- May 23, 2017
- Alex Thomas
- 100h median play time
Killers and Thieves
Platforms
About
"Killers and Thieves" is a guildmaster adventure game where you lead a team of unique burglars and cutthroats on daring heists across the city of Greypool. As the guildmaster, you'll need to train your team, select your crew carefully for each job, and decide the level of risk to take on. The city is full of surprises, so you'll need to think on your feet and adapt your plans quickly to succeed. * Be a guildmaster of thieves in medieval city * Plan and execute daring heists with unique crew * Adapt to surprises and think on your feet







- The game has a unique and entertaining concept, managing a guild of thieves and executing heists.
- The art style is beautiful and immersive, contributing to the overall atmosphere of the game.
- Despite its flaws, some players find the gameplay addictive and rewarding once they understand the mechanics.
- The game is plagued by numerous bugs and clunky controls, making it frustrating to play.
- Many players find the gameplay repetitive and lacking in variety, leading to a grindy experience.
- The lack of a proper tutorial and poor UI design hinder the player's ability to effectively manage their thieves and execute heists.
story
177 mentions Positive Neutral NegativeThe game's story is generally well-received, featuring an intriguing revenge narrative and stylized cinematics reminiscent of classic thieving games. However, players express frustration with the repetitive mission structure and bugs that hinder progress, leading to a sense of staleness and disconnect between the story and gameplay. While the potential for a rich storyline exists, the execution suffers from a lack of variety in environments and mission types, leaving many players feeling unsatisfied.
“If you put all the texts together, the game actually has a surprisingly well written and intriguing story.”
“The story is a revenge story: an oldy but a goody.”
“A few of the key story missions include stylized cinematics that harkens back to another thieving game that holds a special place in my heart, Thief: The Dark Project.”
“And that's it, that's all there is. After a single mission, you've seen all the game has to throw at you, and all that's left is to throw more of it at you as the game progresses.”
“If you have done one mission, you have seen it all.”
“While it seems like a lot of effort was put into the presentation, into looks and mood, into the story itself and the concept, it doesn't seem like this effort was placed on connecting the story to the game.”