Skip to main content

The Coma 2: Vicious Sisters

The Coma 2: Vicious Sisters is a fantastic game that absorbs you into a grim parallel universe and uses every tool in its arsenal to create an addicting sense of tension.
The Coma 2: Vicious Sisters Game Cover
86%Game Brain Score
story, gameplay
grinding, replayability
92% User Score Based on 578 reviews
Critic Score 80%Based on 10 reviews

Platforms

Nintendo SwitchLinuxXbox Series X|SPCAmazon LunaPlaystation 5CloudMac OSPlaystation 4Xbox OneWindowsPlayStation
The Coma 2: Vicious Sisters Game Cover

About

The Coma 2: Vicious Sisters is a single player survival action adventure game with a horror theme. It was developed by Dvora Studio Co., Ltd. and was released on January 28, 2020. It received mostly positive reviews from critics and very positive reviews from players.

In "The Coma 2: Vicious Sisters," you play as a high school student who falls asleep in class and wakes up in a twisted, nightmarish version of her school. To escape, you'll need to solve puzzles, avoid monsters, and uncover the dark secrets of your school and fellow students. This atmospheric survival horror game features hand-illustrated graphics and a branching narrative with multiple endings.

Skip User Reviews

92%
Audience ScoreBased on 578 reviews
story125 positive mentions
grinding13 negative mentions

  • The game features stunning hand-drawn visuals and a captivating art style that enhances the horror atmosphere.
  • The story is engaging and well-developed, with rich lore and character backstories that keep players invested.
  • Gameplay improvements, such as the introduction of quick-time events and a crafting system, add depth and tension to the experience.
  • The game can feel repetitive at times, with backtracking and fetch quests that may frustrate some players.
  • Some players may find the difficulty level too easy, as enemies can be evaded with minimal effort.
  • The reliance on quick-time events for hiding and interactions can be seen as a frustrating mechanic by some players.
  • story
    285 mentions Positive Neutral Negative

    The story of "The Coma 2: Vicious Sisters" is a significant improvement over its predecessor, offering a rich, layered narrative that delves deeper into the unsettling world of Sehwa High School. Players are drawn into a compelling tale filled with psychological horror, character development, and environmental storytelling, enhanced by atmospheric visuals and sound design. While some players found the side quests tedious and the gameplay repetitive, many appreciated the engaging plot and the way it builds on the lore from the first game, making it a captivating experience for fans of the genre.

    • “This installment continues to explore the dark, unsettling world of Sehwa High School, plunging players once again into a harrowing experience filled with psychological terror, stealth-based gameplay, and a rich, layered storyline that delves deeper into the mysteries surrounding the school and its haunted past.”
    • “A very well-crafted story backed up with more characters to interact with and more easily accessible notes that expand upon the world’s lore.”
    • “The story is interesting, got me pretty hooked, the graphics are good, it has a very good dark and eerie atmosphere, although the gameplay isn't that innovative or great, but it's passable.”
    • “The story is uninspired, the characters bland and predictable, the gameplay repetitive and irritating.”
    • “The story is simple and predictable; most of the time you are asked to bring something from point A to point B, which is frustrating and boring doing the same thing over and over again.”
    • “But, it falls flat in its story progression, drags the player along with its uninteresting characters and forces them to play some of the most frustrating gameplay elements in a horror game.”
  • gameplay
    204 mentions Positive Neutral Negative

    The gameplay in "The Coma 2: Vicious Sisters" builds upon its predecessor with significant improvements, introducing new mechanics like crafting and quick-time events that enhance the stealth and exploration elements. While the core gameplay remains similar—focused on evasion and item collection—players appreciate the expanded environments and refined controls, though some find the experience can become repetitive. Overall, the game offers a more polished and engaging experience, blending atmospheric storytelling with interactive gameplay.

    • “There's a lot of variety and moving parts to the mechanics, and while the game is very easy, there is a learning curve that will take some time to master.”
    • “Gameplay sharpens the formula: you’re still hiding, sprinting, and scavenging, but the expanded maps and variety of areas make exploration more rewarding.”
    • “The coma 2 really fine-tunes the gameplay mechanics of the first game, especially adding a QTE system when hiding, creating an extra layer of tension in what used to be a secure location.”
    • “The story is average, and the gameplay is similar to the first game—still repetitive and just as boring as before.”
    • “The gameplay is really bland and repetitive; for the whole game, you are running away from the same 1-2 enemies with the same hiding mechanics (a QTE test).”
    • “After 5 hours, the game became tedious and boring (the hospital was my limit), with long backtracking and running for your life elements, over and over.”
  • graphics
    134 mentions Positive Neutral Negative

    The graphics of the game have received widespread acclaim for their stunning hand-drawn art style, which effectively enhances the eerie atmosphere and horror themes. Reviewers noted the significant improvements over the predecessor, with more polished animations and a unique comic-like aesthetic that immerses players in a tense and unsettling world. Overall, the visuals are described as beautiful and atmospheric, successfully contributing to the game's suspenseful experience without relying on photorealism.

    • “The atmosphere is thick with tension, amplified by a well-crafted combination of eerie sound design, haunting visuals, and minimalist storytelling.”
    • “The art style complements the horror themes, with stark contrasts between light and shadow that amplify the sense of danger lurking around every corner.”
    • “The graphics are beautiful, with a hand-drawn style that fits the dark atmosphere.”
    • “Neat artwork, but it's plagued by a complete lack of difficulty (navigating the maps and escaping monsters is absurdly easy) and it's just not scary.”
    • “The art style is similar to the previous Coma game, but more polished.”
    • “I mean, we have one art style in gameplay, another art style in video cutscenes, and a third art style on character portraits.”
  • atmosphere
    82 mentions Positive Neutral Negative

    The atmosphere in "The Coma 2: Vicious Sisters" is widely praised for its intense, claustrophobic tension, enhanced by haunting visuals, effective sound design, and a compelling narrative. Reviewers highlight the game's ability to create a richly immersive environment that feels both eerie and engaging, with hand-drawn art and a well-crafted soundtrack that complement the psychological horror elements. Overall, the atmosphere is considered the game's strongest aspect, successfully delivering a chilling experience without relying on cheap jump scares.

    • “The atmosphere is thick with tension, amplified by a well-crafted combination of eerie sound design, haunting visuals, and minimalist storytelling.”
    • “The hand-drawn visuals are stylish yet sinister, with environments that drip atmosphere and enemy designs that are as unsettling as they are memorable.”
    • “The atmosphere, characters, and story were all unique and very enjoyable.”
    • “After reading the reviews, I expected the atmosphere to be much creepier than it was. This game gave me the ability to be completely unfazed when jumpscares happen, and all of this is thanks to how annoying the monsters in this game are to deal with. They aren't scary, they aren't difficult to deal with, they are just annoying. There is a lot of moving around in this game, so you'll run into enemies often. They are quite loud, so avoiding them isn't hard, but many times they'll just pop out of nowhere, forcing you to run away from them and then search for some closet to hide in, at which point some annoying quick time event will happen. There is no suspense or excitement to these sequences; the monsters are easy to outrun, and quick time events are a really inane and ineffective way to make things more interactive and interesting.”
    • “Moreover, you get quick time events in a 2020 game title (surprise!) and there is a major lack of atmosphere and immersion factor to even make you stop playing the game altogether.”
    • “A major step down from the former title (The Coma: Recut) in terms of story, atmosphere, and gameplay elements.”
  • music
    53 mentions Positive Neutral Negative

    The music in the game is widely praised for its ability to enhance the dark atmosphere, with ambient sounds and a haunting soundtrack that effectively build tension and immersion. Players appreciate the somber background music and its emotional cues, although some express a desire for a more varied soundtrack outside of gameplay. Overall, the sound design, including realistic effects and the iconic "dark song," significantly contributes to the game's chilling experience.

    • “The soundtrack and sound effects build tension perfectly; every footstep and sudden noise makes you second-guess your safety.”
    • “The somber background music and the times when it queues the more sad music for those moments really help seal the deal, which is pretty nice.”
    • “A great soundtrack to set the atmosphere together with beautifully drawn art that has lots of detail.”
    • “Oh boy, the song is in insta-kill mode 90% of the time she's on screen.”
    • “However, there was too much music as you explore, in my opinion.”
    • “Minor cons: meh-level soundtrack (except two ending melodies), miserable 5 hours to the full walkthrough, kinda one-linear story – even though it's interesting – that has only two endings.”
  • grinding
    14 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious and repetitive, with many expressing frustration over excessive backtracking and card farming mechanics. While some improvements over the previous installment are noted, the overall gameplay experience is marred by a lack of engagement and a sense of monotony, leading to a feeling that significant time investment is required to progress.

    • “You'll need a second life for grinding.”
    • “This game has a boring protagonist, a generic plot, and tedious gameplay.”
    • “After 5 hours, the game became tedious and boring (the hospital was my limit), with long backtracking and running for your life elements, over and over. I liked the graphics and atmosphere when the game began, but the gameplay is too repetitive.”
    • “Whilst a definite improvement over the first game, The Coma 2 still tends to feel tedious and repetitive at times.”
  • replayability
    11 mentions Positive Neutral Negative

    Overall, the game offers a moderate level of replayability through multiple routes, hidden secrets, and different endings, encouraging players to explore thoroughly. While some users noted that the replay value is limited outside of achieving 100% completion, the presence of unlockable content and varied playthroughs adds to the experience. However, a few reviews mentioned that certain aspects, like dialogue quality, may detract from the overall replay incentive.

    • “The addition of multiple routes and hidden secrets adds replay value and encourages thorough exploration.”
    • “Back are the unlockable artworks for completing tasks in the game as well as a couple different endings, giving it a little more replayability.”
    • “Sadly little replayability but still fun for the run.”
    • “I don't think it has much replayability value outside of getting 100% achievements.”
    • “There definitely is replayability within this game, there are different routes you can take in this game leading to multiple endings.”
  • character development
    9 mentions Positive Neutral Negative

    The character development in the game is praised for its depth, particularly in the evolution of the main character, Mina, who experiences significant growth and a satisfying conclusion to her story. While the character designs are generally well-received, some players feel that the development of supporting characters, like the best friend, lacks depth and feels rushed. Overall, the game is recommended for its engaging narrative and strong character arcs, especially for fans of horror and suspense.

    • “Mina isn't bland as Youngho was; there is plenty of dialogue and character development here.”
    • “But it's really good, Mina goes through a ton of character development in this game.”
    • “Coma 2: Vicious Sisters is a must buy for its unique gameplay and 2D design along with great character development.”
    • “Only things I disliked were (somewhat a spoiler) that the best friend character was sort of used as supposedly character development for the main girl, where the main girl wants to change but comes off very quick and not too thought out.”
  • emotional
    7 mentions Positive Neutral Negative

    The emotional aspect of "The Coma 2" is highlighted by its intricate narrative and character development, which evoke a strong sense of tension and resonance throughout the gameplay. Players appreciate the game's ability to deliver memorable, suspenseful moments, enhanced by a touching soundtrack, although some feel that familiarity with the first game enriches the emotional experience. Overall, the game is noted for its impactful storytelling and emotional depth, particularly towards the conclusion.

    • “A standout feature of The Coma 2 is its more intricate and emotionally resonant narrative.”
    • “For players who appreciate slow-burning tension, emotionally charged narratives, and stealth-based gameplay, The Coma 2 provides a chilling journey that deepens the lore of Sehwa High and delivers memorable moments of suspense and terror.”
    • “Good characters and storytelling make for a very emotional experience towards the end.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization model includes microtransactions that are perceived positively by users, as they contribute to a charitable cause.

    • “Microtransactions for a good cause.”
    • “The monetization system feels exploitative, pushing players to spend more than they should.”
    • “I find the constant barrage of microtransactions frustrating and detrimental to the overall experience.”
    • “It's disappointing to see a game that could be great marred by aggressive monetization tactics.”
  • optimization
    2 mentions Positive Neutral Negative

    The game is well-optimized for PC, featuring responsive controls and smooth performance, which enhances the overall user experience.

    • “Technically, it runs well on PC, with responsive controls and smooth performance.”
Skip Critic Reviews

80%Critics’ scoreBased on 10 critic reviews
Skip Game Offers

Buy The Coma 2: Vicious Sisters

6h Median play time
6h Average play time
6-6h Spent by most gamers
*Based on 1 analyzed playthroughs
Skip Videos

Videos

Skip Games Like The Coma 2: Vicious Sisters

Games Like The Coma 2: Vicious Sisters

Apsulov: End of Gods Image
Yomawari: Midnight Shadows Image
True Fear: Forsaken Souls Part 1 Image
Ori and the Will of the Wisps Image
Tormented Souls Image
Skip FAQs

Frequently Asked Questions

The Coma 2: Vicious Sisters is a survival action adventure game with horror theme.

The Coma 2: Vicious Sisters is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 6 hours playing The Coma 2: Vicious Sisters.

The Coma 2: Vicious Sisters was released on January 28, 2020.

The Coma 2: Vicious Sisters was developed by Dvora Studio Co., Ltd..

The Coma 2: Vicious Sisters has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its story but disliked it for its grinding.

The Coma 2: Vicious Sisters is a single player game.

Similar games include Apsulov: End of Gods, Yomawari: Midnight Shadows, True Fear: Forsaken Souls Part 1, Ori and the Will of the Wisps, Tormented Souls and others.