Saiko no sutoka Halloween Edition
- November 21, 2022
- habupain
- 4h median play time
Saiko no Sutoka Halloween Edition is a spin-off of the original game Saiko no Sutoka, in which Saiko is a zombie anime girl who wants to play with her senpai and player, with the senpai needing to complete her parts and give her food to satisfy her hunger while also assisting her in defeating Yui so you as a player can escape. There are three modes in total, with varying levels of difficulty. Eas…
Reviews
- The game features a nice plot and interesting new characters, particularly Saiko.
- There are many modes and achievements to unlock, providing a fun and engaging experience.
- Despite some bugs, the game is enjoyable and has potential for improvement with future updates.
- The AI is poorly designed, lacking depth and often behaving in a predictable manner.
- The game feels unfinished and has numerous bugs that affect gameplay, including issues with sprinting and interactions.
- Many players feel that the game is a downgrade from the original, offering less content for a higher price.
- story11 mentions
- 27 % positive mentions
- 45 % neutral mentions
- 27 % negative mentions
The story is criticized for being poorly executed, primarily relying on repetitive fetch quests that detract from the overall narrative experience. Players find the dialogue riddled with grammatical errors and repetitive lines, leading to a disjointed and confusing storyline. While some appreciate the game's modes and achievements, many feel that the story lacks depth and coherence, ultimately undermining the intended narrative.
“I love the game; lots of modes, achievements to unlock, and a rich story to the game as a whole. Just a few bugs that need to be fixed, but overall I recommend playing it!”
“I understand this was meant for the purpose of telling the 'story'.”
“In under 2 hours, I made it to Rotten, and guess what? It's the same story as the rest of Wake, Hunger, and Hell.”
“Five seconds into the first mode and you're bombarded with fetch quests in a specific order to progress the story.”
“In under 2 hours, I made it to Rotten and guess what? It's the same story as the rest: wake, hunger, and hell.”
“Absolutely no story to speak of, despite what the developer claims was the purpose of the game.”
- gameplay6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
Gameplay is generally seen as lacking innovation, with familiar mechanics and a reliance on shrine fetch quests that diminish replayability. While some bugs are present, they do not significantly disrupt the experience, except for a specific issue with throwing a red rock. A new mechanic involving character competition for the main character adds a layer of interest, but overall, the gameplay feels underdeveloped.
“But, you'll likely see some bugs in the first level when Saiko and Yui interact with each other, but it doesn't interrupt gameplay.”
“The only bug I have encountered that affected gameplay is when you go to throw a red rock.”
“And there is a new mechanic where both of them fight for the main character.”
“I think it would have played a lot better and made certain mechanics more useful.”
“There's no new groundbreaking hunting mechanics or it being more intelligent than SNS.”
“Shrine fetch quests are the main mechanic of escaping, and once you complete the quest, you don't have to do it again, so replayability is questionable.”
- stability5 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The stability of the game has been criticized for retaining glitches from the demo version, with users reporting significant bugs during character interactions and animations. Overall, the game is described as "buggy" and in need of further polish to improve its performance.
“Glitches that were in the free demo version still somehow made it into this full release.”
“Saiko and Yui are a buggy mess whenever they interact.”
“Some animations are a bit buggy, especially when the blonde girl grabs Saiko.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization strategy is criticized as a cash grab, primarily serving as a tech demo rather than offering substantial content, with the focus on testing an upcoming nightmare mode.
“This feels like a tech demo cash grab that's meant to be a test for the anticipated nightmare mode.”
“The monetization strategy is overly aggressive, making it hard to enjoy the game without spending extra money.”
“I can't believe how many features are locked behind paywalls; it ruins the overall experience.”