- August 2, 2019
Saboteur II: Avenging Angel
Platforms
About
Saboteur II: Avenging Angel is the second part of the classic retro game hit Saboteur! made by Clive Townsend in 1987. Now after 32 years SimFabric in collaboration with Clive Townsend have prepared the special remastered version of Saboteur II: Avenging Angel for PC.





- The remastered version of Saboteur II: Avenging Angel offers a nostalgic trip with improved graphics and sound options, allowing players to experience the game in various styles.
- The gameplay retains the hardcore challenge of the original, providing a unique experience that feels like a blend of retro and modern gaming with its regenerating health mechanic.
- The game is praised for its clever design, extensive content, and the love and effort put into the remaster, making it a worthwhile experience for fans of the original.
- The lack of an in-game map and save feature can make the gameplay feel frustratingly difficult, especially for modern players not accustomed to such challenges.
- While the remaster adds some new content, the core mission structure remains repetitive, which can diminish the overall experience and make it feel less innovative.
- The game may not appeal to casual gamers, as its hardcore nature and old-school design can be off-putting for those seeking a more accessible gaming experience.
story
11 mentions Positive Neutral NegativeThe story of "Saboteur II" follows a ninja's quest for revenge after her brother is fatally wounded, navigating a complex filled with enemies while racing against time. Although the game introduces new missions, it ultimately recycles elements from the original, leading to a sense of redundancy as players must still collect code fragments to complete their objectives. The narrative features intriguing moments, such as a potential wormhole escape, but these are overshadowed by repetitive gameplay mechanics reminiscent of classic '80s titles.
“A follow-up by the original author, where as the ninja's beautiful sister, your mission is to avenge your fatally wounded brother.”
“And Saboteur II was something unique, with the mysterious ninja infiltrating a gigantic interconnected complex full of evil mooks, trying to fulfill your mission and find the exit in this labyrinth while time is running out.”
“Added to Nina's motorbike escape, smashing through the outer fence, is a short animation showing the bike coming through the forest towards the player, which I find rewarding to see at the end of every difficult mission.”
“The fact that in the end you have to do the same as what you had to do in the original game, collect 14 code chips (paper tape codes in the original), feed them to the rocket's computer, turn off the electric fence, then escape by motorbike, makes all the added content, meant to give the game a bit of story, a bit redundant and misleading.”
“I mean at the final mission you can discover a wormhole and actually be teleported into space, but then you find that to complete the mission you still have to perform the relative drudgery of finding all the code fragments.”
“I know that the original Saboteur II was different from the original Saboteur, having missions rather than difficulty levels, though each mission was like a harder repeat of the previous mission.”