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Scott Pilgrim EX

Scott Pilgrim EX Game Cover
87%Game Brain Score
music, gameplay
grinding, stability
87% User Score Based on 295 reviews

Platforms

Nintendo SwitchLinuxXbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxSteam DeckWindowsPlayStationNintendo Switch 2
Scott Pilgrim EX Game Cover

About

Scott Pilgrim EX is a single player and multiplayer hack and slash game. It was developed by Tribute Games Inc. and was released on March 2, 2026. It received positive reviews from players.

Join Scott Pilgrim and Ramona Flowers in a brand-new brawling adventure across space, time, and the streets of Toronto!

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87%
Audience ScoreBased on 295 reviews
music39 positive mentions
grinding7 negative mentions

  • Gorgeous pixel art and vibrant visuals that faithfully represent the Scott Pilgrim universe, created by Paul Robertson.
  • Fantastic soundtrack by Anamanaguchi that energizes gameplay and adds nostalgic charm.
  • Engaging and fluid combat system with each character featuring unique fighting styles, fun in both single-player and multiplayer modes.
  • The game is relatively short with limited content, leading some players to feel it offers less value for its price.
  • Several softlock and bug issues affecting progression and multiplayer experience, including crashes and save data problems.
  • Gameplay can feel repetitive due to basic combat mechanics, lack of new move unlocks, unbalanced assists, and excessive backtracking.
  • music
    72 mentions Positive Neutral Negative

    The music, composed by Anamanaguchi, is widely praised for its energetic, nostalgic, and high-quality soundtrack that enhances the game's fast-paced action and complements the pixel art style. Many reviewers consider it a major highlight, often rivaling or surpassing the original game's music, contributing significantly to the game's overall charm and atmosphere.

    • “The combat feels so good among all the characters, the music is really friggin good, and the art is awesome.”
    • “And the fact that a lot of the old team is back, like Anamanaguchi's soundtrack and Paul Robertson's gorgeous pixel art, it really feels like the successor to the original game we all wanted.”
    • “The soundtrack does a great job of matching the fast-paced action and keeps the energy high throughout the game.”
    • “Vs. the world has an iconic soundtrack, but I feel a lot of it sounds very samey.”
    • “Not better than first game soundtrack is meh took awhile beat it 5 hours of walking back and forth dying.”
    • “The only few good things of this garbage are the visuals and the music, the controls are bad the game is buggy, I had to restart 3 times because I got stuck when I lost an event battle; oh the irony this is not a tribute this is a joke.”
  • gameplay
    49 mentions Positive Neutral Negative

    The gameplay offers a fun, polished beat ’em up experience with unique fighting styles per character and well-balanced RPG elements, though it can become repetitive due to character-locked styles and limited progression. While smooth and accessible, some mechanics feel basic or occasionally clunky, with boss fights and certain systems lacking depth. Overall, it improves on the original with an open-world design and varied characters, delivering satisfying difficulty and enjoyable co-op play despite some pacing and content concerns.

    • “Each character has their own fighting style that can drastically change gameplay player to player unlike the original Scott Pilgrim game.”
    • “Compared to Scott Pilgrim vs. The World: The Game, its gameplay is much more polished and satisfying, its art and music are a vast improvement, the online is actually functional (if just a little buggy), and there's no Ubisoft.”
    • “This is the most innovative product of all the franchise; a new story with lots of references to videogames, elements and characters that every Scott Pilgrim fan will notice, a change of gameplay compared to the last game that makes this one more enjoyable, and a respectable amount of characters very different in animations and moves.”
    • “Gameplay gets repetitive as fighting styles are character-locked and you level characters separately, though I still found the difficulty engaging.”
    • “There’s basically no progression, so the gameplay gets kind of stale towards the end.”
    • “Gameplay feels clunky and not very satisfying.”
  • story
    46 mentions Positive Neutral Negative

    The story receives mixed feedback, with some praising its fresh take, humor, and numerous franchise references that add charm and replay value, while others find it confusing, loosely structured, and often marred by excessive backtracking and unresolved plotlines. Fans appreciate character development and Easter eggs, but bugs causing soft locks and a perceived lack of narrative depth or closure detract from the overall experience. The shift to a more open, quest-based format is divisive, leaving some players feeling the storytelling is weaker compared to the original.

    • “The story is refreshing and different from the classic story of Scott Pilgrim, and I theorize that it takes place in the same timeline as Scott Pilgrim Takes Off.”
    • “This is the most innovative product of the whole franchise; a new story with lots of references to video games, elements, and characters that every Scott Pilgrim fan will notice, a change of gameplay compared to the last game that makes this one more enjoyable, and a respectable amount of characters very different in animations and moves.”
    • “The story is great and features many beloved characters from the franchise, even some we haven't seen in a long time.”
    • “Another thing changed is a very loose story mode (and I think it's a near identical story to the first game) where you backtrack a lot. I would almost say it's lazy with a game sin of backtracking all the previous areas you've been to unlock the final boss fight, which is god awful as well.”
    • “3: confusing story - after discussing it with others, we're still not sure what the point of the story was.”
    • “4: forgotten plot lines from Takes Off - this may be a me problem, but I was hoping this would finish off what was left unclear about Julie, Matthew, and Gideon from Takes Off, but given the original author's involvement, I've no idea why these were left out.”
  • graphics
    20 mentions Positive Neutral Negative

    The graphics are widely praised for their nostalgic, comic-book-inspired art style, vibrant animations, and beautiful, varied environments that capture the essence of Scott Pilgrim. Many reviewers highlight the visuals as a standout feature, often paired with an outstanding soundtrack, though some feel the game's focus on visuals may overshadow gameplay depth. Overall, the graphics elevate the game's identity and appeal, making it a visual treat for fans and newcomers alike.

    • “This shouldn't surprise anyone who's familiar with Paul Robertson or Anamanaguchi's work, but both OST and visuals are phenomenal, with characters showing amazing amounts of depth and characterization in their animations. This extends to the environments which are similarly beautiful and varied across areas.”
    • “The art style fits perfectly with the comic-book roots of Scott Pilgrim and gives the game a distinct identity.”
    • “9/10 art style is so good it feels better than the first game; combat-wise soundtrack is amazing as Anamanaguchi tribute, you all are my heroes. This is a good month for gaming, thanks y'all :3”
    • “This in combination with a bug found in multiplayer that forced everyone to leave the game left me feeling as if the entire experience was more focused on visuals than anything else.”
    • “The only few good things of this garbage are the visuals and the music, the controls are bad the game is buggy, I had to restart 3 times because I got stuck when I lose an event battle; oh the irony, this is not a tribute, this is a joke.”
    • “It really vamped up the visuals of the 2011 Scott Pilgrim vs. the World: The Game with some great animations overall.”
  • replayability
    14 mentions Positive Neutral Negative

    The game offers moderate replayability through character experimentation, unique dialogue, multiple endings, secret areas, and a New Game Plus mode. While its short length limits long-term engagement, the variety in characters and exploration elements provide enough incentive for repeated play, especially in multiplayer. However, some feel the price may not align with the game's duration despite its replay value.

    • “However, playtime and replayability are aided by uncovering character-to-character unique dialogue and endings, the availability of a New Game Plus option, and discoverable secret areas and collectibles hidden throughout the game.”
    • “I haven't even discovered every event or secret yet either, which really entices me to continue searching for them, adding to the replay value of this game.”
    • “And because of the replay value from the exploration, the cast of characters, and of course New Game Plus, I got my money's worth out of this game.”
    • “I don't remember the original being this short, but if it was then it was at least replayable - the nature of the game's progression and style makes it far less replayable as well, which is saddening considering the achievement to beat the game with each character.”
    • “As with SP vs the World, the game is also quite short, and while there is replayability, I really don't think the £25 price is justifiable. I don't think the game should be more than £15 personally.”
    • “I don't remember the original being this short, but if it was then it was at least replayable - the nature of the game's progression and style makes it far less replayable as well, which is saddening considering the achievement to beat the game with each character.”
  • humor
    10 mentions Positive Neutral Negative

    The humor in the game is generally well-received, praised for its clever references, charming dialogue, and alignment with the Scott Pilgrim universe's tone. Many players find it genuinely funny and nostalgic, with witty item and store names enhancing the comedic experience. However, a few feel the humor falls flat, lacking consistent laughs.

    • “Stat upgrades, new equipment, and cosmetics can be purchased in stores all throughout the game, and the item and store names had me laughing throughout.”
    • “It clearly understands the tone and humor of the Scott Pilgrim universe, and it feels like a project made by people who appreciate the series.”
    • “The humor is really good; it genuinely makes you laugh.”
  • grinding
    7 mentions Positive Neutral Negative

    Grinding in the game involves repetitive stat and money farming to strengthen characters, often making difficulty feel unbalanced and encouraging reliance on specific overpowered strategies. The inclusion of equipment and charm-like systems adds unnecessary complexity, leading to early grinding for resources to avoid being overwhelmed. Additionally, lack of quality-of-life features like quick ability switching and unclear food effects further contribute to a grind-heavy experience.

    • “I understand that grinding in any game will render a lot of the difficulty rather pointless, though I feel that the progression of difficulty was not substantial in response to even the most nominal of character strength.”
    • “So they decided in order to follow the footsteps of other sequels, Tribute added a stats system with equipment and a charm-like system, which I am baffled as to why this bloat would be added, as this leads to an early-game grinding session of just collecting money to make sure you don't get too overwhelmed.”
    • “On top of this, the game is missing some QoL features such as being able to quickly switch some ultimate abilities or with money grinding existing you also have to try every single dish just to find out what it does.”
  • stability
    6 mentions Positive Neutral Negative

    The game's stability is mixed, with some players noting improved polish and functional online play compared to previous versions, while others report frequent soft locks, glitches, black screens, and hard locks that require restarting or troubleshooting. Despite visual and audio improvements, these technical issues significantly impact the overall experience.

    • “Its ok but has some weird glitches like Gideon's combo not registering with the light combo tutorial softlocking you or the one I just had where Julie's bucket doesn't fill up also softlocking me. Uninstalling then reinstalling along with restarting my New Game+ run didn't fix it.”
    • “We spent the evening troubleshooting our way past black screens, frozen dialogue, soft locks, and eventually encountered a hard lock before one particular boss fight that cannot be progressed without quitting into single player. We restarted our saves twice trying to get it to work.”
    • “The only few good things of this garbage are the visuals and the music. The controls are bad, the game is buggy, I have to restart 3 times because I got stuck when I lose an event battle. Oh the irony, this is not a tribute, this is a joke.”
  • optimization
    5 mentions Positive Neutral Negative

    The game is well optimized, delivering stable 60 FPS performance across platforms, including dedicated versions for Series S/X and Switch 2 at no extra cost. However, it lacks specific enhancements for PlayStation 5 Pro. Overall, it runs smoothly and efficiently.

    • “The optimization is pretty good with stable 60 fps.”
    • “This game is well optimized on launch.”
    • “The game is optimized for Series S and X, and has a dedicated Switch 2 edition, at no additional charge to the base price.”
    • “PlayStation does not offer any additional optimizations for this game, such as PS5 Pro enhancement.”
  • monetization
    2 mentions Positive Neutral Negative

    The game's monetization is heavily criticized for excessive ads, especially during key moments like boss fights, making it feel more like a cash grab than a genuine gaming experience.

    • “If you like fighting ads during your boss fight, then this is a 10/10.”
    • “It paints a grim picture that this game really was nothing more than a cash grab, which is very unfortunate.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for being charming and immersive, complemented by engaging gameplay and enjoyable music. Players find it fun and entertaining, enhanced by humorous dialogue that adds to the overall experience.

    • “I love the gameplay, the music, the atmosphere.”
    • “Extremely fun game, hilarious dialogue and charming atmosphere.”
  • character development
    1 mentions Positive Neutral Negative

    Users feel that while the character designs are well-crafted and effectively capture the characters, the actual development of these characters is not notably addressed or emphasized.

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9h Median play time
7h Average play time
4-10h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Scott Pilgrim EX is a hack and slash game.

Scott Pilgrim EX is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 7 hours playing Scott Pilgrim EX.

Scott Pilgrim EX was released on March 2, 2026.

Scott Pilgrim EX was developed by Tribute Games Inc..

Scott Pilgrim EX has received positive reviews from players. Most players liked this game for its music but disliked it for its grinding.

Scott Pilgrim EX is a single player game with multiplayer and local co-op support.

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