- April 23, 2019
- mort-art
- 2h median play time
Venineth
Platforms
About
"Venineth is a single-player Platformer game with compelling exploration, platforming, and puzzle-solving in dangerous, distant worlds. Discover over 20 places, including planets, moons, and alien megastructures, with non-linear and linear levels filled with physics-based puzzles. Immerse yourself in the original space-ambient music soundtrack as you unravel the mysteries of ancient alien technology."











- Stunning visuals and atmospheric design create an immersive experience that captivates players.
- Engaging puzzles that require exploration and clever use of momentum mechanics, providing a satisfying challenge.
- Unique gameplay that combines elements of platforming and exploration, allowing players to discover and interact with beautifully crafted alien worlds.
- Controls can feel sluggish and unresponsive, leading to frustration during precision platforming sections.
- The lack of clear direction and occasional vague puzzles can result in players feeling lost or stuck.
- Menu interface is confusing and difficult to navigate, detracting from the overall user experience.
gameplay
61 mentions Positive Neutral NegativeGameplay in this title is a mixed bag, featuring strong visuals and intriguing puzzles, but marred by janky mechanics and frustrating controls that can alienate players, especially those unfamiliar with marble-rolling games. While some mechanics are intuitive and engaging, others can lead to disorienting experiences and a steep learning curve, resulting in a gameplay experience that oscillates between satisfying and frustrating. Overall, the game offers a unique blend of exploration and puzzle-solving, but its execution may leave some players feeling disconnected from the core mechanics.
“The way it introduces and synthesizes mechanics over time is just remarkably well designed.”
“The surreal landscapes, mysterious synth soundtrack, clever puzzle mechanics, and solid gameplay make this a sublime experience.”
“The momentum mechanics have a bit of a learning curve but there's nothing more satisfying than going max speed and hitting a massive jump.”
“But the basic mechanics of moving, rolling your ball, and jumping simply don't feel good, and when that is the core of what you do, the whole game obviously undermines the entire experience.”
“Certain things like water and the white-line mechanic in the second act completely nullify your movement, leaving you stuck bobbing around helplessly if you land the wrong way... very obnoxious, usually forces a reset.”
“The ball's inertia is far too high and controls nowhere near responsive enough for such gameplay.”