- December 1, 2016
- Daniel Jonathan Bourke
Secret Santa
Platforms
About
In "Secret Santa," players take on the role of a mall Santa trying to deliver gifts while avoiding nosy elves and grumpy customers. The game features a variety of challenging levels and a charming holiday atmosphere. Use stealth and speed to complete your deliveries and bring joy to all the children on your list.




- The game is fun, enjoyable, and has a lot of charm, making it a great choice for getting into the festive mood.
- Challenging level design combines stealth, strategy, and puzzle elements, keeping players engaged throughout.
- The pixel art style and humorous concept of Santa sneaking around while avoiding guards add to the game's appeal.
- The game is relatively short, with some players completing it in about 1.5 to 2 hours, which may leave some wanting more content.
- Hit detection can be harsh and inconsistent, leading to frustrating moments when players feel unfairly caught.
- Limited control options and lack of customization can detract from the overall experience.
gameplay
8 mentions Positive Neutral NegativeGameplay is criticized for its lack of depth, leading to boredom after completing initial challenges, although the easy and medium levels serve as effective tutorials for new mechanics. Players note significant differences between titles, with one focusing on special items in single locations and the other emphasizing quick, task-oriented gameplay. However, issues with clumsy and unreliable hitboxes detract from the overall experience.
“In a way, the easy and medium levels act as organic tutorials, introducing new mechanics and traps.”
“Gameplay is quite different between the titles, with MGS having and using special items in a single house while SS features individual houses with the idea 'get in, do the thing, get out'.”
“I beat one list and got bored; there's really nothing that offers to the gameplay.”
“As for gameplay, my only qualm is the clumsy, unreliable hitboxes.”
“Gameplay is quite different between the titles, with MGS having and using special items in a single house while SS has individual houses with the idea 'get in, do the thing, get out.'”