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Sands of Salzaar Game Cover

About Sands of Salzaar

Sands of Salzaar is a single player and multiplayer open world hack and slash game with a anime theme. It was developed by 汉家松鼠Han-Squirrel Studio and was released on December 15, 2021. It received mostly positive reviews from players.

INTO THE DESERT… This is a fantastical tale of an exotic land. The Old Empire has fallen, leaving rival tribes to fight for control of the great desert. Little do they know of the seeds of darkness which grow in the shadows with each passing day... Sands of Salzaar is an open-world strategy-action RPG set across a sprawling desert. Build up and manage your forces from a single unit to a mighty ar…

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Looking for games like Sands of Salzaar? Here are top open world hack and slash recommendations with a anime focus, selected from player-similarity data — start with Wartales, Age of Reforging: The Freelands or Alaloth: Champions of the Four Kingdoms.

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Reviews

77%Audience ScoreBased on 2,115 reviews
story127 positive mentions
grinding78 negative mentions

  • Unique blend of Mount & Blade and Diablo style gameplay with a large open world and many classes/skills to explore.
  • Addictive sandbox gameplay with army building, character progression, and faction management providing great replayability.
  • Frequent updates and active developer support with a good price point make it a worthwhile purchase for fans of the genre.
  • Poor English translation and localization issues that hinder understanding and immersion.
  • Clunky combat and AI pathfinding which leads to frustrating battles and unit behavior.
  • Unfinished features, bugs, lack of tutorials and unclear quest tracking make the early game difficult and the overall experience rough around the edges.
  • story

    764 mentions Positive Neutral Negative
    17% positive mentions, 77% neutral mentions, 6% negative mentions

    The story in "Sands of Salzaar" offers a unique mix of character-driven quests and an overarching narrative that some players find engaging, especially in individual character arcs. However, it is often hampered by poor or incomplete English translations, unclear quest directions, numerous bugs, and repetitive fetch-quest mechanics that can lead to player frustration and broken immersion. While the game shines in sandbox freedom and world-building, its main story is generally considered convoluted, unevenly paced, and sometimes tedious, making it more of a backdrop to gameplay than a compelling, well-executed narrative.

    • “The main story is decent enough, but the story for each character is where it really shines.”
    • “Character creation is surprisingly robust, offering a variety of starting classes—from spell-slinging ifrits to beastmasters, duelists, and elemental monks—each with their own unique skills and story hooks.”
    • “Sands of Salzaar is basically Mount and Blade, but set in an incredibly lore and story deep world reminiscent of the Middle East.”
    • “The story is terrible and the dialog is incredibly annoying, you are playing this to try out builds and engage in fantasy warfare.”
    • “Most characters have absolutely zero depth, and the quests are all either shallow or vague, melodramatic, convoluted nonsense that often becomes completely incoherent.”
    • “There are a number of ways to solve this, from removing timers, to making every timed quest clear upfront, to showing the player a map of the quest location (and not just a name) before you decide to take it or not, to allowing you to abandon quests in the quest menu without penalties. This game has so many interesting and even brilliant mechanics, but it also shows that just one influential and poorly executed mechanic can really dampen the experience.”
  • gameplay

    322 mentions Positive Neutral Negative
    26% positive mentions, 66% neutral mentions, 8% negative mentions

    The gameplay of Sands of Salzaar offers a unique blend of Mount & Blade-style army management with ARPG combat reminiscent of Diablo and MOBA elements, creating an engaging and varied experience for fans of these genres. However, it suffers from clunky controls, inconsistent responsiveness, poor translation, lack of clear tutorials or explanations for many mechanics, and occasional bugs, which can lead to frustration and a steep learning curve. Despite these issues, the game features a deep progression system, strategic battles, and mod support, making it enjoyable and replayable for players willing to invest time and patience.

    • “The concept and execution is unique and fun; the mechanics are dynasty warriors meets total war, with a large sandbox and lots of variety for skills and character progression.”
    • “As someone who loves Kenshi and Mount & Blade's gameplay loop, I felt completely at home with this game; the art style is very nice, gameplay solid, all around amazing game.”
    • “Sands of Salzaar has a bunch of really fun points to it and for fans of Mount and Blade the gameplay will feel very familiar in a lot of ways but honestly the game is significantly shallower than that.”
    • “Translation can be janky (or nonexistent), with basically zero mechanics explained, and you are guaranteed to encounter at least 1-2 bugs per run such as quests not working or missing rewards.”
    • “The UI/UX experience for quest tracking is painful; there's no map pin for tracked quests, only text instructions, forcing you to manually figure out locations. None of the mechanics are explained, resulting in wasted time on worthless mechanics that don't contribute to the story.”
    • “The combat mechanics are unresponsive and clunky, with dodge-rolls not helping, enemies that frequently knock you down and heal, making fights tedious and requiring you to quit and reload saves to escape unwinnable battles.”
  • graphics

    123 mentions Positive Neutral Negative
    36% positive mentions, 62% neutral mentions, 2% negative mentions

    The game's graphics feature a unique, hand-drawn and anime-inspired art style that evokes an atmospheric Middle Eastern and Chinese aesthetic, loved by many for its charm and originality despite being simple and budget-conscious. While some users praise the expressive artwork, character portraits, and immersive visual effects, others criticize graphical glitches, occasional stuttering, and a lack of polish, calling the visuals basic or "unfinished." Overall, the graphics contribute significantly to the game's distinctive appeal, even if they fall short of AAA standards.

    • “The character portraits are hand-drawn in a bold, expressive art style, and the overworld features painterly desert vistas, shifting sandstorms, and vibrant city hubs that evoke a strong atmosphere.”
    • “The artwork is fantastic, the abilities are interesting, and there are way more troop types than I expected.”
    • “So I was basically seduced by the magnificent art style, neat UI, and crisp presentation.”
    • “Don't buy it; it's insulting to the other games that this one is asking for 12 EUR. The graphics are not even comparable to any game that I know of. It would be an interesting web game, but as a game of its own, it has nothing to offer. Most of its graphics are scribbles of unfinished pictures. I honestly believe I could make a better-looking and more interactive game (and I'm an amateur at drawing). Long story short, if I wanted a game like that, I would play RotMG, which is both free and at least has some actual pixel art compared to the flat image here.”
    • “The game is not graphically advanced, but it can often stutter.”
    • “Incomplete translation, enemy pathfinding is poor, the graphics are simple but for some reason chug with frequent FPS drops; gameplay is poorly explained.”
  • grinding

    78 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game is widely regarded as grind-heavy, featuring repetitive fetch quests, gear farming, and extensive micromanagement that can become tedious and monotonous, especially in the late game. While some players enjoy the depth of squad and army management, many find the progression slow and the grinding mechanics overly demanding or poorly streamlined. Despite its addictiveness and solid content, the grind often detracts from overall enjoyment and can lead to frustration.

    • “This game makes your wrists hurt and the battles get so large that having to click on a new unit to attack them just becomes tedious.”
    • “Grindy - all the quests in the game are basically fetch-quests and they repeat constantly.”
    • “Building reputation is very grindy: it took more than a dozen hours to max out reputation with a faction and the rewards were mediocre: you can command lower ranking characters to attack outposts and you can take units from outpost garrisons, but that’s it.”
  • music

    75 mentions Positive Neutral Negative
    59% positive mentions, 34% neutral mentions, 7% negative mentions

    The music is frequently praised for its unique blend of Middle Eastern and Asian influences, offering a relaxing, exotic, and stylish soundtrack that complements the game's aesthetic. However, many users find the limited number of tracks repetitive and sometimes mismatched with gameplay or themes, leading to fatigue and occasional annoyance. Despite these issues, the soundtrack is often cited as one of the game's strongest and most enjoyable elements.

    • “The music is subtle but effective, evoking the exotic fantasy tone with Middle Eastern and Asian influences.”
    • “The music fits the setting and I personally like it a lot. (So much so that I am considering buying the soundtrack).”
    • “Soundtrack is one of the best I've heard recently and the quests/plots are unusual, which is a good thing.”
    • “The music in some parts is awful, to the point I had to turn it off for a while.”
    • “After 10 hours in, I am just really sick of the combat music and would rather just turn the sound off to get through the fights.”
    • “Most of the soundtrack doesn't match the gameplay or the theme at all.”
  • replayability

    56 mentions Positive Neutral Negative
    38% positive mentions, 57% neutral mentions, 5% negative mentions

    The game offers extensive replayability through its legacy system, multiple character classes with unique backgrounds, and evolving difficulty that scales with each playthrough. Mod support and a sandbox mode further enhance variety, allowing players to customize their experience and explore different playstyles. Overall, the game's diverse options, progression mechanics, and community content deliver a highly replayable and engaging RPG experience.

    • “The legacy system and the many different characters encourage replayability, which is a big plus.”
    • “Quite a bit of replayability via multiple starts (classes), earning points in a sort of heritage system allowing you to tack on more starting perks, allowing your next run to go smoother or more tailored to your play style.”
    • “Very high replayability with a wide array of skillsets to choose from during character creation to tweak your own unique build.”
    • “Replayability is meh.”
    • “- replayability with difficult increment.”
    • “-the difficulty is interesting as even on normal you can't just go willy nilly so replayability with difficulty is there”
  • stability

    36 mentions Positive Neutral Negative
    3% positive mentions, 0% neutral mentions, 97% negative mentions

    The game suffers from numerous stability issues including frequent bugs, glitches, occasional crashes, UI problems, and freezing, particularly during combat or map loading. While not always game-breaking, these technical flaws lead to frustrating experiences, compounded by poor optimization, clunky controls, and incomplete translations. Developers are actively working on fixes, but the current state remains unstable and unpolished, especially in paid DLC content.

    • “Players have reported occasional crashes, inconsistent resolution scaling, and UI glitches, especially when changing settings mid-session.”
    • “Terrible mechanics, too many bugs and glitches, I am not even sure if any skill is working as intended. None of the immunity skills actually give immunity but just waste the time and effort to level them. You can stack all kinds of immunity skills but once the combat starts you are guaranteed to be stunlocked for 10-15 seconds, which I counted.”
    • “While the combat can be enjoyable, the trouble lies in the imbalances you'll eventually find, the terrible user experience, the lack of UI elements, the continuous 5 second freezes, and the unresponsive commands.”
  • optimization

    33 mentions Positive Neutral Negative
    12% positive mentions, 52% neutral mentions, 36% negative mentions

    The game suffers from significant optimization issues, including frequent stuttering, frame drops, memory leaks, and performance degradation during extended play, which impact smooth gameplay and stability. While some users experience consistent 60 FPS on low-end systems, others report the game feeling unpolished with bugs and poor AI behavior contributing to performance woes. Despite these problems, the game shows potential and runs acceptably on modest hardware, though further optimization and polishing are needed to improve overall stability and user experience.

    • “The performance has been a constant 60 fps on max settings on my 7 year old system with rather weak specs.”
    • “Models for enemies are not exactly pretty, but I actually like them in their simplicity; they're good enough to distinguish what the unit is and its main traits, but vague enough that imagination can cover the details (and performance doesn't tank in massive battles with 300 models on screen at the same time).”
    • “The content is all there, it runs smoothly and mostly bug or lag-free, the writing's there, replayability etc., and it is great.”
    • “Yes, there are some stuttering issues both during hectic fights (which makes sense) and also during traveling the overworld (which confuses me greatly).”
    • “The recent stuttering every 30 seconds makes it unplayable though.”
    • “There is an optimization issue and the game becomes noticeably slower after an extended session which requires restarting the game to resolve it.”
  • humor

    10 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Humor in the game is praised for its genuinely funny dialogue and chaotic, hilarious battles that add to the addictive adventure. Players enjoy laugh-out-loud moments from unexpected events and quirky graphics reminiscent of classic SNES games. While some technical issues like pathfinding bugs are unintentionally amusing, the overall comedic tone enhances the gameplay experience.

    • “I lost countless hours exploring, laughing when I accidentally pissed off a tribe, then won them over with a shiny rock.”
    • “Battlefields are hectic, chaotic and hilarious, especially when you use high level skills that can change the tide of the battle.”
    • “Apparently I got it right after a bigger English translation update so for the most part the dialog was even funny (like haha funny not like weird funny).”
  • atmosphere

    8 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    The game features a strong, expressive atmosphere conveyed through bold hand-drawn art, painterly environments, and engaging world-building. Players appreciate the relaxing yet immersive vibe enhanced by compelling story, exploration, and RPG elements, though some find certain gameplay mechanics like faction management a bit confusing. Overall, the atmosphere is praised for its ability to captivate and sustain player interest.

    • “The character portraits are hand-drawn in a bold, expressive art style, and the overworld features painterly desert vistas, shifting sandstorms, and vibrant city hubs that evoke a strong atmosphere.”
    • “The art style, the writing, the atmosphere, the battles, the story, the RPG mechanics are all amazing and work together like bread and butter!”
    • “The atmosphere, open world exploration, combat, and unit progression are what keep me playing.”
  • emotional

    7 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's emotional impact is generally weak, with a story that feels randomly generated and lacking meaningful explanations, making it difficult for players to form a genuine emotional connection. While customization options offer some initial intrigue, overall emotional investment is limited and often overshadowed by superficial elements.

    • “The few units I collected early on made me feel like it'd be fun to customize different units to lead into battle later on, when more options became available.”
    • “I also realize this review is half-baked, but that's kind of what this game made me feel when I played it back way when.”
    • “Well, I'm just giving my emotional opinion about it, so you'll find better reviews with that type of info, probably above or below this very review.”
  • monetization

    5 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users criticize the monetization for feeling like a cash grab, with expensive expansions and ads detracting from the overall experience. However, some appreciate the game offering consistent content for a modest price despite early access status.

    • “Can already tell this is going to turn out to be a bad game. It wasn't that great when I got it, and now there's an expansion for $15 when the base game felt incomplete. Crazy cash grab right there. 1 star for me and never playing it again.”
    • “Everything wrong with the game makes it feel like it was a rushed cash grab.”
    • “A lot of scenarios reminiscent of those YouTube ads for mobile games that don't exist.”
  • character development

    4 mentions Positive Neutral Negative
    75% positive mentions, 0% neutral mentions, 25% negative mentions

    Character development is praised for its cool and varied character designs, particularly for tanks and NPC companions, highlighting one of the game's strengths. However, some players feel the skill system lacks depth and suggest more customizable legacy skills and a skill builder to enhance character abilities and variety.

    • “Her character design and skill tree options make her the perfect tank.”
    • “Surprisingly good variety in NPC and companion character design, one of the strongest points in my opinion.”
    • “I would love to see at least double the number of legacy skills and perhaps a skill builder that allows you to add effects like 'dash' and set variables for range, then chain it into something like 'aoe', 'knockback', 'draw in', etc., because the current skills feel like they're lacking some punch. This system would allow you to comprehensively fill gaps in character design.”
    • “I would love to see at least double the number of legacy skills and perhaps a skill builder that allows you to add effects like 'dash' and set variables for range, then chain it into something like 'aoe', 'knockback', 'draw in', etc., because the current skills just feel like they're (perhaps purposely) lacking some punch. This system would allow you to comprehensively fill gaps in character design, but I can also understand why the systems might be the way they are.”
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Play Times

18h Median play time
30h Average play time
10-40h Spent by most gamers
*Based on 28 analyzed playthroughs
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Frequently Asked Questions

Sands of Salzaar is a open world hack and slash game with anime theme. Common tags for Sands of Salzaar include indie, female protagonist, war, story rich, early access and others.

Sands of Salzaar is available on PC, Windows, Cloud and NVIDIA GeForce NOW.

On average players spend around 30 hours playing Sands of Salzaar.

Sands of Salzaar was released on December 15, 2021.

Sands of Salzaar was developed by 汉家松鼠Han-Squirrel Studio.

Sands of Salzaar has received mostly positive reviews from players. Most players liked Sands of Salzaar for its story but disliked it for its grinding.

Sands of Salzaar is a single player game with multiplayer support.

Similar games include Wartales, Age of Reforging: The Freelands, Alaloth: Champions of the Four Kingdoms, Hero's Adventure: Road to Passion, Disciples: Liberation and others.