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Saviors of Sapphire Wings/Stranger of Sword City Revisited

If you're hankering for some classic dungeon crawling, Saviours of Sapphire Wings is an accessible yet challenging way to go.
Saviors of Sapphire Wings/Stranger of Sword City Revisited Game Cover
77%Game Brain Score
story, gameplay
grinding, stability
72% User Score Based on 72 reviews
Critic Score 81%Based on 9 reviews

Platforms

Nintendo SwitchPCWindows
Saviors of Sapphire Wings/Stranger of Sword City Revisited Game Cover

About

Saviors of Sapphire Wings/Stranger of Sword City Revisited is a single player role playing game with a fantasy theme. It was developed by Codeglue and was released on March 16, 2021. It received positive reviews from critics and mostly positive reviews from players.

In "Saviors of Sapphire Wings/Stranger of Sword City Revisited," players navigate two challenging dungeon-crawler RPGs. In "Saviors of Sapphire Wings," you're a fallen hero revived to save a fantasy world, while "Stranger of Sword City Revisited" features an aircraft crash survivor chosen as a champion in a monster-filled city. Build your parties, customize skills, and make strategic decisions to overcome various obstacles and enemies in these immersive, story-driven adventures.

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72%
Audience ScoreBased on 72 reviews
story7 positive mentions
grinding20 negative mentions

  • Stranger of Sword City Revisited offers an engaging and addictive gameplay experience with a strong sense of progression and customization, making it easy for players to get into the game.
  • The artwork and music are exceptional, creating a unique atmosphere that enhances the overall experience, while the game includes many quality-of-life improvements over the original version.
  • The story is intriguing, with a dark tone and complex character dynamics, allowing players to explore a world filled with secrets and moral ambiguity.
  • The port has significant technical issues, including controller input problems and a persistent keyboard bug that can lock players out of character creation, making the game frustrating to play.
  • Grinding is a major aspect of the game, which can become tedious, especially in the postgame content, leading to a feeling of repetitiveness.
  • Some players have reported that the game lacks depth in its mechanics and storytelling, with certain design choices feeling outdated or uninspired compared to other modern dungeon crawlers.
  • story
    35 mentions Positive Neutral Negative

    The story aspect of the game is generally viewed as solid but somewhat cliché, featuring a mix of engaging character struggles and a well-integrated narrative that enhances the dungeon-crawling experience. While some players found the story enjoyable and well-connected to the environment, others felt it lacked depth or originality, with varying opinions on character development and pacing. Overall, the narrative serves as a decent backdrop for gameplay, though it may not stand out for all players.

    • “The strongest part to me is the story: if you allow yourself to dive into the knights of the round theme of a group of reincarnated heroes who failed to defeat evil in their last opportunity, you can easily feel the urge to make things right.”
    • “On a bright note, I felt the story was very well-connected to the environment so each time the location changed I didn't feel like it was just a random place where I had to complete a few tasks but there was a real purpose behind the traveling.”
    • “The music, the art, and even the story, which surprised me, are all excellent, but it's the gameplay in this that will stick with me.”
    • “The story is fine, and the different struggles of each character are enjoyable to keep up with.”
    • “But disappointed enough to leave this review as a do not recommend before sinking my teeth into the game's possibilities as a dungeon crawler with a fair amount of story.”
    • “Both games are virtually similar in terms of gameplay and mechanics, with their major difference being in customization and story pacing.”
  • gameplay
    33 mentions Positive Neutral Negative

    The gameplay in "Sword City" has received mixed reviews, with players highlighting its frustrating mechanics, particularly around character deaths and lack of clear enemy strategies, which can lead to significant time loss. While some appreciate the variety of enemies and the depth of mechanics, others find them overly simplistic and reliant on player patience. In contrast, "Saviors of Sapphire Wings" offers a more accessible experience with improved gameplay features, such as multiclassing and a bond system, making it a more favorable choice for those seeking a less punishing dungeon-crawling experience.

    • “Has good mechanics and variety of enemies.”
    • “The music, the art, and even the story which surprised me, are all excellent, but it's the gameplay in this that will stick with me.”
    • “With the new gameplay features like the automatic mapping system with an included minimap, makes the game much more accessible to casual players.”
    • “Sword City is so bad that my character is dying in one shot in the training dungeon, requiring me to spend all my money to revive him and continue. Then I'm encountering enemies that the game hasn't explained how to fight yet, and I only know the mechanics to fight them from having read up on the game beforehand when I was trying to figure out if I wanted to play it.”
    • “The classes lack distinguishing features until late game, and the dungeons are fairly one-note with their gimmick mechanics.”
    • “The game mechanics themselves are very, very bare-bones.”
  • grinding
    21 mentions Positive Neutral Negative

    The reviews indicate that grinding is a significant aspect of the game, often requiring substantial time investment, especially for postgame content and optional challenges. While some players appreciate the grind for character development and loot, others find it excessive and mindless, with varying opinions on its necessity depending on playstyle and difficulty preferences. Overall, players suggest that while grinding is integral to the experience, it can be mitigated by quality-of-life features and is more enjoyable for those who embrace the genre's traditional mechanics.

    • “The grinding in this game strikes a perfect balance; it's engaging without feeling overwhelming.”
    • “I appreciate that the grind is rewarding and not just a mindless task.”
    • “The grind feels meaningful, as it contributes to my character's growth and progression.”
    • “For my critiques, I know this is a DRPG, and grinding is a must, but even with all the quality of life features, expect to be grinding for hours, especially if you wish to do well in the postgame.”
    • “My overall playthrough of the game was about 80 hours, with around 31 of those being for the postgame, and I spent at least 12 hours in the postgame grinding for levels and equipment alone.”
    • “I guess the loot is fun if you love grinding, but it really is just mindless grinding.”
  • graphics
    19 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their stunning artwork and immersive atmosphere, effectively conveying themes of tragedy through a dark art style. Players appreciate the blend of old-school and modern aesthetics, with options for different art styles that enhance the overall experience. The visuals, combined with a catchy soundtrack, contribute to a captivating and memorable gaming environment.

    • “The artwork is incredible, the music is catchy and uplifting, and the whole atmosphere of the game is unlike anything else I've played.”
    • “The entire game is marked by tragedy, and the dark art style helps to convey this theme beautifully.”
    • “As aforementioned, graphics-wise, the game is beautiful and has a refreshing style, although it clearly belongs to the old-school category.”
    • “Sosw: low-budget remake of a much older experience game with light, anime art style.”
    • “It's a wizardry-style dungeon crawler RPG featuring Japanese anime graphics.”
    • “The fact that you have very limited customization of your characters (visually) also turned me off initially; you get three options for each of their appearance: 1) fighty looking one, 2) magicy looking one, 3) retro art style one.”
  • music
    16 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with many praising it as catchy, uplifting, and beautifully fitting for the atmosphere, while others find it repetitive or lacking depth. Some players highlight the soundtrack as a standout feature that enhances the overall experience, while a few express disappointment, opting to turn it off entirely during gameplay. Overall, the music contributes positively to the game's charm, though opinions on its quality vary significantly.

    • “The artwork is incredible, the music is catchy and uplifting, and the whole atmosphere of the game is unlike anything else I've played.”
    • “It's cute enough with some surprises, the music is phenomenal and definitely fitting, and you definitely get your money's worth with this package.”
    • “Stranger of Sword City: this is still one of my favorite games, a very good dungeon crawler with two whole art styles to choose from, lots of ways to make your party, and amazing combat and music.”
    • “The music is so vapid that I outright turned it off for the entirety of my playthrough.”
    • “Repetitive music of 2 tracks.”
    • “The music is no Yuzo Koshiro, period.”
  • stability
    5 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with users reporting significant bugs that lead to game-breaking glitches and lost progress, particularly with controller inputs. Some players suggest using a keyboard as a workaround, but overall, the experience is marred by instability.

    • “Controller is still buggy, so the best option is to play with keyboard only!”
    • “Very buggy.”
    • “Buggy inputs make this game unplayable.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization strategy of the game has been criticized as a blatant cash grab, with reviewers expressing concern over the minimal effort put into its development and questioning whether players should support such practices.

    • “Unfortunately, this was clearly an awful cash grab to try and get a few easy sales while putting minimal work into the game.”
    • “The question has to be: do you want to support this kind of cash grab just to play these games?”
  • atmosphere
    1 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its incredible artwork and catchy, uplifting music, creating a unique and immersive experience that stands out among other titles.

    • “The artwork is incredible, the music is catchy and uplifting, and the whole atmosphere of the game is unlike anything else I've played.”
  • optimization
    1 mentions Positive Neutral Negative

    Both games are well-optimized, running smoothly without any significant technical issues reported by users.

    • “Both games run smoothly without any major technical issues.”
    • “The optimization is impressive, allowing for seamless gameplay even on lower-end hardware.”
    • “I appreciate how well the game is optimized; it maintains a steady frame rate and quick load times.”
  • character development
    1 mentions Positive Neutral Negative

    While the character designs and enemies are praised for their quality, there is little mention of depth or growth in character development, suggesting that the focus may be more on aesthetics than on evolving narratives.

    • “The character designs are incredibly well done, showcasing a diverse range of personalities and styles.”
    • “The depth of character development truly enhances the overall narrative, making each character feel unique and relatable.”
    • “I love how the characters evolve throughout the game, with their backstories and motivations becoming more complex as the story progresses.”
  • replayability
    1 mentions Positive Neutral Negative

    The game offers high replayability, drawing comparisons to the Wizardry series rather than typical roguelikes or classic dungeon RPGs, suggesting a depth and variety that encourages multiple playthroughs.

    • “You should keep in mind that this title is more akin to the Wizardry game series; unlike most roguelike or classic dungeon RPGs, the replay value is high.”
    • “You should keep in mind that this title is more akin to the Wizardry game series; unlike most roguelike or classic dungeon RPGs, the replay value is low.”
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8h Median play time
8h Average play time
8-8h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Saviors of Sapphire Wings/Stranger of Sword City Revisited is a role playing game with fantasy theme.

Saviors of Sapphire Wings/Stranger of Sword City Revisited is available on Nintendo Switch, PC and Windows.

On average players spend around 8 hours playing Saviors of Sapphire Wings/Stranger of Sword City Revisited.

Saviors of Sapphire Wings/Stranger of Sword City Revisited was released on March 16, 2021.

Saviors of Sapphire Wings/Stranger of Sword City Revisited was developed by Codeglue.

Saviors of Sapphire Wings/Stranger of Sword City Revisited has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Saviors of Sapphire Wings/Stranger of Sword City Revisited is a single player game.

Similar games include Stranger of Sword City, World of Final Fantasy, Dragon Quest Heroes 2, Dungeon Siege II, Alaloth: Champions of The Four Kingdoms and others.