- June 4, 2024
- Goblinz Studio
Sandwalkers - Prologue
Platforms
About
In "Sandwalkers - Prologue," lead a caravan through the treacherous Phithi wastelands, discovering ancestral secrets, building relationships with neighboring tribes, and surviving encounters with hostile creatures. Your progress is passed on to new caravans, with the ultimate goal of repairing the climate and establishing a new tree city. This prologue is a prelude to the full game, developed by the creators of "Legend of Keepers: Career of a Dungeon Manager."
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- The game features a unique and engaging turn-based tactical exploration and battle system, reminiscent of titles like Star Renegades.
- The prologue provides a promising glimpse into the game, showcasing interesting mechanics, good graphics, and immersive world-building.
- Players have expressed excitement for the full release, highlighting the game's potential for fun gameplay and strategic depth.
- The game suffers from significant balance issues, particularly in the early game where supplies are scarce and combat can feel tedious and punishing.
- Many players have reported bugs and performance issues, including resolution problems and unresponsive UI elements, making the game unplayable for some.
- There is a lack of accessibility features and customization options, which detracts from the overall experience and enjoyment of the game.
gameplay
24 mentions Positive Neutral NegativeThe gameplay has received mixed reviews, with some players appreciating its unique mechanics and aesthetic, while others find it lacking in fun and plagued by bugs and overly complex instructions. Many feel that the core mechanics need further refinement to enhance enjoyment, particularly in terms of resource management and movement costs. Overall, while the game shows potential, it currently struggles to deliver a satisfying gameplay experience.
“Fun gameplay and really great world-building.”
“Nice gameplay, graphics, sound; I think the full version of the game will be at the top.”
“An interesting turn-based game with various interesting mechanics and good graphics.”
“Maybe I missed the instructions for the actual gameplay because there was a bit too much forced hand-holding and constant text walls.”
“I love the overall aesthetic of the game, but the way gameplay is now, I can't say I recommend it.”
“Some mechanics at the moment do feel like they need some more time cooking (movement costs / health loss / the resulting 'economy' / resource management).”