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Saiko no sutoka Halloween Edition

59%Game Brain Score
story, gameplay
83% User Score Based on 45 reviews

Platforms

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About

"Saiko no Sutoka Halloween Edition" is a single-player Horror Action game where you play as a senpai, helping the zombie anime girl Saiko complete tasks and satisfy her hunger while avoiding the enemy Yui. The game features three modes with varying difficulties: Easy mode with slower hunger and no Yui ambushes, Normal mode where you must revive Saiko and avoid Yui, and Hard mode with an already resurrected Saiko seeking meat. The game takes around 4 hours to beat.

Saiko no sutoka Halloween Edition screenshot

83%
Audience ScoreBased on 23 reviews
stability5 negative mentions

  • The game features a nice plot and interesting new characters, particularly Saiko.
  • There are many modes and achievements to unlock, providing a fun and engaging experience.
  • Despite some bugs, the game is enjoyable and has potential for improvement with future updates.
  • The AI is poorly designed, lacking depth and often behaving in a predictable manner.
  • The game feels unfinished and has numerous bugs that affect gameplay, including issues with sprinting and interactions.
  • Many players feel that the game is a downgrade from the original, offering less content for a higher price.
  • story
    11 mentions Positive Neutral Negative

    The story is criticized for being poorly executed, primarily relying on repetitive fetch quests that detract from the overall narrative experience. Players find the dialogue riddled with grammatical errors and repetitive lines, leading to a disjointed and confusing storyline. While some appreciate the game's modes and achievements, many feel that the story lacks depth and coherence, ultimately undermining the intended narrative.

    • “I love the game; lots of modes, achievements to unlock, and a rich story to the game as a whole. Just a few bugs that need to be fixed, but overall I recommend playing it!”
    • “I understand this was meant for the purpose of telling the 'story'.”
    • “In under 2 hours, I made it to Rotten, and guess what? It's the same story as the rest of Wake, Hunger, and Hell.”
    • “Five seconds into the first mode and you're bombarded with fetch quests in a specific order to progress the story.”
    • “In under 2 hours, I made it to Rotten and guess what? It's the same story as the rest: wake, hunger, and hell.”
    • “Absolutely no story to speak of, despite what the developer claims was the purpose of the game.”
  • gameplay
    6 mentions Positive Neutral Negative

    Gameplay is generally seen as lacking innovation, with familiar mechanics and a reliance on shrine fetch quests that diminish replayability. While some bugs are present, they do not significantly disrupt the experience, except for a specific issue with throwing a red rock. A new mechanic involving character competition for the main character adds a layer of interest, but overall, the gameplay feels underdeveloped.

    • “But, you'll likely see some bugs in the first level when Saiko and Yui interact with each other, but it doesn't interrupt gameplay.”
    • “The only bug I have encountered that affected gameplay is when you go to throw a red rock.”
    • “And there is a new mechanic where both of them fight for the main character.”
    • “I think it would have played a lot better and made certain mechanics more useful.”
    • “There's no new groundbreaking hunting mechanics or it being more intelligent than SNS.”
    • “Shrine fetch quests are the main mechanic of escaping, and once you complete the quest, you don't have to do it again, so replayability is questionable.”
  • stability
    5 mentions Positive Neutral Negative

    The stability of the game has been criticized for retaining glitches from the demo version, with users reporting significant bugs during character interactions and animations. Overall, the game is described as "buggy" and in need of further polish to improve its performance.

    • “Glitches that were in the free demo version still somehow made it into this full release.”
    • “Saiko and Yui are a buggy mess whenever they interact.”
    • “Some animations are a bit buggy, especially when the blonde girl grabs Saiko.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization strategy is criticized as a cash grab, primarily serving as a tech demo rather than offering substantial content, with the focus on testing an upcoming nightmare mode.

    • “This feels like a tech demo cash grab that's meant to be a test for the anticipated nightmare mode.”
    • “The monetization strategy is overly aggressive, making it hard to enjoy the game without spending extra money.”
    • “I can't believe how many features are locked behind paywalls; it ruins the overall experience.”

Buy Saiko no sutoka Halloween Edition

4h Median play time
4h Average play time
2-5h Spent by most gamers
*Based on 2 analyzed playthroughs

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