- February 20, 2023
- Chimp Games
Sally Can't Sleep
Platforms
About
In "Sally Can't Sleep" , help Sally Summers, an insomniac living in L.A, by collecting feathers for her pillow in a first-person dream exploration collectathon platformer. Explore a massive, open world with 40+ interconnected levels, discover new abilities, and conquer challenging platforming sequences. Additional content includes score attack modes and other secret features.









- The game features a captivating atmosphere and an incredible soundtrack that enhances the surreal exploration experience.
- The level design is creative and encourages players to explore vast, interconnected worlds filled with secrets and challenges.
- The game offers a unique movement system that, while challenging, allows for a high skill ceiling and rewarding gameplay once mastered.
- The controls can be janky and inconsistent, making platforming frustrating at times, especially with advanced movement mechanics.
- The save system is cumbersome, requiring players to find specific save points, which can lead to significant backtracking and loss of progress.
- Some challenges and collectibles, like feathers, can feel overly difficult or tedious to obtain, potentially discouraging players from completing the game.
music
13 mentions Positive Neutral NegativeThe music in the game has received widespread acclaim for its atmospheric and immersive qualities, with players praising the diverse and well-crafted tracks that enhance the exploration experience. Each area features music that fits its theme beautifully, creating a sense of nostalgia and wonder, particularly noted in the city and desert levels. Overall, the soundtrack is described as captivating, making players want to linger in the game world just to enjoy the music.
“The music in this game varies greatly depending on where you're at, but each track has a ton of effort and love put into them in order for them to fit the theme of the area they're played in.”
“The Egyptian desert level has entrancingly beautiful Egyptian-like music playing, which invokes a feeling of mystical nostalgia and unknowing, suiting the design of the level greatly.”
“Exploration and atmosphere were the best parts by far, the ambiance of the main city level with the telegraph lullaby song sold me to play through to the end.”
“It felt as if I could endlessly walk around areas just listening to the music and exploring.”
“The game gives off a certain aesthetic to it, walking through the city at night all alone with the music and the subtle sounds of the city, all these sounds and locations each make you feel like you truly are somewhere special and just being there alone feels amazing.”