- August 28, 2018
- Monomyth Games
- 4h median play time
Need to Know
Platforms
About
"Need to Know is a single-player simulation game with an intriguing story, set in a modern intelligence agency. Players must spy on civilians, make moral choices, and can choose to aid underground groups or use classified information for personal gain. However, the game is reported to have lots of grinding and bugs, affecting the overall gameplay experience."
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- Engaging storyline that explores themes of surveillance and morality.
- Interesting gameplay mechanics that require players to analyze and connect evidence.
- Active developer support with regular updates addressing bugs and gameplay issues.
- Clunky and unintuitive user interface that makes navigation and gameplay frustrating.
- Lack of clear tutorials and instructions, leading to confusion about game mechanics.
- Bugs and glitches that can disrupt gameplay and lead to frustrating experiences.
story
248 mentions Positive Neutral NegativeThe game's story is generally engaging and well-written, exploring themes of surveillance and moral dilemmas, but it suffers from a linear structure that often gives the illusion of choice without meaningful consequences. While some players appreciate the depth and character development, many criticize the repetitive missions and unclear objectives that detract from the overall narrative experience. Despite its flaws, the story's intriguing premise and connection to real-world issues keep players invested, with some expressing a desire for a sequel that offers a more non-linear approach.
“The story is very compelling, also the music lets you dive into the game.”
“I love how detailed and rich the story is and how many choices you get to make as a player.”
“The core gameplay loop is pretty nice when you get different mission types or advancements in the story, but when you spread it over so many hours it becomes boring anyway.”
“The story is completely linear and you only have an illusion of choice with the dialogue.”
“Presents itself as a game with choices but railroads you, doesn't allow you to choose your stance in the story and ultimately doesn't give you real freedom.”
“The story progresses with no input on your part, if you don't count one or two inconsequential lines of dialogue being different.”