Counter Terrorist Agency
- October 16, 2020
- Play2Chill
- 4h median play time
"Counter Terrorist Agency" is a turn-based strategy game where players manage a global counter-terrorist organization. Utilize advanced surveillance, intelligence gathering, and military operations to thwart terrorist threats and maintain global stability. Balance ethical dilemmas and political alliances as you navigate a complex and dynamic world.
Reviews
- The game has a great concept and offers an engaging experience for a few hours.
- The gameplay involves interesting mechanics of resource management and decision-making.
- The game has potential for future updates and improvements based on player feedback.
- The game becomes repetitive quickly, with limited scenarios and missions.
- There are numerous bugs, including issues with saving progress and UI problems.
- The game lacks depth in its mechanics, making it feel shallow and unpolished.
- gameplay54 mentions
- 15 % positive mentions
- 72 % neutral mentions
- 13 % negative mentions
The gameplay is characterized by intense mission involvement, where mistakes can lead to significant consequences, but it suffers from repetitiveness and a lack of depth, leading to a dull experience over time. Many players report frustrating bugs, awkward controls, and a confusing interface that detracts from the overall enjoyment, despite the potential for engaging mechanics. While some appreciate the concept and find the gameplay fun, the consensus is that improvements are needed in variety, mechanics, and stability to enhance the experience.
“The gameplay feels intense as the missions make you feel involved in the bigger picture, as a single mistake or missed opportunity could end with catastrophic consequences.”
“Its fun to play and has good in-depth gameplay.”
“Lots of fun, and every gameplay is different.”
“I know that this is considerably different than the aforementioned games and this one is older than them as well, but I've still found so many annoying little things and bugs during only about two hours of gameplay that I have to say that this is one of my very few games that I regretted buying, even with a big discount.”
“The actual gameplay where there are events and you have to manage your investigation into multiple terror cells at once also gets very confusing; it's hard to keep track of who is who and it's often not clear what actions you can or can't take. You have to be so specific with categorizing suspects (suspicious, member, operations manager, leader, etc.) otherwise the game penalizes you once the event finally ends.”
“The gameplay itself is also very mediocre and repetitive; each and every single case is identical in terms of how you solve it, and that gets very boring very quickly as the same events start repeating.”
- story46 mentions
- 13 % positive mentions
- 78 % neutral mentions
- 9 % negative mentions
The game's story is criticized for its lack of depth and repetitiveness, with many players noting that missions become monotonous after a few hours. While the initial concept and gameplay are engaging, the absence of a compelling overarching narrative and the limited variety in missions detract from the overall experience. Players express a desire for more randomized or custom missions to enhance replayability and storytelling.
“While you'll never be able to fully uncover a detailed story or plot, it is to the game's strength that it does take a focus on the little things.”
“Great game with a story that's not complicated!”
“The gameplay feels intense as the missions make you feel involved in the bigger picture, as a single mistake or missed opportunity could end with a catastrophic consequence.”
“The 'story' is not enough to keep it afloat and excuse the repetitive gameplay.”
“I finished it in 3 hours; I cannot believe how it is possible to be so short. I gave 13 euros for 3 hours... the game has potential if it was longer or had a better story.”
“Although the characters changed, the plot, story, or terrorist mission countering did not change.”
- stability26 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is heavily criticized, with numerous reports of bugs, freezes, and a generally unfinished feel. Players have experienced significant issues with the user interface, including unresponsive actions and game-breaking glitches, leading many to label it as a "buggy mess." Overall, the lack of polish and apparent abandonment by the developers have left users disappointed, despite some acknowledging the game's interesting concept.
“The UI is very buggy and unpleasant to use, duplicating suspects and folders in the case files, not reacting to some of my actions, etc. Considering that this game is all about its own GUI, this is a major drawback.”
“A buggy unwinnable mess that has been abandoned by its developer.”
“Absolutely rubbish, this game periodically freezes when you are arresting/hacking/tapping someone and then when you try to reload from a previous save it takes you back about 30 minutes to where you were.”
- graphics15 mentions
- 13 % positive mentions
- 67 % neutral mentions
- 20 % negative mentions
The graphics in the game are generally described as simple and unpolished, with a focus on a world map that allows for zooming in on various elements. While some users appreciate the artwork for character portraits, others report significant graphical bugs that hinder gameplay, leading to a lack of overall satisfaction with the visual presentation. Overall, the graphics are not a strong point of the game, and many players feel they detract from the experience.
“There is a pretty good world map, where you can zoom in for a closer look if you wish.”
“When I say 'artwork', I mean the portraits used for the people; this came across as manipulative, you have these very nicely detailed portraits of people drawn for the main story.”
“Graphics are very simple, as each country has resources listed as wiretap, hacking, police, investigations, and special forces.”
“I was really looking forward to this game after 911 Operator, but unfortunately, I haven't been able to play it yet due to a game-breaking graphics bug several players (including myself) have encountered and complained about that makes it impossible to complete even the tutorial mission.”
“The graphics are mostly limited to looking at a huge map of the world and stock footage of actions being carried out within a nation.”
- replayability7 mentions
- 14 % positive mentions
- 43 % neutral mentions
- 43 % negative mentions
Overall, the game is criticized for its lack of replayability, with many players noting that it feels repetitive due to reskinned enemies and minimal variation in gameplay. Despite promises of updates to enhance the experience, players feel that the game offers little incentive to return, making it more suitable for sale purchases rather than full price. Some players find the core mechanics enjoyable, but the general consensus is that replay value is severely lacking.
“I think the cat and mouse formula works and is replayable if you like how it plays out.”
“The game is very repetitive and lacks any replay value by throwing you the same enemies, just reskinned and at different times.”
“Devs promised a big update that was aimed to fix a lot of game elements and to make it more playable, but that was months ago and nothing has changed.”
“So good game and recommend playing it, but only if the game is on sale due to the poor longevity or replay value.”
- optimization6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The game's optimization has been widely criticized, with users reporting significant performance issues, including long loading times and inconsistent gameplay experiences. Many feel that the game requires substantial improvements in its optimization for future editions, especially given the potential for engaging content. Overall, the performance problems have left players concerned about the developers' ability to deliver quality in upcoming titles.
“Nice game, well done! There are lots of contents that can be optimized in a second edition with unique random stories from actual events.”
“Adding even more to that, depending on your performance, controlling certain countries will become more or less difficult because of that country's opinion about your organization.”
“I hope the main publishers and developers take notice of the abysmal performance of this game; they have lots of new games in the pipeline, and a release like this just makes us all very nervous when comparing it to how good 911 Operator is.”
“From terrible performance, where at times it's unclear whether it's intentional or not (several seconds of loading time every time you open or change the suspect tab, which you do a lot).”
“I hope the main publishers/developers take notice of the abysmal performance of this game; they have lots of new games in the pipeline, and a release like this just makes us all very nervous when comparing it to how good 911 Operator is.”
“Some of the voice actors sound incredibly coached, and some performances come across as if they're reading from a teleprompter.”
- atmosphere4 mentions
- 75 % positive mentions
- -50 % neutral mentions
- 75 % negative mentions
The game's atmosphere is highly praised for its immersive audio environment and tension-building elements, effectively creating a sense of urgency and intrigue as players investigate cryptic messages and engage in a global fight against terrorism. Overall, it successfully evokes a feeling of being deeply involved in a high-stakes scenario.
“It provides a good atmosphere for the game where you're investigating and reading cryptic messages.”
“It's well made with a great atmosphere and really makes it feel like you’re in CTA headquarters orchestrating a global fight against terrorists.”
“The game atmosphere constantly builds tension and demands sober thinking.”
“The environment feels lifeless and fails to immerse me in the experience.”
“The sound design is lackluster, making the atmosphere feel flat and unengaging.”
- music4 mentions
- 25 % positive mentions
- 25 % neutral mentions
- 50 % negative mentions
The music in the game is generally considered decent and non-intrusive, though some users find the repetitive song loop bothersome, especially since it cannot be muted in-game without affecting sound effects. However, there are also positive remarks about the quality of the soundtrack, with some players noting it as one of the best they've heard in a while.
“I have not heard such a good soundtrack for a long time.”
“The music is decent and not intrusive.”
“The boring song loop cannot be muted from within the game, which is a shame, since the sound effects from issuing orders also get muted if the game's sounds are muted from the computer's sound mixer.”
- grinding3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players consistently express that the grinding in the game is excessively time-consuming, suggesting that it requires an unrealistic commitment akin to having a second life to manage it effectively.
“You'll need a second life for grinding.”
“You'll need a second life for grinding.”
“You'll need a second life for grinding.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is generally well-received, with players finding it fun and amusing at times, especially when they grasp the game's nuances. However, some technical issues may detract from the overall experience.
“It's decently fun and pretty funny sometimes if you don't mind the occasional technical hiccup.”
“A great game without Call of Duty... simple, and seriously very funny when you understand everything in the game :) Thank you!”
- monetization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Reviewers express frustration with the monetization strategy, noting that games often feel like vehicles for promoting future titles rather than standalone experiences. The use of high-quality artwork for characters contrasts sharply with lower-quality images, which some find manipulative and detracting from the overall experience.
“It seems each game is simply an advertising platform for their next game, as they move on to the next one.”
“When I say 'artwork,' I mean the portraits used for the characters. This came across as manipulative; you have these very nicely detailed portraits of people drawn for the main story (you know, the same ones used for all the advertising), then you flip to pictures of people ripped straight from thispersondoesnotexist.”