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Bloodstained: Ritual of the Night

Bloodstained: Ritual of the Night is everything that was great about Igarashi’s Metroidvania titles all rolled into one, and feels like it will be as timeless a game as Symphony of the Night.
Bloodstained: Ritual of the Night Game Cover
88%Game Brain Score
gameplay, story
grinding, stability
93% User Score Based on 16,165 reviews
Critic Score 82%Based on 54 reviews

Platforms

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Bloodstained: Ritual of the Night Game Cover

About

Bloodstained: Ritual of the Night is a single player and multiplayer role playing game with horror and fantasy themes. It was developed by ArtPlay and was released on June 18, 2019. It received positive reviews from critics and very positive reviews from players.

Bloodstained: Ritual of the Night is an exploration-focused, side-scroller action RPG by Koji Igarashi. Play as Miriam, an orphan scarred by an alchemist's curse that slowly crystallizes her body. Battle through a demon-infested castle and defeat its master to save yourself, and all of humanity!

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93%
Audience ScoreBased on 16,165 reviews
gameplay1k positive mentions
grinding979 negative mentions

  • The game features a beautiful and atmospheric gothic 2.5D art style with vibrant environments and a visually stunning presentation that enhances immersion.
  • The soundtrack, composed by Michiru Yamane, is widely praised as a gothic masterpiece that perfectly complements the game’s tone and nostalgic Castlevania spirit.
  • Gameplay offers a faithful and engaging metroidvania experience with a deep core loop, numerous weapons, abilities, and customization options encouraging experimentation.
  • Graphical inconsistencies, occasional glitches, and awkward animations detract somewhat from the overall visual polish and may not appeal to fans of classic pixel art.
  • The game features a significant amount of grinding for materials, souls, and quests, which some players find tedious, repetitive, and fatiguing.
  • Performance and stability issues persist on some platforms, with reports of crashes, bugs, frame rate drops, and poor optimization, especially on consoles like the Nintendo Switch.
  • gameplay
    2,707 mentions Positive Neutral Negative

    Bloodstained: Ritual of the Night delivers a faithful and polished metroidvania experience that closely follows the classic Castlevania formula, blending exploration, combat, and RPG elements with a wide variety of weapons, abilities, and customization options. While it incorporates familiar mechanics like shards (enemy powers), crafting, and cooking, its gameplay is generally praised for being engaging, responsive, and satisfying, though some find certain systems bloated or outdated and the initial pace slow. Overall, it offers a deep, addictive core gameplay loop that appeals strongly to fans of the genre, especially those nostalgic for Symphony of the Night and its successors.

    • “A particular highlight is the sheer number of gameplay tools available (equipment, spells, skills, and more) which encourage experimentation and make moment-to-moment gameplay engaging.”
    • “The game's core gameplay loop of finding new shards (abilities) and crafting new gear is incredibly addictive, and the sheer variety of weapons and powers allows for a huge amount of player customization.”
    • “Classic metroidvania gameplay: the game nails the formula, with satisfying exploration, hidden secrets, and the joy of unlocking new movement abilities to access previously unreachable areas.”
    • “The gameplay is stiff, clunky, and not as engaging or interesting as most other modern metroidvanias.”
    • “Moreover, the aspect I dislike most about this game is the overwhelming amount of repetitive grinding mechanics: grinding souls, grinding materials, grinding gear, grinding quests, grinding recipes, grinding this and grinding that, which easily induces fatigue and boredom.”
    • “What could've been a tight, incredible return to form with some truly amazing additions to the formula, is instead bogged down by shoving in ill-fitting game mechanics, weird enemy designs, pointless weapons and shards, and one of the worst "hidden acts" I've experienced.”
  • story
    2,271 mentions Positive Neutral Negative

    The story in Bloodstained: Ritual of the Night is generally regarded as serviceable but unremarkable, often described as predictable, cliché, and lightweight compared to other narrative-driven games. While some players appreciate its nostalgic, campy tone and a few well-executed twists, many find the dialogue and character development lacking depth and emotional engagement, with the plot primarily serving as a backdrop to the gameplay. Overall, the story complements the gameplay without overshadowing it, delivering enough intrigue for fans while remaining easy to follow and secondary to the core exploration and combat experience.

    • “I really enjoyed the story, and the voice acting is top-notch, with even David Hayter delivering a great performance.”
    • “The story was great, with charming characters (that have great voice acting, too) and easter eggs that give homage to previous Igarashi games — a great treat for longtime fans of the series.”
    • “The story, the graphics, the music - everything is just top notch.”
    • “The story is poorly written and highly predictable.”
    • “Story is ... non existent pretty much, characters are ok.”
    • “The story is campy even by castlevania standards, the dialogue feels like it was written during a sugar rush, and the game has more jank than a flea market laptop.”
  • music
    2,070 mentions Positive Neutral Negative

    The music of this game, composed primarily by Michiru Yamane, is widely praised for its haunting, gothic, and nostalgic qualities that closely evoke the spirit of classic Castlevania titles, especially Symphony of the Night. While many players find the soundtrack beautifully composed, atmospheric, and an essential part of the immersive experience, a few note that it lacks memorable standout tracks or the same iconic impact as its predecessor. Overall, the soundtrack is considered a major strength, skillfully enhancing the game's tone and exploration, and is often cited as a compelling reason to play.

    • “Fantastic soundtrack: the score by veteran Castlevania composer Michiru Yamane is a beautiful, gothic masterpiece that perfectly complements the game's atmosphere.”
    • “The soundtrack and art style in particular live rent free in my head.”
    • “Music is stellar, which is no surprise, because the composer behind Castlevania soundtracks was involved in this game, so the style is very recognizable and you'll find yourself noticing and enjoying a track playing in virtually every area.”
    • “While the soundtrack is composed by Michiru Yamane, it's generally monotonous and lacks truly memorable tracks.”
    • “In some areas, like the dragon tower and the cathedral, the music is so annoying and repetitive I had to turn it down.”
    • “Most disappointingly, the music is all forgettable; there's not a single track I cared much for, which is unthinkable for Michiru Yamane.”
  • graphics
    1,961 mentions Positive Neutral Negative

    The graphics of the game receive mixed feedback: while many praise its beautiful, gothic, and vibrant 2.5D art style, colorful environments, and improved visuals over early versions, others find the 3D models and animations inconsistent, sometimes jarring, and inferior to classic pixel art aesthetics. The visual presentation sets a strong atmosphere and enhances gameplay immersion, yet occasional graphical glitches, awkward animations, and stylistic clashes affect the overall polish. Despite some criticisms on art direction and graphical fidelity, most agree the graphics successfully capture the Castlevania-inspired aesthetic and contribute positively to the experience.

    • “Graphically this game is beautiful, great models, great textures, great animations, great color, great lighting effects; it is the most visually stunning metroidvania I've ever played.”
    • “The game is beautifully made, the controls are very good, the visuals, audio and storytelling are super strong.”
    • “The graphics are beautiful and the soundtrack is the most wonderful I've ever heard.”
    • “The 3d visuals look cheap, especially compared to how stunning a well-crafted 2d art style could’ve been.”
    • “First and most notable factor are the graphics, which I'd summarize as 'gaudy': lighting, textures, effects and colors combine to form a very plastic look.”
    • “The graphics are a bit off-putting, as I personally would've loved a high quality pixel art game from Koji Igarashi yet again, but alas.”
  • grinding
    992 mentions Positive Neutral Negative

    Grinding is a central and often polarizing aspect of the game, involving extensive farming of enemies for rare drops, shards, and crafting materials, which many find tedious and occasionally frustrating due to low drop rates and repetitive backtracking. While some players enjoy the satisfying loop of upgrading and customization through grinding, others feel it overwhelms exploration and combat, turning the experience into a time-consuming slog especially for completionists seeking to max out all items and abilities. Overall, grinding is mostly optional but integral for those pursuing full completion or powerful builds, and its enjoyment heavily depends on the player’s tolerance for repetitive, RNG-based farming.

    • “Game isn't really grindy either as you can finish the story rather quickly, but going for the achievements takes time, especially if you're going for 100 percent on the map since you might miss some rooms and it's a real eye strain to look for it in tiny detail.”
    • “It's gorgeous, fun, and not too tedious or difficult.”
    • “Pros: ton of spells and interesting shard system for leveling them up, large map to explore, progression isn't grindy.”
    • “The aspect I dislike most about this game is the overwhelming amount of repetitive grinding mechanics: grinding souls, grinding materials, grinding gear, grinding quests, grinding recipes, grinding this and grinding that. This easily induces fatigue and boredom.”
    • “There is an utterly horrendous grind that takes 5+ hours of solid backtracking and grinding to 100%, maybe more.”
    • “Quests are often tedious or grind-heavy, with rewards that frequently fail to justify the effort.”
  • replayability
    324 mentions Positive Neutral Negative

    Bloodstained: Ritual of the Night offers extensive replayability through multiple playable characters, diverse builds, numerous game modes (including randomizer, boss rush, and classic mode), and varying difficulty levels. Continuous post-launch content and challenges encourage experimentation, exploration, and repeated playthroughs, making it one of the more replayable metroidvanias available. While some find certain modes less engaging, overall, the game’s customization, secrets, and extra content deliver long-lasting replay value.

    • “There are tons of different playstyles and builds you can choose from, allowing for a great deal of replayability and experimentation throughout your playthrough.”
    • “With a beautiful art style and satisfying gameplay, you will not get bored; to help with replayability, there are additional characters that change the playstyle of the game and game modes for extra fun.”
    • “The randomizer setting makes this game nearly endlessly replayable and fun, offering a fresh experience in every run.”
    • “The replay value seems to tank after you play through the game... until you start a new game, where the enemies' locations have changed slightly, there are more of them, and you are now destined to rage at the unexpected damage increase.”
    • “Only thing is some of the extra modes don't have as much replay value.”
    • “Enemies don't get stronger at new game +, and that is killing its replayability.”
  • stability
    250 mentions Positive Neutral Negative

    The game's stability is mixed, with many users reporting frequent bugs, crashes, freezes, and glitches ranging from minor visual errors to game-breaking issues like save corruption and softlocks. While the PC version tends to be more stable than console ports, some persistent problems remain, especially in certain areas or platforms. Despite these issues, many find the gameplay enjoyable and remain hopeful for patches to address the bugs.

    • “The technical execution is very solid, it's basically bug free and runs smooth.”
    • “No flaws, no glitches, game runs at a smooth 60fps. It's perfect, love it, worth the wait.”
    • “The game runs great for me at 1440p, mostly staying around 144 fps and never hitting below 120 fps on epic quality.”
    • “Unfortunately, even today, the game remains plagued by a significant number of critical bugs that severely impact the experience (e.g., “fatal error” crashes, save file corruption, texture glitches, text errors, etc.).”
    • “The game freezes often and completely locks up the computer to the point that I just have to restart.”
    • “The game itself is buggy on Windows and missing a bunch of features promised on the Kickstarter, primarily because 505 bought the publishing rights and then proceeded to wring out every last dollar they could, while making weak excuses and focusing on the Switch port - which as an added platform not on the Kickstarter, was pure profit for them, and came at the expense of all backers.”
  • optimization
    163 mentions Positive Neutral Negative

    Optimization in the game presents a mixed picture: while PC versions generally run smoothly and are well-optimized even on low-end systems, many players report performance hiccups, crashes, and frame rate drops, especially on consoles like the Nintendo Switch. Early launch versions had notable issues, but ongoing patches have improved stability and performance. Nevertheless, some late-game sections and specific effects still cause stuttering, and controller compatibility can impact responsiveness, indicating that optimization remains a key area for improvement.

    • “Game is very well optimized on Steam Deck; I was able to achieve 90fps on my OLED model just tinkering with the game's settings.”
    • “I've been playing this game between my gaming PC and my Steam Deck, and the performance is stellar on both!”
    • “The optimization is really well done too; the game runs at a consistent, buttery-smooth framerate, and only drops slightly (around 5-8fps) during a late-game boss fight, but only because you're fighting a giant enemy which stacks a bunch of objects in a big chunk of the screen.”
    • “The second area where this game really misses the mark is its performance.”
    • “Ritual of the Night is buggy and shockingly poorly optimized for modern hardware.”
    • “Overall performance is terrible even on the lowest settings and is unplayable in fullscreen borderless mode.”
  • atmosphere
    157 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its rich, gothic, and immersive qualities, closely capturing the spirit of classic Castlevania titles with distinct, well-designed areas and a haunting soundtrack by Michiru Yamane. While visuals, music, and level design generally create a compelling and varied ambiance, some players find certain enemy designs, tonal inconsistencies, and less memorable music detract slightly from the overall mood. Nonetheless, the game’s blend of dark horror elements with occasional humor delivers a warm, inviting, and nostalgic metroidvania experience celebrated by fans.

    • “Exploring this castle was a marvelous time, with great music, strong atmosphere, and a satisfying flow through distinct areas like sewers, cathedral spaces, caves, underground labs, and deeper industrial zones.”
    • “Fantastic soundtrack: the score by veteran Castlevania composer Michiru Yamane is a beautiful, gothic masterpiece that perfectly complements the game's atmosphere.”
    • “The atmosphere, monster design, level design, weapons, animations, art style, 2.5d graphics, voice acting, and soundtrack are all top tier.”
    • “So many shards and items that are either useless or just silly and break the atmosphere.”
    • “- Speaking of breaking the atmosphere, the enemy designs are all over the place.”
    • “It lacks the detail and quality lighting to really sell the atmosphere.”
  • humor
    108 mentions Positive Neutral Negative

    The humor in the game is characterized by a playful, goofy tone that blends amusing character dialogue, quirky enemy designs, and intentionally cheesy voice acting, creating a lighthearted contrast to its dark gothic atmosphere. While some players find this humor genuinely entertaining and endearing, enhancing the overall charm and nostalgia, others feel it occasionally undermines the story's seriousness or worldbuilding. Overall, the humor adds a memorable, fun dimension that complements the metroidvania gameplay and its numerous Easter eggs and references.

    • “I'm not sure whether this game was ever meant to be taken seriously, but it's goofy on so many levels that I enjoyed it as a humorous take on a classic metroidvania.”
    • “Another thing that stood out to me is that Bloodstained really seems to understand the secret sauce that gives other Castlevania games their beloved flavor (something the Netflix series are sorely missing): a weird sense of humor.”
    • “I've never had a metroidvania grab me this hard, the collectathon is real and I love it, if you love building up strength in games, crafting your gear, and even finding funny and silly easter eggs, well this one is great for you; it made doing 100% of the map worth it.”
  • character development
    88 mentions Positive Neutral Negative

    The character designs in the game receive mixed feedback, with many praising their artistic quality, uniqueness, and homage to classic Castlevania aesthetics, while others criticize them for being inconsistent, overly busy, or leaning too heavily on fan service. Despite visually strong character art, the actual character development is often described as minimal or lacking, with some players noting little narrative growth or emotional depth beyond gameplay stats improvements. Overall, character design is a notable strength artistically, but character development and storytelling around the characters remain underdeveloped.

    • “Challenging levels, memorable design, and deep character development make this game a true gem.”
    • “What made the game rewarding to play was the structure of character development and the scale/potential for growth based on your individual commitment level.”
    • “Content 9.5/10 - this game has a compelling story, rich character development, side quests with tons of areas to explore.”
    • “The protagonist doesn't evolve; there's literally zero character development of her part through the whole game.”
    • “Nothing gave a positive feedback of character development other than increasing my HP and MP pools.”
    • “- Story and character development is very messy - half the time you have no idea what's going on, and you're expected to accept the fact that something happened.”
  • emotional
    69 mentions Positive Neutral Negative

    Bloodstained: Ritual of the Night delivers a nostalgic and heartfelt metroidvania experience with moments of genuine emotional impact, enhanced by its evocative soundtrack and well-executed cutscenes. However, some players find the protagonist emotionally distant and the story lacking in depth and tension, while frustrating mechanics like having damage dealt simply by touching enemies can detract from immersion. Overall, the game is praised for its nostalgic charm and emotional resonance, especially for fans of classic Castlevania titles.

    • “It's a heartfelt, authentic, beautiful metroidvania game & I am so very happy with it.”
    • “The voice acting and cutscenes are well-executed, adding emotional weight without overwhelming the gameplay.”
    • “Koji Igarashi and his team have not just created a game; they've crafted a heartfelt love letter to a genre that continues to enchant generations.”
    • “A solid metroidvania with a somewhat boring story.”
  • monetization
    19 mentions Positive Neutral Negative

    The game features no microtransactions or in-game purchases, which many players appreciate as a welcome change from typical monetization strategies. However, some criticize its use of in-game advertising and DLC cash grabs, feeling these elements detract from the experience and seem like low-effort attempts to monetize further. Overall, the monetization approach is mixed, with praise for its absence of microtransactions but criticism for ads and paid content.

    • “This game is truly the spiritual successor to Symphony of the Night and it does everything it needs to in that respect; in fact, it goes a little further in terms of how many weapons, special moves, and cosmetics you can collect without spending a penny on microtransactions.”
    • “A great game for people that miss games that don't advertise in-game purchases and that deliver strategic action.”
    • “No microtransactions.”
    • “This is a total cash grab and ruins the reputation of the previous games.”
    • “Pay-locked content, loot boxes, microtransactions, and outright gambling in some cases.”
    • “I can't recommend supporting the current $10 boss + weapon cash grab unless a Steam sale makes it more reasonable.”
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24h Median play time
34h Average play time
14h Main story
35h Completionist
10-47h Spent by most gamers
*Based on 84 analyzed playthroughs
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Frequently Asked Questions

Bloodstained: Ritual of the Night is a role playing game with horror and fantasy themes.

Bloodstained: Ritual of the Night is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

The main story can be completed in around 14 hours, while the entire game is estimated to take about 35 hours to finish. On average players spend around 34 hours playing Bloodstained: Ritual of the Night.

Bloodstained: Ritual of the Night was released on June 18, 2019.

Bloodstained: Ritual of the Night was developed by ArtPlay.

Bloodstained: Ritual of the Night has received positive reviews from players and positive reviews from critics. Most players liked this game for its gameplay but disliked it for its grinding.

Bloodstained: Ritual of the Night is a single player game with multiplayer and local co-op support.

Similar games include Timespinner, Chasm, Monster Boy and the Cursed Kingdom, Valdis Story: Abyssal City, Salt and Sanctuary and others.