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Safe House Game Cover

About Safe House

Safe House is a single player action game. It was developed by Labs Games and was released on May 22, 2018. It received neutral reviews from critics and negative reviews from players.

Slip behind the scenes of a shadowy political conflict and operate a top-secret safe house. Build, upgrade, and run your spy HQ as you shape the course of history … for better or worse!

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Reviews

31%Audience ScoreBased on 26 reviews
humor1 positive mentions
music3 negative mentions

  • Interesting spy-themed story with multiple endings and moral decisions.
  • Addictive puzzle mini-games variety that keep gameplay engaging for some time.
  • Atmospheric retro-noire style with a well-done soundtrack and good sound design.
  • Buggy and poorly optimized game with frustrating interface and slow, clunky controls.
  • Repetitive and simplistic mini-games that lack meaningful strategy and variety.
  • Uninspired, low-quality graphics and camera issues that detract from the experience.
  • story

    39 mentions Positive Neutral Negative
    8% positive mentions, 84% neutral mentions, 8% negative mentions

    The story serves as a minimal framework mainly focused on sending operatives on missions, but it offers limited narrative depth and character development. While there are some moral choices and multiple endings, progression often relies on repetitive mini-games and mission success rates with little story advancement or meaningful interaction. Overall, the story is seen as simplistic and unengaging, with some inconsistencies and missed opportunities to deepen the experience.

    • “There is some element of story to it and you can even send operatives (spies and spec-ops soldiers) out into the field to do missions and they may fail or pass depending on their skills and the mission difficulty.”
    • “The story is interesting, and where the mini-games are so simplistic that by themselves they would not really entertain, the format that has one rushing to complete them as quickly and efficiently as possible so as to maximize the number completed each night gives them some life.”
    • “You’ll have story related missions and side missions that you don’t have to do but will help level them up.”
    • “You get no information from them, no advancement in the story... just some money to buy another room so you can play a different version of the same mini-game.”
    • “Overall, this wasn't a great experience and I'm not really inclined to dig deeper to see if the other story paths make it any better — which I really doubt, given the experience I've had so far.”
    • “The story was really what I was hoping to be its saving grace, but it immediately failed to interest me.”
  • gameplay

    10 mentions Positive Neutral Negative
    30% positive mentions, 40% neutral mentions, 30% negative mentions

    The gameplay offers a blend of retro-noir spy thriller aesthetics with engaging management mechanics, gradually increasing in complexity as you progress. While some tasks can feel slow or repetitive and reward balancing could be improved, the core mechanics remain addictive and enjoyable for a few hours. Minor bugs are present but do not significantly impact the overall experience.

    • “I love a game that is set in that whole 'retro-noire' genre; and enough variety in the gameplay to keep you interested.”
    • “The gameplay starts out very simply, but as you continue building your house, things will get more complicated as you get more and varied tasks to complete.”
    • “If you need a fix of mid-century spy thriller aesthetics with some compelling management mechanics throughout, stick to Evil Genius 2.”
    • “There is a solid idea behind Safe House, but unfortunately it is marred by gameplay that quickly wears out its welcome.”
    • “The task-based reward amount really should be varied to reflect the length of time it takes to complete the task. The infirmary and bomb-making tasks are very time consuming, while the receiving and interrogation tasks are very brief. Since trying to complete as many as possible in the allotted time is the main game mechanic motivating the mini-games to be worth playing, it is important that you get a much larger proportional reward for completing much more time-consuming tasks.”
    • “Gameplay feels very slow.”
  • music

    5 mentions Positive Neutral Negative
    20% positive mentions, 20% neutral mentions, 60% negative mentions

    The game's music features a recurring main track and often relies on ambient silence, which some find monotonous and disappointing. However, the soundtrack's simplistic, old Bond-style composition is appreciated by fans of that style, complementing the game's stylized artwork.

    • “There's something about just turning off the music in this game and listening to the ambient environmental effects.”
    • “It gives me no pleasure to say that apart from the soundtrack, this game was an utter letdown.”
    • “There is one major music track you'll hear over and over, and many parts of the game are scored by silence or near silence.”
    • “If you like simplistic old Bond-style music.”
  • graphics

    4 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    The graphics receive mixed feedback, with some appreciating the stylized, mid-century spy thriller art, while others criticize the visuals as basic or ugly. Additionally, users mention issues like frequent bugs and repetitive elements affecting the overall experience.

    • “If you need a fix of mid-century spy thriller aesthetics with some compelling management mechanics throughout, stick to Evil Genius 2.”
    • “I do like the stylized artwork and I really like the soundtrack.”
    • “Ugly graphics and unintuitive ESC controls.”
    • “Basic graphics, frequent bugs, highly repetitive.”
  • stability

    4 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game suffers from significant stability issues, including numerous bugs and unresponsive controls, which contribute to an overall unfinished and frustrating experience.

    • “This game is buggy and just outright boring to play.”
    • “The game feels unfinished and buggy.”
    • “Buggy, clicks don't register.”
  • replayability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game offers notable replayability through branching decisions and multiple endings, encouraging at least two playthroughs. However, design flaws and errors somewhat limit the desire for extended replay beyond that.

    • “I played the entire game through twice, making different decisions to experience different endings; it retained some replayability, but design flaws and errors limited how much I felt like playing.”
  • grinding

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game becomes tedious and repetitive after a few play-throughs, with technical issues exacerbating the frustration and reducing long-term enjoyment.

  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is characterized as dry and subtle, relying on random events and moral dilemmas to maintain interest, which some players find less engaging compared to similar titles like Papers, Please.

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Frequently Asked Questions

Safe House is a action game. Common tags for Safe House include indie and trading.

Safe House is available on PC and Windows.

Safe House was released on May 22, 2018.

Safe House was developed by Labs Games.

Safe House has received neutral reviews from players and neutral reviews from critics. Most players liked Safe House for its humor but disliked it for its story.

Safe House is a single player game.

Similar games include Need to Know, Junkyard Simulator, Train Mechanic Simulator 2017, Freight Tycoon Inc., Crystals of Time and others.