- May 22, 2018
- Labs Games
Safe House
Platforms
About
"Safe House" is a spy-themed simulation game where you manage a secret headquarters, recruit and train agents, and complete various espionage activities. The game features a variety of spy-themed puzzles, such as decoding messages and forging documents, and offers a non-linear story campaign. Your decisions and actions will shape the events and outcomes of the game.











- The game features a unique retro-noire aesthetic and engaging sound design that enhances the overall experience.
- Players can enjoy a variety of mini-games and tasks that keep the gameplay interesting, especially in the endless mode.
- The concept of managing a safe house and sending operatives on missions adds a layer of strategy and replayability to the game.
- The game suffers from a lack of content and repetitive gameplay, leading to a quick sense of boredom.
- Many players have reported significant bugs, a clunky interface, and poor controls that hinder the overall experience.
- The presentation is considered barebones, with unattractive graphics and a lack of engaging narrative elements.
story
38 mentions Positive Neutral NegativeThe game's story is minimal and often lacks depth, primarily serving as a backdrop for a series of simplistic mini-games. Players manage operatives on missions that can succeed or fail based on their skills, but the narrative progression is limited and often feels disconnected from gameplay, leading to a lack of engagement. While there are some interesting elements and moral decisions, the overall experience is deemed unsatisfactory, with many reviewers expressing disappointment in the story's execution.
“The story is interesting, and where the mini-games are so simplistic that by themselves they would not really entertain, the format that has one rushing to complete them as quickly and efficiently as possible so as to maximize the number completed each 'night' gives them some life.”
“In addition to making some profit with the tasks, you have goals to complete before you can move on with the story.”
“The story mode tells the tale of American operatives in a central African country, while an endless mode is more freeform.”
“The story is nothing to really marvel at, either -- there are some basic moral decisions over the course of the plot.”
“Overall, this wasn't a great experience and I'm not really inclined to dig deeper to see if the other story paths make it any better -- which I really doubt, given the experience I've had so far.”
“The story was really what I was hoping to be its saving grace, but it immediately failed to interest me.”