"Sekiro: Shadows Die Twice" is an action-adventure game set in 16th century Japan, where you play as a disgraced warrior on a quest to rescue your kidnapped lord and regain your honor. This Game of the Year Edition includes bonus content such as new boss challenge modes, recordable messages for other players, and cosmetic skins. Prepare for a challenging journey with deep combat and stunning visuals.
The story of Sekiro: Shadows Die Twice is praised for its emotional depth and clarity, featuring a compelling narrative centered on themes of loyalty, honor, and immortality.
The gameplay mechanics, particularly the parry system, are highly regarded for their fluidity and the rewarding challenge they present, making combat exhilarating once mastered.
The game's atmosphere is immersive and beautifully designed, effectively capturing the essence of feudal Japan with stunning visuals and a haunting soundtrack.
Many players find the grinding experience tedious and repetitive, as the game requires skill mastery rather than traditional level grinding, which can lead to frustration.
The optimization and stability of the game are inconsistent, with reports of significant performance issues, bugs, and glitches that detract from the overall experience.
Some critiques highlight a perceived lack of character development and emotional depth compared to other FromSoftware titles, making the narrative feel somewhat linear.
gameplay
20,605 mentions Positive Neutral Negative
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The gameplay of "Sekiro: Shadows Die Twice" is characterized by its unique mechanics that diverge significantly from traditional souls games, focusing heavily on deflection, posture management, and stealth. Players must master these mechanics to succeed, leading to a steep learning curve that can be both frustrating and rewarding; once understood, the combat becomes fluid and exhilarating, offering a sense of accomplishment in overcoming challenging bosses. While the game excels in its combat design and visual presentation, some players find the mechanics demanding and the gameplay loop repetitive, particularly in encounters with multiple enemies.
“The gameplay, the mechanics, the places you explore, the challenges... it doesn't get better than this.”
“The parry mechanic is one of the most satisfying gameplay elements ever created, and I wish this game had gotten DLC or gets a sequel.”
“The gameplay is so smooth; sometimes it feels like you are deflecting in real life!”
“The gameplay is just not enjoyable at all; the combat mechanics make no sense.”
“There is not one mechanic or bit of gameplay that is not contradictory to everything else it touches.”
“The gameplay is riddled with problems that prevent it from being enjoyable out of the box, save for, as usual, the amazing level design, encounters, fair graphics, and movement mechanics being the exception.”
story
16,533 mentions Positive Neutral Negative
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The story of *Sekiro: Shadows Die Twice* is generally praised for its clarity and emotional depth compared to other FromSoftware titles, featuring a straightforward narrative centered on the protagonist, Wolf, as he embarks on a quest to rescue his lord and confront themes of loyalty, honor, and immortality. While some players appreciate the direct storytelling and character development, others find it less engaging than the more cryptic narratives of the Dark Souls series, noting that the story can feel simplistic or predictable at times. Overall, the game is recognized for its compelling characters, multiple endings, and rich environmental storytelling, making it a significant entry in the action-adventure genre.
“The story explores the perfect mix of a historically-accurate Sengoku era and the fantastical mythologies and folktales of Japan.”
“This deeply personal story, woven with Japanese folklore, is enriched by compelling characters and understated yet poignant storytelling.”
“The narrative is equally gripping, following Wolf, a loyal shinobi, on a quest to protect his master and unravel a tale of honor, loss, and immortality.”
“The story is not hidden from the player like in the other soulsborne games, and it was definitely a right gameplay choice for Sekiro.”
“The story is, as usual, a little cryptic, but not as bad as in the Dark Souls games.”
“The story is much easier to understand and follow than other fromsoft games, which is a big plus.”
graphics
6,410 mentions Positive Neutral Negative
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The graphics of *Sekiro: Shadows Die Twice* are widely praised for their stunning visuals and artistic design, effectively capturing the beauty and brutality of feudal Japan. Many players highlight the game's vibrant color palette and intricate environments, which enhance the immersive experience, although some note that the graphics may not be as technically advanced as other contemporary titles. Overall, the aesthetic quality is considered a significant strength, contributing to the game's atmospheric storytelling and engaging gameplay.
“Astonishing visuals, amazing lore, perfect performance and above all outstanding mechanics that challenge you to literally get good at the game!”
“The game has beautiful visuals without trying to be something they're not or trying too hard.”
“The graphics still hold strong on the verge of 2025 as they did on 2019.”
“Worse than Dark Souls 3. Terrible graphics, non-existent checkpoints, same problems as Dark Souls 3 except Dark Souls 3 is more tolerable than this. Anytime I'm locked on an NPC I can't move my mouse to lock onto another NPC and the game decides to put a boss all in the midst of this chaos. Terribly structured game, clunky movement. Game is made like it's in 2013. Dull game, no upgrades, nothing. Soulslike my ass, this is a souls game but remove all the fun from it. Just raw dogshit and misery made in a rush.”
“The game is already a little dated graphically in 2024, but there are mods for texture upscaling and lighting/shadow improvements to give a decent vanilla+ experience on PC.”
“The graphics are trash for a newer game, PC options suck, and the gameplay is too difficult and not enjoyable.”
music
3,492 mentions Positive Neutral Negative
53%
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The music in *Sekiro: Shadows Die Twice* has received mixed reviews, with many praising its atmospheric qualities and ability to enhance the game's immersive experience. While some players find the soundtrack beautiful and fitting for the game's feudal Japanese setting, others criticize it for being repetitive and less memorable compared to the iconic scores of previous FromSoftware titles like *Dark Souls* and *Bloodborne*. Overall, the music effectively complements the intense combat and exploration, but it may not leave a lasting impression for all players.
“The soundtrack further complements this visual depth, blending traditional Japanese instrumentation with somber melodies that underscore the tension and urgency of Wolf’s journey.”
“The music enhances this, with its hauntingly beautiful traditional Japanese themes and intense battle music.”
“The atmospheric soundtrack enhances the experience, evoking the tension of battle and the serenity of contemplative moments.”
“I had to turn off the music; the same combat music for hours was too much for me.”
“It could be that the game is (as many have described it) 'a rhythm game without music.' I think that even with a more suited engine and proper musical cues it would still be a mess because it's the developers, not the engine, that can only do Dark Souls.”
“The music is mid but the bosses are so well-made.”
grinding
2,198 mentions Positive Neutral Negative
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In "Sekiro: Shadows Die Twice," grinding is a mixed experience, with players noting that while it is necessary for skill mastery and progression, it can often feel tedious and punishing. Many reviews highlight that the game does not allow for traditional level grinding, instead requiring players to improve their skills through practice, which some find rewarding, while others see it as frustratingly repetitive. Overall, while some players appreciate the focus on skill over grinding, many express that the need to repeatedly clear areas and bosses can lead to a tedious gameplay loop.
“Challenging but not tedious, devastating but not frustrating, every aspect is perfect. The dev knew what they were making and delivered, favorite FromSoftware game.”
“Some say it’s too hard, but improvement comes from mastering the game’s systems, not grinding for levels.”
“Dominating the game is possible in an average playing time, and mainly no grinding is needed at all.”
“Grinding to improve your stats so you can beat boss is useless, you need to suck it up.”
“Every enemy encounter becomes a tedious trial-and-error grind, sucking all the fun out of what could have been a thrilling samurai adventure.”
“The game feels more unforgiving than dark souls which was already pretty punishing but dark souls did not get tedious because of weapon variety and the rpg elements which sometimes improved your passive abilities and progression still felt a little bit faster than this game.”
replayability
1,794 mentions Positive Neutral Negative
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The replayability of "Sekiro: Shadows Die Twice" is a mixed bag, with many players praising its engaging combat and multiple endings that encourage replay. However, the lack of character customization and build diversity, along with a more linear gameplay experience, limit its replay value compared to other FromSoftware titles like Dark Souls. While some players find the game infinitely replayable due to its challenging mechanics and boss fights, others feel that once the game is mastered, the incentive to replay diminishes significantly.
“The replayability is insane, I'm on ng+, and it's incredibly rewarding to learn the moveset of enemies and parry them to death.”
“There's multiple endings and like all souls games there's hidden and optional bosses for you to work towards which affords a lot of replayability, there's also an abundance of side quests which you can easily miss which offer a variety of items.”
“The fast-paced ultra precision combat is easy to get addicted to (once you surmount the sharp learning curve) and the game has all the replayability of any souls game.”
“The game's rigid focus on a single playstyle limits replayability and build diversity, which may turn off players looking for the flexibility and customization found in soulsborne games.”
“While Sekiro is a remarkable achievement, it doesn’t quite have the same replayability or build freedom that defines the legacy of the Dark Souls series.”
“The fact that this game is not as replayable as the other ones because you just have one weapon, different combat arts and some prosthetic tools is a big downside to this game and why people don't talk about this game a lot.”
atmosphere
1,782 mentions Positive Neutral Negative
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The atmosphere in *Sekiro: Shadows Die Twice* is widely praised for its immersive and breathtaking design, effectively capturing the essence of feudal Japan through stunning visuals, intricate environments, and a haunting soundtrack. Players appreciate the game's ability to evoke a sense of danger and mystery, with each location offering a unique ambiance that enhances the overall experience. While some critiques mention a lack of variety compared to other FromSoftware titles, the game's atmospheric storytelling and rich world-building are consistently highlighted as standout features.
“The game's atmosphere is nothing short of mesmerizing, with meticulously detailed environments, hauntingly beautiful music, and a sense of ambiance that keeps players entranced from start to finish.”
“From the crumbling ruins of Ashina Castle to the serene beauty of Senpou Temple, every location feels meticulously crafted and brimming with atmosphere.”
“The attention to detail is staggering, with every building, every tree, every blade of grass contributing to the immersive atmosphere that draws you in and refuses to let go.”
“There is a distinct lack of rich and interesting atmosphere when compared to their other titles.”
“The atmosphere is boring, and the enemies are mid and annoying later in the game.”
“The exploration and atmosphere aspects of this game are not great.”
optimization
973 mentions Positive Neutral Negative
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The optimization of the game has received mixed reviews, with some players praising its ability to run smoothly on mid-range systems and others reporting significant performance issues, including stuttering and frame drops, particularly on higher-end setups. While many users appreciate the game's visuals and mechanics, they express frustration over the locked 60fps cap and lack of ultrawide support, indicating that optimization remains a concern for a portion of the player base. Overall, the game's performance is generally solid but inconsistent, with some players experiencing a seamless experience while others struggle with technical issues.
“Optimization is through the roof; this game easily runs on almost any PC in the past 10 years while still looking utterly beautiful.”
“I did not run into any bugs or graphical/performance issues during my whole 100+ hours of playtime (with max settings) on my mid-range machine with a Ryzen 5 2600, GTX 1070ti, and 16GB of RAM.”
“The optimization ensures that the game retains its visual prowess without compromising stability.”
“The optimization is terrible and the controller input does not even work.”
“This game is poorly optimized, even though I've exceeded the recommended hardware requirements, the game still struggles to run and has constant performance drops, buy at your own risk.”
“Game is unplayable, massive fps drops and stuttering makes it impossible to do anything.”
emotional
628 mentions Positive Neutral Negative
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The emotional aspect of "Sekiro: Shadows Die Twice" is a complex tapestry of triumph, frustration, and poignant storytelling. Players frequently express feelings of deep connection to the protagonist, Wolf, as they navigate themes of duty, loss, and redemption, often leading to moments of catharsis and tears, especially after challenging boss encounters. However, some critiques highlight a perceived lack of emotional depth in the narrative compared to other titles, with mixed feelings about character development and story engagement, yet the overall experience remains a powerful emotional journey for many.
“My first souls game and this is a game that makes you want to cry because it is complicated and rejoice because it is so beautifully made at the same time.”
“Fromsoftware's 'Sekiro: Shadows Die Twice' is not merely a game; it's an emotional rollercoaster that takes players on a journey through the depths of determination, loss, and redemption.”
“The emotional journey starting from 'this boss is unbeatable' going over 'I think I know what to do' all the way to 'I'm the greatest man on earth and will never die' makes you feel like the gaming god himself every time you beat a new boss.”
“Boring story that made me skip all cutscenes and dialogues; I couldn't care about the characters. The world design is a mess that I had to search for a walkthrough to find my way.”
“The intrusive and boring story, uninteresting hidden items, bad optimization, and no gamma slider further subtract from the score.”
“Besides that, the game has a very dull and boring story.”
humor
566 mentions Positive Neutral Negative
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The humor in the game is a mixed bag, with many players finding it both entertaining and frustrating. While some appreciate the comedic elements, such as quirky enemy behaviors and absurd situations, others feel that the game's difficulty often overshadows the humor, leading to moments of rage rather than laughter. Overall, the game is described as having a darkly humorous tone, with players often laughing at their own failures and the absurdity of certain encounters.
“The game is super funny.”
“Funny little game about a shinobi.”
“Sekiro: Shadows Die Twice is like that tough-love coach who keeps pushing you to be better while simultaneously laughing at your feeble attempts.”
“Not funny, played a few hours and uninstalled.”
“It was difficult for the sake of 'let's make it difficult' in a very unfunny way.”
“There are some bosses that really are not funny at all, and lead to be really frustrating: for example, [spoiler] the guardian ape v.2 [/spoiler], in the second phase when [spoiler] Donkey Kong comes directly from Super Smash Bros to help his husbando [/spoiler], the only thing you can do is run in circles for minutes, waiting for a single moment when [spoiler] both apes [/spoiler] leave a blind spot for a hit and you can do a few attacks before running away.”
stability
392 mentions Positive Neutral Negative
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The stability of the game has received mixed reviews, with many players reporting significant bugs, glitches, and performance issues, particularly with controller support and hitboxes. While some users noted that the game runs well on certain platforms like the Steam Deck and Linux, others experienced frequent freezes, crashes, and frustrating gameplay mechanics that detracted from the overall experience. Overall, the game's stability appears to be a major concern for a substantial number of players, impacting their enjoyment and willingness to recommend it.
“This game runs great, no issues with frame rate or screen tearing, as long as you have the system minimum requirements.”
“Cherry on the cake: the game is bug free and is very well optimized.”
“The game runs great, looks great, feels smooth, and is overall a really enjoyable experience with some time and exposure.”
“Unfortunately, this game is too buggy to enjoy.”
“The game is super buggy and the beginning when you get to the first boss it becomes borderline game breaking.”
“I can't recommend this game in good faith when it either crashes, infinitely loads, or is just plain buggy all within the first five minutes of playing.”
character development
217 mentions Positive Neutral Negative
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Character development in "Sekiro: Shadows Die Twice" is noted for its nuanced portrayal of the protagonist, Wolf, whose journey reflects deep Japanese storytelling traditions and personal stakes. While many players appreciate the intricate character designs and the immersive world, some feel that the character development is somewhat linear and lacks the depth found in previous FromSoftware titles. Overall, the game successfully combines compelling narrative elements with stunning visuals, though it may not satisfy those seeking extensive RPG-style character customization.
“The narrative and character development in Sekiro are deeply rooted in Japanese storytelling traditions, reflecting the complexities of the human spirit through Wolf’s trials and encounters.”
“The intricate lore and character development create a rich and immersive experience.”
“You're experiencing the firsthand character development of Sekiro, through the bosses he has to fight, aka the challenges he has to face, on his journey through Ashina.”
“But if you want a souls game where character development is a core aspect of the game, then this game is a disappointment.”
“Character development is quite linear and not very much varied.”
“There is no sense of character development.”
monetization
120 mentions Positive Neutral Negative
7%
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The game is praised for its lack of microtransactions, loot boxes, or any form of predatory monetization, which many players find refreshing in an era dominated by such practices. Reviewers appreciate that the entire experience is included without additional costs, highlighting it as a complete game that prioritizes gameplay over profit-driven schemes. Overall, the absence of monetization is seen as a significant positive aspect, contributing to the game's charm and integrity.
“Thankfully there's no monetization or any real influence from Activision you would expect to see otherwise.”
“I mean first of all, it won Game of the Year, which is absolutely unheard of for a single-player, story-driven action RPG with no DLC or other monetization to speak of.”
“FromSoftware even managed to prevent Activision from stuffing it full of microtransactions, which is a great reminder that AAA games can still provide an actual engaging, skill-based challenge rather than just turning everything into a grind to encourage players to spend real money.”
“The trailers were reminiscent of the ads you get for misleading mobile games.”
“It is bland after a short time playing; it seems like more of a quick cash grab than a game.”
“Many games nowadays expect you to keep buying in: microtransactions, season passes, cosmetics, etc. I get it, developers and publishers end up earning more money for a single game instead of having to work on the next game.”