrating experience that detracts from player engagement and performance.

  • monetization
    1 mentions Positive Neutral Negative

    The monetization model includes microtransactions that are perceived positively by users, as they contribute to a charitable cause.

    • “Microtransactions for a good cause.”

78%Critics’ scoreBased on 11 critic reviews

Buy The Coma 2: Vicious Sisters

6h Median play time
6h Average play time
6-6h Spent by most gamers
*Based on 1 analyzed playthroughs

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